"More excited about than planetary landings" - What could it be?

Planetary landings take it for me. But I'm still very glad to see avatar creator is in this season. I'm not bothered about my own avatar, other than having a body in VR. But it paves the way for multi crew, moving around on foot, and putting human characters in the game. All of which are big deals.
 
Avatar creation will only really be good when we can exit the pilot seat and walk around.

Walking around, on the other hand, will only be good when there are things to be done when walking around. Like performing ship repairs, inside and outside the ship, or entering abandoned, crippled ships in space or on planets, or activities to be done in stations or on the ground.
 
I for one would LOVE to be able to land, get in my SRV and use it to REPAIR THE HULL of my ship. use all that iron I keep picking up along with some other more rare materials. Then long term exploring "could" go on almost indefinitely.
 
The chances of anything coming from mars a million to one they said.
Yet still, they come.

Duh duh duuuhh. Dadadah dadadah.

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I for one would LOVE to be able to land, get in my SRV and use it to REPAIR THE HULL of my ship. use all that iron I keep picking up along with some other more rare materials. Then long term exploring "could" go on almost indefinitely.
It already can - two AFMUs (so they can repair each other) and collecting gunpowder to refuel your SRV. Canopies can now be repaired by the AFMU, so yeah. Go forth, and explore! (But not for too long - until life-bearing worlds are introdeuced for landing, I don't see how there's ever going to really be that much to do. I'm just returning home after a 6.5kly trip to another arm, and yeah... Finding an ELW is a good feeling, but there's not enough to do on long-range exploration trips. )
 
Exploring alien thargoid strongholds and other stuff by foot perhaps?

Discovering thargoids and a whole load of new alien technology as well as ships

Discovering jump gate technology allowing inter stellar travel to a new galaxy ( andromeda? ) ?
 
It already can - two AFMUs (so they can repair each other) and collecting gunpowder to refuel your SRV. Canopies can now be repaired by the AFMU, so yeah. Go forth, and explore!


I did say HULL. there is still no way to repair the HULL, which if you can get outside your ship while landed you should be able to make some needed Repairs. if you belly flop a time or two on a planet landing you have to stare at your damaged hull percent until you make it back to a station. If your exploring in open mode for the exciting off chance of running into another live person, it would be nice to meet someone with full hull strength, in case they do start shooting. Even in solo, if you stay out too long and are down to around 20% hull an unfriendly NPC interdiction could end your exploration data before you have a chance to run.
 
I did say HULL. there is still no way to repair the HULL, which if you can get outside your ship while landed you should be able to make some needed Repairs. if you belly flop a time or two on a planet landing you have to stare at your damaged hull percent until you make it back to a station. If your exploring in open mode for the exciting off chance of running into another live person, it would be nice to meet someone with full hull strength, in case they do start shooting. Even in solo, if you stay out too long and are down to around 20% hull an unfriendly NPC interdiction could end your exploration data before you have a chance to run.
AFAIK, 0% integrity does nothing to your ship except adding a 30% buff to module damage. That's certainly the way it was. I can't say for certain if it's the way it is now, but I've certainly never seen anything to suggest otherwise. That's also why you equip heatsinks, chaff and don't do anything dumb with your thrusters - there are very few, if any, systems that an Asp Explorer can't reach with a 30+LY jump range and FSD injection.

Incidentally, the percentge that is displayed to you on the main UI panel is actually an average of your module damage - integrity is never displayed except in the repair screen at a starport with appropriate facilities.
 
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AFAIK, 0% integrity does nothing to your ship except adding a 30% buff to module damage. That's certainly the way it was. I can't say for certain if it's the way it is now, but I've certainly never seen anything to suggest otherwise. That's also why you equip heatsinks, chaff and don't do anything dumb with your thrusters - there are very few, if any, systems that an Asp Explorer can't reach with a 30+LY jump range and FSD injection.

Incidentally, the percentge that is displayed to you on the main UI panel is actually an average of your module damage - integrity is never displayed except in the repair screen at a starport with appropriate facilities.


I may have a strange bug then as I'm in my asp. I've hit the ground hard twice loosing shields and hull %. (the second time the ground claimed to be 180m away and the ground didn't draw correctly as I could see wire frames through it.) I'm currently showing 54% hull and all my modules show 100%.
 
I may have a strange bug then as I'm in my asp. I've hit the ground hard twice loosing shields and hull %. (the second time the ground claimed to be 180m away and the ground didn't draw correctly as I could see wire frames through it.) I'm currently showing 54% hull and all my modules show 100%.
Like I said, as far as I know, that's how it works. Reparing damaged modules has kept my Asp Explorer at or above 95%. I'll make sure I blow the remaining AFMU nanobots before I dock and repair, just to check if it really makes a difference to the displayed percentage.

I may well be wrong, in which case I've been playing it a bit fast and loose for the last 8,000 light years! :)
 
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