Hey guys, been recently thinking about this..
I've been playing a lot of ED over the past week, and I've noticed that eagles and vipers are pretty much useless once you upgrade to bigger ships. I don't want to say it's unbalanced, it's just weird.
From my experience, no matter how good of a pilot you are, if you are in an eagle facing a ship with more firepower, 8/10 you will lose (you guys can claim that's not true, but one slip up will end you), not to mention 2v1s are absolutely impossible regardless of skill. So basically what I'm saying is, this is turning into an in-game currency p2w game.
Wouldn't it make sense that smaller ships should be able to outrun the big ships? Like I know for a fact the fer-de-lance can catch up to an eagle and mass-lock it so it can't escape. Would it be bad game design to allow small combat ships to go faster than a medium all-rounder ship?
What really bothers me is when I'm trying to get around a player in a big ship, but his speed is just so much better with boost that he just boosts away, tanking my hits, then spins around while still going the same speed, and since he has more firepower, I'm gone. For it being the "most successful ship in history" isn't very successful
I've been playing a lot of ED over the past week, and I've noticed that eagles and vipers are pretty much useless once you upgrade to bigger ships. I don't want to say it's unbalanced, it's just weird.
From my experience, no matter how good of a pilot you are, if you are in an eagle facing a ship with more firepower, 8/10 you will lose (you guys can claim that's not true, but one slip up will end you), not to mention 2v1s are absolutely impossible regardless of skill. So basically what I'm saying is, this is turning into an in-game currency p2w game.
Wouldn't it make sense that smaller ships should be able to outrun the big ships? Like I know for a fact the fer-de-lance can catch up to an eagle and mass-lock it so it can't escape. Would it be bad game design to allow small combat ships to go faster than a medium all-rounder ship?
What really bothers me is when I'm trying to get around a player in a big ship, but his speed is just so much better with boost that he just boosts away, tanking my hits, then spins around while still going the same speed, and since he has more firepower, I'm gone. For it being the "most successful ship in history" isn't very successful
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