Regarding 'balance':
Would a long jump range really mess up the ships balance?
I mean, if it comes with the proposed disadvantages (less speed, less hull, slightly less maneuverability, slightly less firepower, higher price), it would definitely be a challenge to fight optimized heavy short-range fighters (Vulture!). I really fail to see it being OP.
The main use for it would be (imo):
- fast and compfortable traveling between combat CGs
- convoying ships for Anacondas in wings (not slowing their travel-speed down)
- escort missions (should they ever come)
- attack-missions/combat in alien territory (as soon as (hostile) aliens are implemented)
Would a long jump range really mess up the ships balance?
I mean, if it comes with the proposed disadvantages (less speed, less hull, slightly less maneuverability, slightly less firepower, higher price), it would definitely be a challenge to fight optimized heavy short-range fighters (Vulture!). I really fail to see it being OP.
The main use for it would be (imo):
- fast and compfortable traveling between combat CGs
- convoying ships for Anacondas in wings (not slowing their travel-speed down)
- escort missions (should they ever come)
- attack-missions/combat in alien territory (as soon as (hostile) aliens are implemented)
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