Another rant about rare goods

I just spent 8 hours getting the permit to get to Icelock, Jotun to purchase some of the rare good Jotun Mookah.
.
I get there and find that I'm being offered 3 tons of Jotun Mookah. Supposedly, the maximum allocation is 32 tons. 10 minutes later, I get offered another 3 tons, 10 minutes later another 3, and again 10 minutes later.
.
This is insulting. There have been 2 ships in the Jotun system in the last 24 hours, so no one has bought much of this rare good. So why the pathetic allocation?
I should feel happy about getting here, since this will be the 120th rare good that I've traded in game, but just getting a dribble of a rare good is not fun gameplay. Nor is waiting for 10 minutes to maybe get some more, with no other feedback or way of affecting this allocation.
.
I'm not going to spend spend 100 minutes waiting in a station for a full allocation. I probably won't be back to this station again after this.
.
Yet rare goods can magically become not rare at all when there is a CG. Suddenly hundreds of thousands of tons become available. People were filling Anacondas at Anduliga. Allocations get buffed so that everyone gets maximum first time - noone complains about this, so why can't it be the case all the time?
/rant
 

Deleted member 38366

D
It used to be that way (pretty much) and it resulted in insane profits even in fairly small Ships.

I agree, though, that the double-nerf rare goods eventually received was (as usual) too much. Kind of the typical, extreme moves during a balancing attempt.
The lower total number (max. allocation) should have sufficed, down from the original ~90tons that just about every rare good had before.

The random micro-allocation every 10 Minutes or so, however, is the key factor that made rares entirely uninteresting for me.
Even when I pass several rare good Systems i.e. on a return trip from a LongRange Mission... I can't be bothered to stop there.
 
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Amount of rare good doesn't depends on ANY ships. It's only yours. If the MAX amount is 32 you can get all 32 sitting there checking market every 10 minutes.
 
Amount of rare good doesn't depends on ANY ships. It's only yours. If the MAX amount is 32 you can get all 32 sitting there checking market every 10 minutes.
I'm aware of that.
I am complaining about the fact that nothing affects the allocation of these goods. Not the amount of the rare being traded. Not your reputation with system factions. Not any missions. Nothing but waiting.
There is no indication you have reached a maximum allocation either. Just that a 10 minute wait retuned nothing.
.
Who would spend 100 minutes doing nothing but waiting for a full allocation of this rare good?
It is not good game design, in any way whatsoever.
 
What ever happened to random quantity? No wonder the game feels lifeless now.

It always has been a random quantity, between a predefined amount. His rare good may have been a max allocation of 32, but the spawn rate is only between 1 & 3

@Limoncello - The rare good quantity should blank out once you reach max allocation, at least that's how it used to work.

Edit - Just checked, max allocation is 32T spawn rate is between 3-24, looks like the op just had bad luck on that visit.
 
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If you have any decent trade rank rare goods aren't worth it. They are ok for beginners to make some easy cash. Otherwise they are just another little less worthless commodity in the game. The only goods that are worth trading - aside from freak options you rarely discover - are slaves.
 
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I just spent 8 hours getting the permit to get to Icelock, Jotun to purchase some of the rare good Jotun Mookah.
.
I get there and find that I'm being offered 3 tons of Jotun Mookah. Supposedly, the maximum allocation is 32 tons. 10 minutes later, I get offered another 3 tons, 10 minutes later another 3, and again 10 minutes later.
.
This is insulting. There have been 2 ships in the Jotun system in the last 24 hours, so no one has bought much of this rare good. So why the pathetic allocation?
I should feel happy about getting here, since this will be the 120th rare good that I've traded in game, but just getting a dribble of a rare good is not fun gameplay. Nor is waiting for 10 minutes to maybe get some more, with no other feedback or way of affecting this allocation.
.
I'm not going to spend spend 100 minutes waiting in a station for a full allocation. I probably won't be back to this station again after this.
.
Yet rare goods can magically become not rare at all when there is a CG. Suddenly hundreds of thousands of tons become available. People were filling Anacondas at Anduliga. Allocations get buffed so that everyone gets maximum first time - noone complains about this, so why can't it be the case all the time?
/rant
 
If you have any decent trade rank rare goods aren't worth it. They are ok for beginners to make some easy cash. Otherwise they are just another little less worthless commodity in the game. The only goods that are worth trading - aside from freak options you rarely discover - are slaves.
Unfortunately, you are quite right. Such a large part of this game turns out to be a disappointment.
 
If you have any decent trade rank rare goods aren't worth it. They are ok for beginners to make some easy cash. Otherwise they are just another little less worthless commodity in the game. The only goods that are worth trading - aside from freak options you rarely discover - are slaves.



Ain't that the truth. Who knew slavery was such a lucrative business. I did about 3 rare trade runs early on and gave it up for regular trading and bounties. Then came along the robigo community goal and bam, first it was like 800 000 for long range runs ,then it disappeared for a little, then it turned into a money free for all in the millions.Now it's scan and lose slave runs. Who knows, it may change again into something else.
 
I miss the days when you picked up rare goods in a loop like you would just normal cargo.

20 from X
Then fly to Y for 19
Then fly to Z for 35

Then go 300 ly to a far away rare station to sell and start the second half of the loop.

I didn't make 10 mil an hour..but in a cobra for a new player...500k+ was a pretty big deal.


With the kneejerk changes to everything....you basically "Have" to use refreshing to make it worth your time / sanity. Sitting there for 10 min at a time just doesn't cut it when you are needing to do it 30 times for a single long distance trip.

This is why the mission board is still failing too.
 
you can fill the 10 minutes up by going to the next space station which is also surely not giving you much and grab those.

it's so fun.

leesti > lave > uszaa > diso > leesti > lave > uszaa > diso > orrerre .

sometimes you get lucky and get like 10 out of 13 on first trip and don't need to go back.
 
Amount of rare good doesn't depends on ANY ships. It's only yours. If the MAX amount is 32 you can get all 32 sitting there checking market every 10 minutes.

Nope - you can't - unless there is some trick (which would be classed as an exploit, most likely). Sometimes you get a large allocation, but mostly, I've found I get 2-3T on something that may have a max allocation of 20T or 30T.

Either nerf it and lower the max allocations, but give the full allocation on first checking the market, or at least make the minimum allocation per cycle 35%, or 5T (whichever is higher) of max allocation (except for the Leathery Egg, which, I believe is a max of 1T anyway). At least then, there won't be those insulting 1T and 2T offerings every 10 minutes.


Probably rareish?

*sigh* such a straw man-ish argument...

Rare refers to being rare everywhere else - bar the system it's made in, and surrounds. Otherwise, the price would be super high regardless of system, and you wouldn't need to fly 150LY to get maximum returns.

It's like Augustiner beer in Munich. You won't find it anywhere in the world.. Except Munich and surrounds, where you can buy as much as you like.

Pretty sure there is an excellent Belgian beer that is similar, though I have not tried it yet, but I know of plenty of European friends that have driven to the brewery to buy their stocks, and driven away with boot loads of the stuff.

As I said, if it really is that rare in the system of manufacture, then lower the allocations, but give us the hwol elot in a hit.

Z...
 
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