My travel back into Elite, remembering why I could not stop loving this game...

I wanted to say a few words, about what this game is, and why it is actually one of the best games out there I ever played at.

Some time ago, I hit this moment where I spent more time on this forum reading about the game than actually playing it.
And it's so easy to let the wall of complaining texts hit your spirit. Got me off the game for two month actually.

I forgot, drown in the critics, that in the first place I loved this game so much that I actually bought a joystick to play it, worth more than the game itself. I also pre-ordered Horizon. Not for perks or saving but because I was so in love with the game, I felt wrinting a blank check to playing it more.
And when it came out, I went back into the game to test it. Yet, as I'm playing hours straight again, I landed only once on a planet. The base game alone hooked me back.

As I steped back into my Cobra III, fired up the engines, I felt a jolt of adrenaline and pleasure, juste earing the thrusters come to life. Then, came the soothing and exciting feeling of my fingers, naturally taking over the the take-off sequence. I forgot... all this little things you have to do as you go taste once more the shine of stars. This moment when you detach and you actually feel it, ear it, the absence of gravity, the drift into a slow exit speed... I almost feel the tremor of the engines in my wrist, the weight of the ship as I twist the yoke, the G adding up as I push the thrust up... the faint moment of adrenaline when you shoot througt the letterbox of a coriolis station at full boost and almost scrap the paint ou of a wall... but you don't. You speed away free.
It's so ordinary to plan your jump to another system, yet, the expectation still gives me a chill. Not to be compared, though, to the incredible feeling of jumping into FSD. When this countdown hit zero, and stars deform and elongate in the thunder of your ship shooting forward to another system, I'm this little boy again that hoped one day he could fly the Millenium Falcon.

I came into this game for the "pew pew pew" as most put it. The fury of space dogfights. Boy was I not disapointed... I've never had to play 10 hours of tutorials to master the basics of a piloting game. I've never felt that skill, concentration, balance of equipement and strategy actually mattered like they matter in this game, when fighting. Shooting NPC, tracking pirates and wanted criminals, got me through 100 hours of game. I've barely scratched the surface of what happens when you toggle off this flight assist. But I've seen the videos and I assure you, I will explore the hell out those subtleties.

For that, I wanted a better ship. So after more than a hundred hours of playing the game, I tried trading.
I was ready to be bored.
But then... the simple adrenaline, of cruising with and unarmed ship, without shields, feeling that the smallest error in piloting could send me back millions of credits... I felt something new about this game. I was delighted to see how switching to this new role changed my experience.
Then, there was the planning... the constant optimizing of my trips. Seeking precious informations on websites, forums, to ear about discreet trade routes... It got me searching, thinking, calculating, trying, and getting better every time.

Then I stopped, and Horizon went out, so I went back in.

As I pre-ordered, I could buy the Cobra Mk IV. I was excited to have a better version of my favourinte fighting ship... and yet, disapointed to discover it was a bust as far as fighting was concerned.
So I looked up what it was good for... found an incredible guide to mining that recommended it as a starter mining ship.
And I thougt, why the hell not ? Let's gear up and see what mining is about.

It's gotta be one of the most relaxing, satisfying, and realistick exprience of this game... First, I really enjoyed finding a good mining system. I explored, scanned, and gathered word of mouth in forums. I travelled a hundred LYs to a new system, and started mining.
I love it, the thrill, the expectation, the stress even when you slowly approach an asteroid, send in your probe, wait for it to reach and send in the data.
Nothing will raise your heartbeat like reading à 40% painite on a big chunk of rock, and imagining the profit.
The mining itself is way more subtle and active than I expected... you have ton manage carefully what you refine, balance cargo space and drones stock, plan ahead so that you will return with a cargo hold full of the top five precious minerals. Then, when you are cruising around with your 30 tons of painite and someone scans you, you find back the thrill in your gut you felt while trading and being interdicted.
Except that with a mining ship, you can fight back, for what you carefully colleted, for the very fruit of your labor. You sent every bolt of laser throught the hull of the pirate with a fiery sens of protecting what's yours. And you feel way more relieved and satisfied to see the burning remains of an attacker ship than you did when hunting a pirate for its bounty.

Credits are piling up. I've played a lot of relaxing, poetic and thrilling hours cruising asteroids and mining their gold.
Now, I want to explore. See a nebula, a black hole... land on exoplanets, explore fields of ice and buzz around in those rover, just enjoying the fact I'm on a random planet I found nice, and I wanted to see up close.

I'm already impatient to plan a route so big it will get me to cross a full scale galaxy. I'm dreaming already of all the wonders I will see. I'll make photos, but I gess they won't capture the feelings of actually be there. And I'm a bit worried about what I will find, the danger I'll cross, and thos nasty twin stars that will try and burn me on arrival. But I'm ready for it.

We won't see each-other, I play solo. For now...
One day I will experience the thrill of fighting a real player. Being interdicted by a real pirate while trading. Dodging them while mining... I will discover what Powerplay is about and get passionate about it.
And then, I will get away from you all, alone in my ship, out of the bubble, seeing again what wonders escaped me on my first trip across the galaxy. Find these Thargoïds even, who knows ?

Elite Dangerous is bound to make a lot of players angry. It's not a conventional game. It's my space aventure. My life out there that I can interrupt and pursue again as I like.
It's about being insignificant. Being a hero, yes, but of your own adventure.
Being Out There, in the big galaxy. Believeing for a minute that you are harnessing gold of Saturn's rings. And visiting that star, far away in the sky. Hearing all the sounds of your ship, in the silence of space. Racing, raging into combat, or stopping a moment to admire that blue star going to bed on the surface of a calm, icy planet.

Maybe Elite is just about poesy.
It's whatever you find in it.

Surely, I found a lot...
 
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Absolute truth.

I feel that many people we see distributing ill will like free condoms at planned parenthood are simply upset that they haven't found an experience so absorbing that they can lose their life in it.

Think about who we see complaining the most: Players who have some crazy number of hours in game time, and players who are very, very new to the game. Those two demographics have one thing in common: lack of perspective.

The sheer amount of time some people devote to "MMO" type games detracts from the experience, and I don't think they even realize it. Once you've done something a thousand times over, it's not new, exciting, or fun any longer; it's just work. Games like World of Warcraft, Skyrim, probably even Star Citizen when it comes out, help to curb the inevitable loss-of-interest by packing in so many little things to do that it's hard to try it all at least once without making the game your full-time job, or second job. One of the biggest complaints from the naysayer crowd regarding elite is "lack of content." You'd think the game was devoid of anything entertaining, the way they talk about it sometimes. The fact is, if they'd put the game down once in a while, and go do something worthwhile with themselves, they'd find it fun to just tune out the real world with a little fantasy space smuggling once in a while.

Elite is a bit empty, for those types. For others, myself included, who have only racked up 120-150 hours since launch, the game still holds a lot of entertainment value. Over time, I'm confident that FD will release enough content that I'll likely never see it all in the 10 years the game is supposed to run. And that makes it worthwhile.

But, I'm an oddball because I don't obsess over the game (apparently).

Those who are very new usually get frustrated because the game doesn't jump out at you with how to be successful, or where to find fun things to do. They gripe when they can't figure out the game mechanics through experience, and expect the rest of us will sympathize with their plight and point them in the proper direction. The mechanics of this game are not that difficult to get a handle on, and the patterns of NPC behavior and the like are simple enough to analyze and understand on one's own, let alone with the wealth of information you can find using Google.

With either case, you've got a lack of perspective, and that's what brings out the worst in some folks. They just don't get that they can't have everything they want, when the want it. Patience, reason, and moderation have zero meaning to them.

It frustrates me because this game can potentially go bankrupt with enough bad press from these chuckle-heads, and that means someone like myself, who can get ten years out of it, might lose that because of what a bunch of immature and unreasonable loudmouth are shouting on the internet.

Some of them like to say they do it because they love the game just so darn much and want to see it become the best that it can be. To them, I'd ask how they would expect to raise a child who failed to meet their expectations. Would you scream at the child and belittle them for every mistake, hoping that your constant ridicule and vitriol would make them strive to be better people? Why would you expect that from a video game in its own infancy? You puke hatred for the work of the people who put their soles into the game, and expect them to suck it up and do a better job.

What the heck?
 
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You know before they actually had a total time played...I really didn't think I had invested a lot of time onto this game...when fallout 4 came out I hit it....its one of the few titles I collect...but as soon as Horizon went live...(Alpha backer and kickstarter)...I was back to the game. I see a lot of the negative hype, but like the orginal poster...I played this back in the 80's and remember the wonder and excitement...today the game is a lot easier than I found it then....but the wonder is just the same of not more so now....my imagination doesn't have to work near as hard as it did when it was hollow circles and such.

This delivers on what Elite is...I'm sure as horizons matures and atmospheric planets and cities get added...things will even get better...there will always be an element that is negative...or they want something that is based on what they are accustomed to ...but we are at the beginning of a grand adventure...not at its end...the stars are literally the limit...and what is beyond our galactic sphere....will a void be able to be crossed at one point...lots of maybe's and what can be's....I like many probably from my generation ...love the game...love its possibilities...love it as it is and will be...Maybe its because we "get it"...it is what it was then but better...

it is very possible that the demographic that initially helped the KS campaign came from our group...maybe it wasn't all done by those that remember the earlier titles...but I would almost be willing to lay 20 that it was a majority of them...you can see it in the forums...you can tell who "gets it"...is it all a bed of Roses of course not...but you don't get prized roses without a bit of fertilizer and getting stuck some...Well said OP...and to the others who expressed good will here.
 
A lot of people in 84 did not get it either. They just wanted space invaders or galaxians. This game is not for everyone. Hopefully there will be enough of us to keep it going.
 
Absolute truth.

Those who are very new usually get frustrated because the game doesn't jump out at you with how to be successful, or where to find fun things to do. They gripe when they can't figure out the game mechanics through experience, and expect the rest of us will sympathize with their plight and point them in the proper direction. The mechanics of this game are not that difficult to get a handle on, and the patterns of NPC behavior and the like are simple enough to analyze and understand on one's own, let alone with the wealth of information you can find using Google.

Yes, and it is even more than "not telling you how to be successfull".
The game actually doesn't tell you what is the goal. What is winning. How.
Because you actually have to decide for yourself what it is you want to do, and when you have achievied something...

But when no goal is set, it is up to you to set as many as you want and in this game, you never run out of things to do...

I also agree on the fact that sometimes you just need not to play for a while. That's not a game to be played every day. That's a game to be played intensely, whenever you feel you miss the stars...

You know before they actually had a total time played...I really didn't think I had invested a lot of time onto this game...when fallout 4 came out I hit it....its one of the few titles I collect...but as soon as Horizon went live...(Alpha backer and kickstarter)...I was back to the game. I see a lot of the negative hype, but like the orginal poster...I played this back in the 80's and remember the wonder and excitement...today the game is a lot easier than I found it then....but the wonder is just the same of not more so now....my imagination doesn't have to work near as hard as it did when it was hollow circles and such.

This delivers on what Elite is...I'm sure as horizons matures and atmospheric planets and cities get added...things will even get better...there will always be an element that is negative...or they want something that is based on what they are accustomed to ...but we are at the beginning of a grand adventure...not at its end...the stars are literally the limit...and what is beyond our galactic sphere....will a void be able to be crossed at one point...lots of maybe's and what can be's....I like many probably from my generation ...love the game...love its possibilities...love it as it is and will be...Maybe its because we "get it"...it is what it was then but better...

it is very possible that the demographic that initially helped the KS campaign came from our group...maybe it wasn't all done by those that remember the earlier titles...but I would almost be willing to lay 20 that it was a majority of them...you can see it in the forums...you can tell who "gets it"...is it all a bed of Roses of course not...but you don't get prized roses without a bit of fertilizer and getting stuck some...Well said OP...and to the others who expressed good will here.

A lot of people actually try and say what the game should be.
I fell like they don't realise that most of them spent tens of hours on what the game already is. I've never put so many hours in any game before... it cost so little for all the things you can do.

But yeah, some figure it. What it is about. Why it's so incredible. and some are seeking another game...

I love this one.
 
+1 to the OP.

I've been playing in my current character since July (overall, been playing since Dec 2014). 1 to 2 hours a day, on average, still. Sometimes more play, sometimes less, as life demands. Six months and I've only recently acquired a Python and I'm nowhere near an Elite rank (getting close on Explorer, though). I spend almost as much time in the game as on YouTube, or Twitch watching others play. And learning. I've read more sci-fi fiction, read more Wiki articles on nebulas, and watched more image galleries from NASA in the last year than the previous 15 years combined. I get excited now when my local university discovers a way to measure gravity of faraway stars and the lead astronomer says he expects us to find life in the next 20 years.

David Braben has a 10 year game plan and it'll take me about that long to make triple Elite. This game isn't for those that need a story spoon fed to them, nor want to rush to an "end game". Now, we just need more stories like the OP's and less rage rants by those that stacked smuggling missions and are now bored... It's only boring if you skip to the last page of the book.
 
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That was worth the read. You have encapsulated the entire feeling that I (and that one other person in my real world friends) feel about Elite : Dangerous.

This game truly isn't for everyone and surly this is common knowledge by the combination of genres alone, let alone that it caters not to people seeking instant rewards or gratification.

My absolute maximum game time a week is around 12 hours these days. This experience has so far given me over 600 hours of doing what I want, when I want. In space

The launch of horuzons and 1.5 also means you can survive indefinitely while exploring (via synthesis) this makes my next mission into the deep balck a very long one indeed

Edit : oh yeah, plus one rep. Right on, Commander
 
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Absolute truth.

I feel that many people we see distributing ill will like free condoms at planned parenthood are simply upset that they haven't found an experience so absorbing that they can lose their life in it.

Think about who we see complaining the most: Players who have some crazy number of hours in game time, and players who are very, very new to the game. Those two demographics have one thing in common: lack of perspective.

The sheer amount of time some people devote to "MMO" type games detracts from the experience, and I don't think they even realize it. Once you've done something a thousand times over, it's not new, exciting, or fun any longer; it's just work. Games like World of Warcraft, Skyrim, probably even Star Citizen when it comes out, help to curb the inevitable loss-of-interest by packing in so many little things to do that it's hard to try it all at least once without making the game your full-time job, or second job. One of the biggest complaints from the naysayer crowd regarding elite is "lack of content." You'd think the game was devoid of anything entertaining, the way they talk about it sometimes. The fact is, if they'd put the game down once in a while, and go do something worthwhile with themselves, they'd find it fun to just tune out the real world with a little fantasy space smuggling once in a while.

Elite is a bit empty, for those types. For others, myself included, who have only racked up 120-150 hours since launch, the game still holds a lot of entertainment value. Over time, I'm confident that FD will release enough content that I'll likely never see it all in the 10 years the game is supposed to run. And that makes it worthwhile.

But, I'm an oddball because I don't obsess over the game (apparently).

Those who are very new usually get frustrated because the game doesn't jump out at you with how to be successful, or where to find fun things to do. They gripe when they can't figure out the game mechanics through experience, and expect the rest of us will sympathize with their plight and point them in the proper direction. The mechanics of this game are not that difficult to get a handle on, and the patterns of NPC behavior and the like are simple enough to analyze and understand on one's own, let alone with the wealth of information you can find using Google.

With either case, you've got a lack of perspective, and that's what brings out the worst in some folks. They just don't get that they can't have everything they want, when the want it. Patience, reason, and moderation have zero meaning to them.

It frustrates me because this game can potentially go bankrupt with enough bad press from these chuckle-heads, and that means someone like myself, who can get ten years out of it, might lose that because of what a bunch of immature and unreasonable loudmouth are shouting on the internet.

Some of them like to say they do it because they love the game just so damned much and want to see it become the best that it can be. To them, I'd ask how they would expect to raise a child who failed to meet their expectations. Would you scream at the child and belittle them for every mistake, hoping that your constant ridicule and vitriol would make them strive to be better people? Why would you expect that from a video game in its own infancy? You puke hatred for the work of the people who put their soles into the game, and expect them to suck it up and do a better job.

What the hell?

Very well said. Someone who gets it. What are you viewing it on? My favourite thing to say: Experience it on VR if you're not already.
 
Elite is a great game.

I am over 1500 hr and still I am enjoyng it.

True: some things need to be addressed but I am very happy of this product.

Maybe the thing i like it more is the absolute freedom to do what I want.
 
Finding a binary pair of heavily cratered and canyoned moons, one almost white, one almost black, in orbit round a gas giant 2000ly from Sol, and then proceeding to race an orbital super-cruise figure of eight around them whilst listening to some Icelandic Hard Rock, kinda makes up for all of the 'not-quite-there-yet' features. Magnificent fun. :)
 
Finding a binary pair of heavily cratered and canyoned moons, one almost white, one almost black, in orbit round a gas giant 2000ly from Sol, and then proceeding to race an orbital super-cruise figure of eight around them whilst listening to some Icelandic Hard Rock, kinda makes up for all of the 'not-quite-there-yet' features. Magnificent fun. :)

Wow, that sounds like quite the cool moment ! ;)

I don't think I ever saw a moon up close in this game. Definitely to be done.

Then again...
- I never saw a Nebula
- I never went to Sol
- I never saw a black hole
- I didn't land on all planet types
- I never did a long run smuggling mission
- I never went out the bubble

...I never did a lot of small things that could take hours each.
And I find it really great that I never had the time yet, but I can decide tomorow I want to see Jupiter and just go. Won't get a "succes" or "bonus points" or else to do it, but I will feel rewarded as hell.
 
After a couple of paragraphs into your wonderful post, the words of American pilot John Gillespie McGee, who served in the RCAF (flying Spitfire Mk. I's) came to mind so much that I had to look up his poem, "High Flight", which I thought were completely appropriate to the tenor of your post, which went, to wit:

" Oh! I have slipped the surly bonds of earth,
And danced the skies on laughter-silvered wings;
Sunward I've climbed, and joined the tumbling mirth
Of sun-split clouds, --and done a hundred things
You have not dreamed of --Wheeled and soared and swung
High in the sunlit silence. Hov'ring there
I've chased the shouting wind along, and flung
My eager craft through footless halls of air...
Up, up the long, delirious, burning blue
I've topped the wind-swept heights with easy grace
Where never lark or even eagle flew --
And, while with silent lifting mind I've trod
The high untrespassed sanctity of space,
Put out my hand, and touched the face of God."

Perhaps a bit dramatic, but again - it was the tenor of his sonnet, more than the strongest precise words themselves, that drew my attention.

We'll done sir.
 
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After a couple of paragraphs into your wonderful post, the words of American pilot John Gillespie McGee, who served in the RCAF (flying Spitfire Mk. I's) came to mind so much that I had to look up his poem, "High Flight", which I thought were completely appropriate to the tenor of your post, which went, to wit:

" Oh! I have slipped the surly bonds of earth,
And danced the skies on laughter-silvered wings;
Sunward I've climbed, and joined the tumbling mirth
Of sun-split clouds, --and done a hundred things
You have not dreamed of --Wheeled and soared and swung
High in the sunlit silence. Hov'ring there
I've chased the shouting wind along, and flung
My eager craft through footless halls of air...
Up, up the long, delirious, burning blue
I've topped the wind-swept heights with easy grace
Where never lark or even eagle flew --
And, while with silent lifting mind I've trod
The high untrespassed sanctity of space,
Put out my hand, and touched the face of God."

Perhaps a bit dramatic, but again - it was the tenor of his sonnet, more than the strongest precise words themselves, that drew my attention.

We'll done sir.

Well, thank you sir for let me discover this marvellous poem !
I find it more than appropriate to embody my feelings as I cruise in space in this game. It really is beautiful.


And thank you all for the good spirit you came to express here, after my post. I just felt good about playing the game, and wanted to share some positive feelings about it... wrote that post as small bottle into space for any interested person to read it.
I find it marvellous that it could echo to you all and motivate so much kinded spirit.
 
Very well said, i get that feeling every time i play this game. Your prose sums up the game for me. A huge chunk of my free time goes into this game (and i have only been playing since November) simply because of the freedom ED offers.
 
When we can roll out a mining SRV with drills and lots of functions, and setup some mining outposts I will be very happy indeed.
 
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