Tips to Save You Time!

In this video, I show you how to:
- Get off planet surfaces without using super cruise, and jump directly to the next system.
- How to fly down to planet surfaces quickly, and emerge within 4km of your destination base.
- Find minerals quickly on planet surfaces by learning to fly.
- How to drive fast and find items quickly.
- How to jump to collect floating items.
- How to repair the SRV at no cost at all, and at any time.
- Why its best to avoid carbon minerals and never pick those up.
- How to land on top of your ship using your SRV.
- How to use the docking computer to boost you close to an orbital station.
- How to make 3,100 credits per ton selling imperial slaves to Achenar.
- How to exit an orbital station in an Anaconda quickly, without a scratch.
- How to reach bases and planets quickly from the main star jump point.
- Why its best to have a planet surface scanner before taking on planet missions.
- Why its best to have fuel limpets before responding to distress calls.
- Why its best not to fuel scoop, and keep your fuel less than 50% in normal system trips.
- How to jump to the next system from interdictions and normal flight mode, without super cruise.
- How to scan planets in a system within seconds of each other, by never dropping below light speed.

I dont expect many people will watch this, but if you do, I hope you'll find something new (at least one thing?) which saved you some time. Recorded using ED-H-2.0.02A-64bit.


[video=youtube;ZKQRawFOJqI]http://www.youtube.com/watch?v=ZKQRawFOJqI[/video]
 
Wow, thanks for the great response guys. Hope these tips save you lots of time. The approaching of planets and stations by heading into deep space first will save you time with most jumps and certainly planet scanning. Quick jump to next system in normal flight mode can even help you leave a combat zone and jump to the next system to avoid being followed out and intercepted with low shields. And of course saves lots of time when leaving planet surfaces. Yes, if the destination base is close to the main star, it is Quicker! to jump to the next system from the planet surface and then jump back, than it is to head to your destination directly and wait for your ship to get anywhere near light speed. Lastly, yes, roving around on planets at top speed makes exploration so much more fun and exciting, and if you lose some hull damage its not so bad. I tend to fly everywhere on surfaces, and again its quicker than slowly creeping up on a signal the long way.

Thanks again for the rep guys. :)


edit: Planetary Signals: Save time by chooseing the right ones.....

Just wanted also to repost this about scanning minerals from Commander RipRock:

"Concerning the SRV scanner, there's 3 bands of scan on the radar...From top to bottom, the Top band is always mission specific, reckage or a significant discovery (highest woosh pitch sound)...The 2nd band is the metallic ores and other rare minerals(semi-tone lower scrape sound) and the first band is your typical iron, nickel ect junk (geiger counter sound)...You probably new that already, but if not, saves a ship load of hassle when farming as you can immediately see where the good stuff is...!"
 
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In this video, I show you how to:
- Get off planet surfaces without using super cruise, and jump directly to the next system.
- How to fly down to planet surfaces quickly, and emerge within 4km of your destination base.
- Find minerals quickly on planet surfaces by learning to fly.
- How to drive fast and find items quickly.
- How to jump to collect floating items.
- How to repair the SRV at no cost at all, and at any time.
- Why its best to avoid carbon minerals and never pick those up.
- How to land on top of your ship using your SRV.
- How to use the docking computer to boost you close to an orbital station.
- How to make 3,100 credits per ton selling imperial slaves to Achenar.
- How to exit an orbital station in an Anaconda quickly, without a scratch.
- How to reach bases and planets quickly from the main star jump point.
- Why its best to have a planet surface scanner before taking on planet missions.
- Why its best to have fuel limpets before responding to distress calls.
- Why its best not to fuel scoop, and keep your fuel less than 50% in normal system trips.
- How to jump to the next system from interdictions and normal flight mode, without super cruise.
- How to scan planets in a system within seconds of each other, by never dropping below light speed.

I dont expect many people will watch this, but if you do, I hope you'll find something new (at least one thing?) which saved you some time. Recorded using ED-H-2.0.02A-64bit.


http://www.youtube.com/watch?v=ZKQRawFOJqI

I like the video and appreciate all of the tips. However, it is silly to think that you can't quickly land an Anaconda on a base pad without a DCU. It is too easy to quickly land an Anaconda!
 
Thanks guys.

Yes I need more practice landing my Anaconda, I only bought it on X-mas day as a gift to myself, but have yet to become fully confident.

I'm actually in a Type-6 at the moment, as a lot of the big value slave runs and cargo trades go only to outposts, so I keep a cheap type-6 handy to do those, return, and collect my Anaconda. Yes I should have gone for the Asp but I'm a bit skint on credits right now, and a Type-6 can be cheaper to kit out than buying a stock Asp for 6M, so I'll have a fleet of Type-6 soon at all the outlying high-profit zones. Perhaps another tip there?

Dont worry, I wont bump this thread any more.
 
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