Is Elite Dangerous a Dad's Game Played mainly by "non-gamers"?

Has anyone of you played F-NV?
Ever tried THIS Vault?
http://www.nexusmods.com/newvegas/mods/39339/?

I had a cleaned up version (GECK, I love you), and used it as my base, mwaahahahahahah...
Oi, the times I got lost in there...

Especially pure, with no lights, this was an absolute HORROR to explore!!!

Ok temper can be a stop for pvp games! :p And I played F-NV, one of the best game in my history ! After my zelda's games on N64 of course! :p
 
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Many of the dad's who game today set the stage for all the "gamergames" to exploit. They remember a better time before it was ruined by multi-billion dollar corporations.

Respect...
 
Had a good laugh when I saw the thread title... ^^
I can see why the OP thinks of ED as dad's game (especially about the "not-too challenging part"), but the real problem with ED is that it is designed by dadfolk. ;)
 
OOOOH, seen BSG - Blood and Chrome?
Where our hero goes dodge ball in that with a few oldie cylons, in their MARVELOUS disk shaped Raiders?

Imagine this, a maze, the size of half a bloody system.
"Go explore THAT, noob." lmao...
With a few nice things in there, like exclusive to that maze bobbleheads, or paint jobs, or... well, you get my point.
Non-game breaking nifties...
 
Had a good laugh when I saw the thread title... ^^
I can see why the OP thinks of ED as dad's game (especially about the "not-too challenging part"), but the real problem with ED is that it is designed by dadfolk. ;)

Could not say it better, actually you put words on my thoughts, + rep.
 
There's unintentional things that provide a certain realism and unintentional things that just demonstrate that the background simulation / generation / seeding is faulty and actually unrealistic ... "does not make sense".
Can't let the developer get away with the latter.

For the mission issue - I'd guess they added new mission types with Horzions, but forgot to either
a) increase the number of total missions available to give the same intended width of choice
b) tinker with the probabilities of certain missions being created, marginalizing some that were "working as intended" before, while overrepresenting some others


agreed, a simple oversight, or even just trying out a few things in the background could easily explain things..

at least they don't play that 'developer denial' game so common elsewhere, they are happy to accept that things aren't perfect, and will continue working on them, and they do seem pretty content to stick to the path they have chosen.. cant fault them for that.

it is a properly fast paced, long term development cycle, so prioritising things must be a right ballache, with fixes for trivial things (which to us may not seem so trivial lol) possibly being dependant on future things. also, in a system where where pulling string a to fix its length, makes changes to strings b through to z, i guess the patient well considered approach is far preferable to a kneejerk reactionary response lol.

its the company i'm sold on more than anything else.. this game is something DB has been focused on for over 30 years, so i really cant see him giving up on it, or settling for anything less than the best they can do. maybe that is something us olds give more consideration too??
 
And let's be honest, graphical it is a marvel in many a way, it's BLOODY huge, respect in those regards.
Really.

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Love to see a "real life" Cygnus Majoris though. LOL
 
Did you even play the original at all? You sure you left your rose-tinted glasses off? As for i-war2:

I'm sure it has loads of voice acting. It must have been very exciting. Maybe keep an eye on this, I'm sure this will be much more 'gamery-game' for you, and it should be released somewhere this year: https://robertsspaceindustries.com/squadron42

This seems to be a pretty extreme example of the dadgamer mentality, even though he looks quite young. Absolutely no experience of what he's talking about or what's actually out there, just fear and loathing based on a sentence he read somewhere [about a game which appears on many a "best games of all time" list of us older gamers who actually know] ... all wrapped up in a morbid attachment to the familiar.

There were no "easy mode" turrets or gimballed weapons in the original elite ... and I'll believe in SC when it is actually shown to exist :p Not that I was ever a huge fan of the original wing commander games.
 
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I played the original Elite, I am over 65, so am I a Dadgamer??? No, as I have played every other game since the original elite, so I enjoyed, I War, Mass Effect and some I didn't Star Wars, and some of the Assassins Creed, although the Black Flag was brilliant. I consider myself a gamer as I play all sorts, however, since December last year it has been solely ED. I just love it. Will I love it always, I don't know, will I get Star Citizen, probably. I think it is problematical to pigeon hole people as is the want of the human mentality. Vive La Difference.
 
I'm not even sure what this thread is about :S

Is the term dad-gamer supposed to be ageist / derogatory?

I would think that gamers who are of dad age, and who played the original Elite, and who still play games, are more hard-core than the current generation of gamers have had the chance to become...
 
indiebob, that is a very interesting viewpoint. I take it you are fairly young and haven't entered the dadgame generation. I haven't read any other posts to this thread either (too many). Since I am old enough to have played the original Elite, I'll put together what I experienced as a youngster and this perspective is more general and not entirely focussed on space sims.

I find the range and breadth of games back in the 80s was very wide. This was a time when games developers were pioneers and with each game released everyone got to learn what type of game worked and what didn't. I find games today are very much the same. Taking Call of Duty for example, my kids want to buy each new edition until I pointed out that the gameplay is essentially the same. With minor graphical enhancements, new weapons and different landscapes with each edition, basic gameplay is still no different. What you find is that there is little motive to change the formula as that means money and because each new batch of kids growing up can be exposed to the same game but in a slightly different guise.

Elite was groundbreaking in many ways since 3d rendered graphics on an 8-bit computer was almost unheard of back then, but this wasn't the only groundbreaking effort. A small batch of 3d games predated Elite and were the real pioneers. However, where they lacked in gameplay is where Elite plugged all the gaps. Elite, regardless of which 8-bit version you played, was a work of perfection featuring the right balance of Trade, Exploration, Bounty Hunting, Piracy and Missions. Today, we see little motivation in inventiveness and having a pioneering spirit. ED despite being a work in progress has re-started the space-"sim" genre and we should encourage and inspire this type of enthusiasm amongst all age groups.

yyy
 
I'm not even sure what this thread is about :S

Is the term dad-gamer supposed to be ageist / derogatory?

I would think that gamers who are of dad age, and who played the original Elite, and who still play games, are more hard-core than the current generation of gamers have had the chance to become...

Agreed. The kiddies can only use an Xbox game pad, look what happens when they try HOTAS and have to start a thread about how 'hard' it is. Pah!
 
Yep, no gunnery skills now required in Elite. I don't know what they did that, but they pretty much ruined the combat.
Then don't use um, DUUUH...
They are not forced upon you, are they?
We could see it the way around, as well, why did they keep the non-gumballed?
It's an optional feature, either you use them, or...

Consider the fact, that:
a) not everyone is as skilled
b) some have physical problems
c) fill in one of the tons of other issues that "demands" gumballers. :)
 
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I'm not even sure what this thread is about :S

Is the term dad-gamer supposed to be ageist / derogatory?

Being the oldest person here, with maybe one senior, slightly self deprecating maybe?

I would think that gamers who are of dad age, and who played the original Elite, and who still play games, are more hard-core than the current generation of gamers have had the chance to become...

I'd reread the OP past the point where your indignation got the better of you.

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indiebob, that is a very interesting viewpoint. I take it you are fairly young and haven't entered the dadgame generation. I haven't read any other posts to this thread either (too many). Since I am old enough to have played the original Elite, I'll put together what I experienced as a youngster and this perspective is more general and not entirely focussed on space sims.

I find the range and breadth of games back in the 80s was very wide. This was a time when games developers were pioneers and with each game released everyone got to learn what type of game worked and what didn't. I find games today are very much the same. Taking Call of Duty for example, my kids want to buy each new edition until I pointed out that the gameplay is essentially the same. With minor graphical enhancements, new weapons and different landscapes with each edition, basic gameplay is still no different. What you find is that there is little motive to change the formula as that means money and because each new batch of kids growing up can be exposed to the same game but in a slightly different guise.

Elite was groundbreaking in many ways since 3d rendered graphics on an 8-bit computer was almost unheard of back then, but this wasn't the only groundbreaking effort. A small batch of 3d games predated Elite and were the real pioneers. However, where they lacked in gameplay is where Elite plugged all the gaps. Elite, regardless of which 8-bit version you played, was a work of perfection featuring the right balance of Trade, Exploration, Bounty Hunting, Piracy and Missions. Today, we see little motivation in inventiveness and having a pioneering spirit. ED despite being a work in progress has re-started the space-"sim" genre and we should encourage and inspire this type of enthusiasm amongst all age groups.

yyy

Please read the OP. Especially the bit I highlighted in blue just for people like you! To my knowledge, I am older than everyone who has mentioned or even hinted at their age on here and, past the point where you stopped reading, class myself as an avid dadgamer... as well as gamer.

Elite wasn't just the first space game, in fact it wasn't, and there were numerous other 3d games on the BBC micro, like Revs and aviator. What ED did which none had done before IMO was open world "sandbox" gameplay. No way of "winning". It wasn't a simulator. You played a trader/bounty hunter and the game was just that: living out that role.

However, it is not a space sim. No newtonian physics and however much gloss you can put on it, however many planets you name after real ones, a sim it is not.
 
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I'm not even sure what this thread is about :S

Is the term dad-gamer supposed to be ageist / derogatory?

I would think that gamers who are of dad age, and who played the original Elite, and who still play games, are more hard-core than the current generation of gamers have had the chance to become...
Not a clue, I am a 5-time dad, 45, still married to my first girlfriend, and I can't give a dang about the dadgamer name...
 
This seems to be a pretty extreme example of the dadgamer mentality, even though he looks quite young. Absolutely no experience of what he's talking about or what's actually out there, just fear and loathing based on a sentence he read somewhere [about a game which appears on many a "best games of all time" list of us older gamers who actually know] ... all wrapped up in a morbid attachment to the familiar.

now see this made me laugh hard.. and really does highlight the fact, that age and wisdom don't always go hand in hand.

you started by proffering a gross generalisation about the massively diverse gaming culture that exists within our global society. this diversity covers an entire spectrum of gaming platforms and game genres, being played across many age groups and nationalities, by both males and females alike. now at 1st i thought your generalisation was merely proffered as a purposefully 'inflammatory' starting point for this discussion. however, this reply right here, shows that you actually think you can condense all the above into 2 clearly distinct gaming mentalities.....

i cant even.. you cant.. really?
 
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Then don't use um, DUUUH...
They are not forced upon you, are they?
We could see it the way around, as well, why did they keep the non-gumballed?
It's an optional feature, either you use them, or...

Consider the fact, that:
a) not everyone is as skilled
b) some have physical problems
c) fill in one of the tons of other issues that "demands" gumballers. :)

Yeah right, and *I* want to play for Man U and *demand* the FA change all the original rules to accommodate the fact I have the first touch of a drunk baboon. What next, chess for idiots?
 
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Dadgamer here, but only by virtue of time and fertility. I don't think it's a danger to the game to appeal to a wider than usual audience. In fact, I'd say the dadgamers have more disposable income to splash out on HOTAS and other gadgets for it, locking in use of the game (as you wouldn't want to waste the money - got to get your monies worth).

The problems of the game are widely known. Mile wide, inch deep. Simulation vs fast paced fun. MMO vs single player. All seem to be being addressed bit by bit but I'm afraid FD will run out of cash for it or the will to take it on before ED becomes the game we'd all like it to be.

Personally I'd like a (multiple) galaxy simulation, landable planets with life and cities, able to walk on and off the ship in an FPS way with weapons and all the possibilities that provides - stealing ships etc, explore oceans and caves and asteroids for that matter, with a viable economy that trades goods that you can follow like a stock market with crashes and rushes, places where you can be secure to trade and fly (or a mechanism to avoid combat altogether. I'd suggest a 'system wide forced weapons shutdown command' for core systems - an 'inner bubble' maybe) and other places where you can have fast paced dogfighting action, alien warzones and system capture capability, all with modular stations and ships that you can outfit both physically and internally, the ability to build and run stations / cities in space or on land and destroy them potentially with enough of an assault, although with a rebuild option. Running a station means buying commodities / sourcing resources to sell to all the commanders / npc's who grace your system.

Some of those would cause a riot to some ED players, but that's how I'd want it to go if I were in charge. I'll settle for what FD produce I guess until I get 50 million in a kickstarter....
 
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