I genuinely don't expect the game to do everythin6g for me.. but I'm against the general mindset around these forums that asking for anything other than a sheer expanse of utterly blank sand in the sandbox is akin to a casual wanting the WoWification of the game.
To claim that the game supports PvE when it merely facilely permits players to struggle through creating such a player group is asinine. To the same logic, you could claim it supports unicorn roleplay, since there well could be an MLP focused player group. If I expect too much, you expect too little.
No-one denies that the game lacks depth in many areas, or wants just "blank sand", although with the way viewpoints tend to be stated in an exagerated fashion during heated debate I can see how it can look that way.
However, it IS a sandbox game. As such it has to work to a principle of allowing as much as possible and giving us the tools to make of it what we will.
It's true that it doesn't support a PvE playstyle, but it doesn't support PvP either. It does give us the basic structure to make both happen though.
The problem is that there is no way to really satisfactorily provide the current open experience while also making it so that people can have a PvE experience safe from PvP.
As with most problems in the game, I think it will improve in this area with time. As FD get more of the basic game mechanics out and working, like planetary landings now, or multicrew etc, they will be able to devote more of their time and energy to fleshing out what's already there. This will almost certainly include rebalancing of the crime and bounties system, and hopefully also a greater differentiation between secure systems with heavy police presence and quick response times, and more lawless frontier regions and badlands, which should help make some areas of space safer from PvP and more PvE friendly and other areas more dangerous, especially in PvP.
Don't expect these sort of things to happen all that soon though. FD seem to be prioritising adding all the main features first, which is the way it should be IMO. Even when that sort of rebalancing and stuff does happen, you will never be completely safe from PvP in open. There will always be players who love the challenge of continuing to play that way even with increased police presence and bounties etc.
So uninvited PvP is most likely always going to be a possibility in open, hopefully it will become less of an issue for those who don't want it, but it will probably never go away completely, so people either need to adapt to that reality or play in a group like Mobius, and the more like-minded people go to Mobius, the better it will be, with more people to run into etc.