Indeed, but the longer Frontier take to actually implement such meaningful consequences.........(shrugs)
.
And, of course, imagine the bleating that will come from at least some of the affected 'criminals' if they suddenly found their freedom of movement affected and they couldn't play the game 'their way'? Oh, the horror.....
Other than the fact if you know how to fly and have a strong enough shield its impossible to be killed in ED.
I would welcome tough and expensive crime and punishment, Its far to easy at the moment.
But as much as you might think that just putting a huge credit fine into a player if he commits a crime would solve all, it would have to be balanced so that a criminal CAN be a criminal.
This would involve having reasons for traders to go into lawless space.
Different ways to criminals to control their funds.
Bounty hunter tools and tracking
Ways to stop highwake to freedom in 20seconds after interdiction.
You might think its all well and good to have the pilot federation put a fine on you based on what you kill. Lore wise, what would make a criminal pay it?
He is a criminal after all.
If the pilot federation had some magical power to take funds from you because it wants to, wouldn't a pirate hold its funds else where? Ie in a shadow bank.
We are heading dangerously close to content, which I would welcome but you have to think it through and balance it.
I know some of you want a Utopian space, where crime is but an annoyance from NPC's but it has to work both sides.
Majinvash
The Voice of Open