After fooling around with both the C4 cannon (fixed and gimballed) and C4 plasma accelerator on my Anaconda, I've discovered that neither are particularly useful in most situations, although the PA is somewhat useful against the largest ships (corvettes / condas). Why are the available huge hardpoints in this game so... underwhelming? They're supposedly enormous weapons, and should have the firepower to fit the bill. Clearly, the available class 3 weaponry is far more efficient when it comes to killing enemies quickly, which is kind of the overall point of having tons of firepower.
A fairly significant velocity buff to both cannons and PAs, as well as more consistent hull damage from cannon rounds (1 - 2% hull damage against an Asp...?!) seems reasonable. A bit less capacitor drain from firing the PA would also be helpful. Smaller ships would still be fairly difficult to hit, but at least it'd hopefully give C4 weaponry a bit more viability. Virtually no ship builds I encounter utilize C4 hardpoints, since they're just so heinously, utterly inefficient.
A fairly significant velocity buff to both cannons and PAs, as well as more consistent hull damage from cannon rounds (1 - 2% hull damage against an Asp...?!) seems reasonable. A bit less capacitor drain from firing the PA would also be helpful. Smaller ships would still be fairly difficult to hit, but at least it'd hopefully give C4 weaponry a bit more viability. Virtually no ship builds I encounter utilize C4 hardpoints, since they're just so heinously, utterly inefficient.