Bi-Weave vs normal shields

I don't like bi weave shields on ships with already weak shields. The 15 second timer before your shield starts rebuilding is a bit long and then you need 4pip Sys to actually benefit from the increased rebuild because it drains the capacitor like a beam laser. I prefer to use them on ships with strong shields to make them recharge faster between fights without ever losing shields.

As posted above, in practice you don't even notice the 15 seconds and you're up and running with shield coverage usually before the fight ends (which rarely happens otherwise).

However, I've tried the corvette with biweave shields and was presently surprised. So they're not limited to weak shields, at least in PvE. For me, it's just a matter of hating the old long recharge times altogether. In almost every game I've played where you have the option to regenerate a crucial resource faster, I've taken it.

I just hate downtime. It's probably mental conditioning from playing Everquest back in the day, where downtime lasted half an hour ;)
 
IMO Bi-Weave is good for ships with power issues and enough spare utilities. Like vulture, where you will get similar shield with basic A5 and Bi-Weave + some boosters.
On everything else including FAS it is questionabe. On FAS prismatic is almost 2x stronger than Bi-Weave, which means you can effectively use 5A SCB, and with shields recharging much faster while offline it is questionable whether 2x weaker Bi-Weave is usefull...

yep, 491 on a MAX shielded FAS vs 275 when you change that to Bi-Weave...
 
I tried both 5A and Bi-Weave on FDL.
The Bi-W has a HUGE advantage if you farm in RES/CZ because you don't need to use SCB between fights.
Differently if you are hunting down someone or a cmdr in a big big ship, maybe you want to use a 5A prismastic..
 
As posted above, in practice you don't even notice the 15 seconds ;)

You can just dismiss my points with "in practice", insinuating I did not actually test my build. Yes, you do notice the 15 seconds where nothing happens, and you do notice the 4 pip SYS time when you do nothing else but wait for it to rebuild.

if you somehow miss that after losing shields, the rebuilding doesn't start for the quarter of a minute, then you're not paying attention and you're definitely not fighting ships that are challenging in any way whatsoever.


Bi-Weave or not, losing shields is bad.
 
You can just dismiss my points with "in practice", insinuating I did not actually test my build. Yes, you do notice the 15 seconds where nothing happens, and you do notice the 4 pip SYS time when you do nothing else but wait for it to rebuild.

if you somehow miss that after losing shields, the rebuilding doesn't start for the quarter of a minute, then you're not paying attention and you're definitely not fighting ships that are challenging in any way whatsoever.


Bi-Weave or not, losing shields is bad.

You could wind your neck in a bit, mate. I actually agreed with you in the rest of my post, which you've left out.

I don't notice it because I'm having too much fun and the impact of losing shields since 1.5 is greatly reduced. Again, as the above posts say, by the time your shields are back up you frequently haven't lost more than 10% hull. This isn't always the case against certain winged deadly opponents but is often enough the case. This wouldn't have been the case if biweave shields were released without the changes to hull and HRP's that accompanied their introduction. I used to always notice the time when shields went down as I felt at significant risk of ship loss the whole time.

I'm not writing off what you say, your experiences may be different. But please try to temper the agro a bit. You've pretty much just dismissed my whole post on the basis of one line.

I fight only what the game puts in front of me in CZs and HazRES (and I don't tend to pass up a challenging wing unless I'm low on shields and hull).

Our views may differ but I definitely agree that biweave shields are useful for more than just small ships. Where our opinions or experiences change is where you feel biweave shields aren't worth it on weaker shields because you notice how long they're down for.

We have different play styles. I hull tank and you shield focus. So of course I'm going to notice the time shields are down less than you.

The point is, biweave shields need to be accompanied with strong hull builds on ships with weaker shields. Providing you do this, they are amazingly fun and very, very powerful in PvE.

More importantly, for players like me, is the fun part. Of course, players who dislike losing shields at all are probably going to prefer to focus on scb builds and stronger shields.

This isn't about arguing who is right. It's about discussing the options players have to use biweave shields effectively. We can do that without arguing.
 
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Nothing prevents me from hull tanking and shield tanking simultaneously. Large compartments get SCB, small ones HRP.
 
On example (no real number, but Bi-Waves does recharges 3 times faster):
Spec A: 10.000 MJ shields, 5MJ/s recharge
Spec B: 5.000 MJ shields, 15MJ/s recharge

Spec A is tanky and can swallow a lot of damage, but you will need breaks between your fights to recharge
Spec B is less tanky, but if you fly in blind spots and can hold your damage input under 15MJ/s, then you're invincible against your enemy and you can jump from one fight to the next

Thats why Bi-Wave is better if your flying skills are good enough. I use Bi-Wave in RES' (with Python) and never had a problem. The only times my shield went down are when I made big mistakes (small mistakes are compensated with SCB)
 
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There's no argument that bi-weaves are great for PVE on ships with such strong default shields (like the Python) that you never lose them in the first place.
 
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I don't use SCB or stuff like that and I love bi-weave shields. They come back up pretty quick and that's what I prefer. I do run with HRP though.
 
It depends on the ship. The FDL is a very bad ship for bi-weave shields. It's a glass cannon and you really don't want to lose shields on that. On top of that you can actually shield it well. So for the FDL normal shields with boosters and cell banks is the way to go.

The FAS on the other hand comes with crap shields ex factory and there's not much you can really do about it. It's a very heavy ship with poor options for shielding. So chances are you'll lose them anyway and rely on tanking. bi-weave shields can be nice in that situation because they REALLY annoy the crap out of an opponent who has to strip your tanking with them coming up again rather quickly.

I agree, I tried a FDL after 1.5 and miss my FAS. Ramming is nice :)

Though the hardpoints on the FDL are pretty nice :)
 
True. When they were released i went a bit overboard with them and put Bi-weaves on almost everything.
But especially in my FdL i'm slowly coming to the conclusion that maximum capacity shields still might be better for it.
It is designed as a shield tank so it needs every MJ available.

Especially against railgun-spamming NPC's. Seriously, yesterday i went up against several FAS's who didn't even seem to have to wait to reload theirs. My own FAS could have dodged most of it but the FdL has to eat more of that and lost its bi-weaves too often for my liking.
And a FdL can't outturn and barely outrun a FAS.

Bottom line, for ships that have mediocre shields but good hull and/or are power-starved the weaves are still heaven-sent. But some depend on pure strength and will benefit more from maxing out.

Bonus line: PLEASE FD, look into AI and their unlimited ammo and heat immunity.
 
FdL with biweave and 3 boosters is 604 MJ of shields. If that doesn't last you....


Before the recent AI changes i would have agreed with you. But with the new railgun-spaminess some AI setups really eat even through decent shields fast.
Look, i never said the challenge was insurmountable or that i was excessively struggling.
But bounty hunting and conflict-zoning benefits from staying power. The longer i manage to stay in there the better. Yes, it's not the end of the world if i return to dock for repairs more often but if i want to minimise my pit stops, why shouldn't i?
 
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