Wave Scanner Screenshot thread

Hey All!
We need to get a collection of wave scanner photos to begin documenting what the scanner is telling us. If you can post a screen shot of your SRV with the object it's scanning directly in front of it that would be great!

I'll begin to compile different scans and maybe we can get a database going somewhere :rolleyes:

Thanks!
 
If your post is to decipher what the wave scanner is telling us... as I understand it the bottom third of the wave scanner picks up signals of resources (synthesis materials) on the planet surface, and the top two remaining thirds picks up larger objects from cargo canisters to ships to large structures.

The bottom third itself is broken up in to three segments itself which I believe tells you what kind of resource/material is being picked up, couldn't tell you which but 1 line means something, 2 lines something else, and three lines something else again. (perhaps someone else could confirm the exact type of material)

Either that or I've totally misunderstood your screenshot proposal, though perhaps a database of some sort could help us figure the exact material cross-referencing with the wave scanner.
 
If your post is to decipher what the wave scanner is telling us... as I understand it the bottom third of the wave scanner picks up signals of resources (synthesis materials) on the planet surface, and the top two remaining thirds picks up larger objects from cargo canisters to ships to large structures.

The bottom third itself is broken up in to three segments itself which I believe tells you what kind of resource/material is being picked up, couldn't tell you which but 1 line means something, 2 lines something else, and three lines something else again. (perhaps someone else could confirm the exact type of material)

Either that or I've totally misunderstood your screenshot proposal, though perhaps a database of some sort could help us figure the exact material cross-referencing with the wave scanner.

Yes, that's what I'm hoping to get. Have you done, a video tutorial by chance?
 
Natural things in the bottom half - constructed things in the top half.

Off the top of my head, I think:
1 thin line - meteorite
2 thin lines - mesiderite
3 lines - chondrite / outcrop
 
The sound you hear while the wave travels over the object can also give some clue as to what it is ... I believe metallic rocks sound different to non-metallics for instance ... its not just the image
 
Here is my short guide to wave signals for ressources :

Signal for ressources is always in the bottom third. There are 6 types of source :

  • mesosiderite : single line close to the bottom (----)
  • metalic meteorite : two close lines, the bottom one is at the very bottom of the scanner (lower than the one from mesosiderite). (====)
  • "golden" outcrop : two close lines, the bottom one is at the same position as the one you get from a mesosiderite. (====)
  • outcrop 2 : two spread out line with a rather wide gap between. Bottom line similar to mesosiderite but finer, upper line at ~ upper part of the bottom third of the wave scanner.
  • outcrop 1 : single wide band
  • bronzite : single wide band

Good (read : rare and very rare) materials are most likely found in : metalic meteorites (best), golden outcrops (good) and mesosiderites (good).
While the others can spawn rare and very rare materials, it has a low probability.
 
I go mostly by sound since both outcrops and meteorites can have what I'm looking for but I can always tell if it will be rarer elments if the sound is, hate to say it, more metallic sounding, if it sounds like a Geiger counter clicking it seems to always be common stuff.
 
For me, the very fact that this question even has to be asked highlights everything that is utterly wrong with ED. Don't get me wrong I'm all up for some discovery etc but the desire to black box every last element of game play totally turns me cold. I want to play the game not have to write my own manual or scour the internet to find peoples thoughts on how things work.
 
Last edited:
  • Like (+1)
Reactions: jgm
For me, the very fact that this question even has to be asked highlights everything that is utterly wrong with ED. Don't get me wrong I'm all up for some discovery etc but the desire to black box every last element of game play totally turns me cold. I want to play the game not have to write my own manual or scour the internet to find peoples thoughts on how things work.

As you can see it's gotten a lot of traction :p

Not a screenshot yet, haha.

I agree with you completely. However, I hate having a tool and not knowing how to use it properly or understand what it's trying to tell me. :)
 
Forgive me if I'm off the topic a bit, but I've been experimenting whether the SRV scanner is necessary for locating buildings and cargo canisters. My experience has been if such non-rock items are in a blue circle, I can spot them from my ship hovering a ways above the ground (ive seen buildings while being up as high as at least 1.5 klicks I think, maybe higher. This seems to save a lot of time when you are going from blue circle to blue circle looking for cargo or occupied escape pods and hoping to beat a mission timer. I have never located cargo with only the SRV scanner...Ive always spotted it first in flight. If I land at a circle and have not seen anything from the air first, I've only ever found ore to mine. Am I missing cargo by doing this or have your experiences been similar? Thanks!
 
Forgive me if I'm off the topic a bit, but I've been experimenting whether the SRV scanner is necessary for locating buildings and cargo canisters. My experience has been if such non-rock items are in a blue circle, I can spot them from my ship hovering a ways above the ground (ive seen buildings while being up as high as at least 1.5 klicks I think, maybe higher. This seems to save a lot of time when you are going from blue circle to blue circle looking for cargo or occupied escape pods and hoping to beat a mission timer. I have never located cargo with only the SRV scanner...Ive always spotted it first in flight. If I land at a circle and have not seen anything from the air first, I've only ever found ore to mine. Am I missing cargo by doing this or have your experiences been similar? Thanks!

Yes this works fine and I've started doing it as well. However, its only installations and larger things that are lit up you can see from 1.0-1.5KM up. I tend to fly at about 500m - if I can see something in the distance that looks like it might be rocks, but I know I am still to far away for the rocks to have been drawn then I know its shuttle/buggy/beacon wreckage and normally has pods/cargo - LOD is useful in this scenario :)
 
Yes this works fine and I've started doing it as well. However, its only installations and larger things that are lit up you can see from 1.0-1.5KM up. I tend to fly at about 500m - if I can see something in the distance that looks like it might be rocks, but I know I am still to far away for the rocks to have been drawn then I know its shuttle/buggy/beacon wreckage and normally has pods/cargo - LOD is useful in this scenario :)

Thank you! Just last night I spotted wreckage from the ship just as you described, from about 500m above the surface. Looked like a pile of rocks but really stood out and normal rocks had not popped in yet. Landed close by and after a few trips with the SRV to get the cannisters of nerve agents loaded, I was back in the 'air' and moving toward mission turn in.
 
Ah, that is *very* useful indeed! I thought that wrecks would not be visible from the air, so for pilot rescue missions I always get out the buggy. I've become pretty good at spotting weak pod signals in the scanner :p
 
Thank you! Just last night I spotted wreckage from the ship just as you described, from about 500m above the surface. Looked like a pile of rocks but really stood out and normal rocks had not popped in yet. Landed close by and after a few trips with the SRV to get the cannisters of nerve agents loaded, I was back in the 'air' and moving toward mission turn in.

Ah, that is *very* useful indeed! I thought that wrecks would not be visible from the air, so for pilot rescue missions I always get out the buggy. I've become pretty good at spotting weak pod signals in the scanner :p

Its possible to save even more time ... if the pods are not too close to the wreckage and you can therefore get close enough its possible to get them with the ship's cargo scoop rather than landing and shuttle 2 canisters per trip backwards and forwards with the SRV. Just open the ship's scoop and line up as normal
 
Back
Top Bottom