So this was my experience today
First I got latest Crimson suite and disabled Xfire.
After installing and setting up the runtimes, I fired off ED. At that point the rift was running that white room demo from SteamVR. I couldn't actually stop it without stopping the openVR runtime itself.
When ED started, it opened up completely normally. I Went to Display settings and put the appropriate settings. ED immediately went to Windowed mode, it flipped the display 180 degrees and was showing nothing on the Rift display. The in-menu camera however was fully being controlled (position & rotation) by the HMD (as seen on my monitor/TV).
Several more attempts later I got it running sortof the opposite way - stuff showing on the rift with only rotational tracking and stuff showing on the TV with the image there not being updated by the position and rotation input of the HMD. The rift and mirrored display seemingly decoupled - very weird.
To top it all off, it appeared the image rendered was monoscopic and the entire thing was in a "theatre" window, as if running VorpX in theatre mode.
Generally not what I'd want.
I couldn't fix any of those issues in the little time I had but I did manage to at least go ingame with my Python sitting docked in some station.
And here are my impressions - SDE, as already stated, has been reduced substantially. Close by it is simply a non-issue. Cockpit text is readable without issues also. It seemed the gamma was a big off and colors were pretty pale, but that's probably down to settings. The sweetspot is a lot bigger thankfully.
Since the resolution is marginally better, distant objects are still hard to detect and if you try to discern an object from a few pixels, you end up noticing the SDE and the color bleeding in those pixels.
2X Supersampling had a good effect in clearing out some blurriness in distant objects, but it also produced more SDE on those same objects. Also worth saying that switching to Ultra settings preset killed the benefit of supersampling. Not sure exactly why. MSAA also didn't have any noticable effect.
There was a good comparison that the leap from DK2 to CV1 is as big as the one from DK1 to DK2 was. I now think that statement is very much true.
Hopefully I get it working better in the coming days.
My single pitiful un-OCed 290 was barely pulling 60FPS but I saw less jitter than I'd expect - timewarp was definitely doing its thing.
Closing off with an annoyance - every time I tried changing graphic settings in ED, it reverted to window mode, very low resolution and bad refresh rate.
Also - closing ED now always gives me an exception. Not sure if VR related.
Big thanks to Thorvald for his great guide that helped me get started on this.
..!! at least?! You saw it in game? Hot damn! Rockin good news
I never really had doubts I'll get it to display something. It's was a matter of getting it to do it the right way.
Removing OpenVR from this whole equation is what the tricky part is.