Rift Higher Price than Expected? $600

So what happened to the Kinect then? :D

Fair point but then the kinnect was a novelty item. A standard controller with a universal control scheme makes sense :p

Now if anyone wants a cheap xbone controller, hit ebay from march onwards and I'm sure there will be a ton on there :D
 
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I think if your going to buy a rift and them touch controllers which I have heard will be round 300$ someone can seriously think about a dual projector set up with headtracking instead of the rift.

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Well as Lucky said in the AMA the cost of games and even the xbone and mini controller were negligible and as digital products the games are too. The Eve game will have micro transactions so giving it away with the rift is a no brainer to them.

In regards to shipping the rift with a controller and headphones, it gives devs a solid platform to work towards as they know people who buy the rift will have those from day one.

You first need to define negligible if you even believe that PR tripe.
 
I think if your going to buy a rift and them touch controllers which I have heard will be round 300$ someone can seriously think about a dual projector set up with headtracking instead of the rift.

You certainly could, and it could be very cost effective.

However, no matter how big your screens are, or how many of them you have, or even if you use a TrackIr - you are still presented with a 2d display. HMD's completely transform those 2d display's into something that your brain can accept as "being there".

It's an effect not easy to describe, but if you've experienced it then you'll know exactly what I mean. Going to the imax to watch Star Wars in 3d was absolutely nothing compared to sitting in a Sidey with a DK2 :)
 
You certainly could, and it could be very cost effective.

However, no matter how big your screens are, or how many of them you have, or even if you use a TrackIr - you are still presented with a 2d display. HMD's completely transform those 2d display's into something that your brain can accept as "being there".

It's an effect not easy to describe, but if you've experienced it then you'll know exactly what I mean. Going to the imax to watch Star Wars in 3d was absolutely nothing compared to sitting in a Sidey with a DK2 :)

Yeah still if cost and maybe health is of concern to you the high pricetag could very well turn away a good chunk of people.

The health issue thing is something I only found out about recently but there seems to be some big concerns about long term effects of having a HMD strapped to your face that close to your eyes and frontal lobe.
 
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Yeah still if cost and maybe health is of concern to you the high pricetag could very well turn away a good chunk of people.

The health issue thing is something I only found out about recently but there seems to be some big concerns about long term effects of having a HMD strapped to your face that close to your eyes and frontal lobe.

Inb4 Daily Mail article on OR giving people cancer . . .

I'm happy with my preorder. I don't believe OR are bsing in their price etc. You're entitled to your own opinion too ofc.

The main reason why I went for OR over Vive is because the Vive is focusing more on a whole room experience. OR is still capable of doing it but I don't have the space to use a whole room for vr. Also the same reason why I wouldn't go for a projector set up.

I believe that vr has a ton more uses with experiences and multimedia content than just gaming anyway so in that respect the projector comparison is null.
 
I'm getting a Vive anyway. The DK2 is good but I don't like oculus CV1. 1 is it doesn't come with hand motion controllers. And 2 is it still has only 1 tracker. Also the Vives lighthouses are wireless and only need a power supply. Plus their new hand controllers look nice.
 
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I believe that vr has a ton more uses with experiences and multimedia content than just gaming anyway so in that respect the projector comparison is null.


While I can see the rift having some uses you may not be able to experience with a projector I could say the same about projectors when it comes to some multimedia content especially if you consider projectors can allow more than one person to sit in on said experience.
 
While I can see the rift having some uses you may not be able to experience with a projector I could say the same about projectors when it comes to some multimedia content especially if you consider projectors can allow more than one person to sit in on said experience.


Fair point but the average user doesn't actually have a spare room to dedicate to a projector.

TBH I'd love to play ED with a projector so I'm not knocking it :)
 
Shouldn't have bought a "developer kit" then - the clue is in the name. I've been churning out VR test apps in Unity and all sorts with it - having a blast.

I'll buy what I damn well please thanks. I knew what I was getting. Who do you think it was that was there to test developers VR apps. I'm pretty sure developers aren't testing all the other developers apps if they're busy developing. Why not get off your high horse and you might see that people like myself and PRETTY MUCH EVERYONE ELSE HERE THAT HAS A DK2 aren't developers but helped development.

Doesn't change the fact that now, days after preorders are taken for CV1 there still next to nothing to play that you won't get bored of within a day or two. All I'm being is truthful about it. Churning out unity apps might "A blast" for you but isn't what most people will be getting a rift for, it's GAMES!.
 
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Doesn't change the fact that now, days after preorders are taken for CV1 there still next to nothing to play that you won't get bored of within a day or two. All I'm being is truthful about it. Churning out unity apps might "A blast" for you but isn't what most people will be getting a rift for, it's GAMES!.

"days after preorders are taken for CV1 there still next to nothing to play" - I've highlighted your problem. ;) Next to nothing to play has nothing to do with CV1 because, as you point out, it's a preorder.

As for the dev kit there are quite a few games to play, it doesn't take much Googling to find the lists. If those games do not hold your attention then that's fair enough, but there is plenty out there to hold at least some people's attention for more than a couple of days. Your problem is that there's nothing that engages you, rather than there being nothing engaging. heck, there are many people who've played days and weeks of actual play time of just ED, only using the Rift.
 
"days after preorders are taken for CV1 there still next to nothing to play" - I've highlighted your problem. ;) Next to nothing to play has nothing to do with CV1 because, as you point out, it's a preorder.

As for the dev kit there are quite a few games to play, it doesn't take much Googling to find the lists. If those games do not hold your attention then that's fair enough, but there is plenty out there to hold at least some people's attention for more than a couple of days. Your problem is that there's nothing that engages you, rather than there being nothing engaging. heck, there are many people who've played days and weeks of actual play time of just ED, only using the Rift.

Indeed, I play ED exclusively in the Rift, if there was a technical problem with my DK2 I'd not bother- it's that much of an experience for me.

But there are plenty of other titles that work in VR that have definitely held my attention:

Alien Isolation - that has been THE best experience so far apart from ED- and it scared me silly.

Trackmania 2 / Stadium / Canyon - Slinging yourself all over the place around (and upside down!!) those tracks is an absolute blast, and the price of the each title is great given the number of tracks available.

Radial-G - Wipeout for the VR generation- 360 degree movement, super fast looping really is a marvel to experience.

BlazeRush - 3D Micro Machines racing. VR really does bring you in, and it offers a slight advantage in that moving your head helps you see more of the track and other opponents!

So I concur- plenty of titles are already available. VR won't necessarily replace other ways of interacting in games, but it does have a place and isn't a flash in the pan. Some people aren't and won't be interested, and there will still be a market from them.

VR is at a premium price currently, but that will change over time in the same way that console prices have dropped and the software becomes the primary way of profiting from the endeavour.
 
If you don't know how rendering for VR works, then you should ask instead of using your completely misunderstood 'information' to make a purchase.

As for the price - Guys this thing screams high quality. From the foam and fabric to the plastic and smooth operation of the ball joint for the headphones - you can tell a lot of money went to make this. I don't even want to begin to imagine what it took to manufacture the lenses in bulk.
Apparently it's really pricy .. more so than we thought

you are right.

I completely misunderstood the developments they are working on.
in the first press release it was not clear they were actually making it for the oculus and or vive.
fortunately this article is more clear.
|http://devblogs.nvidia.com/parallelforall/vr-sli-accelerating-opengl-virtual-reality-multi-gpu-rendering/

 
Indeed, I play ED exclusively in the Rift, if there was a technical problem with my DK2 I'd not bother- it's that much of an experience for me.

But there are plenty of other titles that work in VR that have definitely held my attention:

Alien Isolation - that has been THE best experience so far apart from ED- and it scared me silly.

Trackmania 2 / Stadium / Canyon - Slinging yourself all over the place around (and upside down!!) those tracks is an absolute blast, and the price of the each title is great given the number of tracks available.

Radial-G - Wipeout for the VR generation- 360 degree movement, super fast looping really is a marvel to experience.

BlazeRush - 3D Micro Machines racing. VR really does bring you in, and it offers a slight advantage in that moving your head helps you see more of the track and other opponents!

So I concur- plenty of titles are already available. VR won't necessarily replace other ways of interacting in games, but it does have a place and isn't a flash in the pan. Some people aren't and won't be interested, and there will still be a market from them.

VR is at a premium price currently, but that will change over time in the same way that console prices have dropped and the software becomes the primary way of profiting from the endeavour.

You forgot all the driving sims/games..

iRacing - Brilliant and highly addictive multiplayer racing sim that is just exhilarating in VR. That feeling as you are revving on the starting grid along with 10-20 other people and then the light goes green is something else. Has to be experienced at least once.

Project Cars - Beautiful game and great fx and style, one for those who cant handle or dont enjoy the discipline of real racing rules that you get in iRacing.

Assetto Corsa - The best looking of all Ive listed.

Euro Truck Simulator - For those who enjoy the mellow relaxation of trucking from place to place (definitely there'll be a few on here who do!;))

Robert Burns Rally - Classic Rally sim considered amongst the best of all time amongst it's peers has been enabled for a good year now..shows you how bloody amazing the real drivers are keeping those beasts on the road, a real eye opener but hugely satisfying once you get the hang of it.

Also other games Ive enjoyed

Half life obviously (doesnt make me vom at all)

Dying light

Subnautica

Lunar Flight

Then you have Vorpxed games

Fallout4 (and the rest of them if you like, elder scrolls etc)

GTAV

Dishonoured

War Thunder is good for a lark and its ftp.

All these have kept me very entertained over the last two years at one time or another. Ive gotten my money back for the dk2 many times during this time, especially when you also add Elite into the mix.
 
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I'm getting a Vive anyway. The DK2 is good but I don't like oculus CV1. 1 is it doesn't come with hand motion controllers. And 2 is it still has only 1 tracker. Also the Vives lighthouses are wireless and only need a power supply. Plus their new hand controllers look nice.

It's good we are all different but for me the oculus half moons look way better than the vive wands
Also the half moons will come with a 2nc camera AFAIK so if you buy the rift AND the controller pack you will have parity with the vive albeit with an extra Xbox pad and imo an ergonomically superior hmd.

How the prices will compare, time will tell. Imo once the dust has settled I am hopeful both devices will be much of a muchness and will eventually both support all games (I am hoping for time limited exclusives over permanent ones)

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Fair point but the average user doesn't actually have a spare room to dedicate to a projector.

TBH I'd love to play ED with a projector so I'm not knocking it :)

It's not a projector but I am now playing ed on a 70 inch screen with surround sound......and it simply does not compare to my dk2. I am getting proper withdrawal .... Yesmi am that sad ;)

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Doesn't change the fact that now, days after preorders are taken for CV1 there still next to nothing to play that you won't get bored of within a day or two. All I'm being is truthful about it. Churning out unity apps might "A blast" for you but isn't what most people will be getting a rift for, it's GAMES!.

Almost 18 moths of dk2 ownership and I never felt bored. I thought there was loads to play
 
You forgot all the driving sims/games..

iRacing - Brilliant and highly addictive multiplayer racing sim that is just exhilarating in VR. That feeling as you are revving on the starting grid along with 10-20 other people and then the light goes green is something else. Has to be experienced at least once.

Project Cars - Beautiful game and great fx and style, one for those who cant handle or dont enjoy the discipline of real racing rules that you get in iRacing.

Assetto Corsa - The best looking of all Ive listed.

Euro Truck Simulator - For those who enjoy the mellow relaxation of trucking from place to place (definitely there'll be a few on here who do!;))

Robert Burns Rally - Classic Rally sim considered amongst the best of all time amongst it's peers has been enabled for a good year now..shows you how bloody amazing the real drivers are keeping those beasts on the road, a real eye opener but hugely satisfying once you get the hang of it.

Also other games Ive enjoyed

Half life obviously (doesnt make me vom at all)

Dying light

Subnautica

Lunar Flight

Then you have Vorpxed games

Fallout4 (and the rest of them if you like, elder scrolls etc)

GTAV

Dishonoured

War Thunder is good for a lark and its ftp.

All these have kept me very entertained over the last two years at one time or another. Ive gotten my money back for the dk2 many times during this time, especially when you also add Elite into the mix.

Another awesome horror game that works quite well, is Outlast.
It's like Alien Isolation, you are in a asylum with no weapons, and are
trying to escape, from the residents who are rioting.
 
Half life obviously (doesnt make me vom at all)

Half Life is the only game that has made me feel sick. Not the main game, that is fine, but the sudden lurch when the game freezes on a loading screen.
I think it is because you can still move your head but your view is fixed. Nothing else that I have tried has ripped me out of the virtual world so violently.

edit: typos
 
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Half Life is the only game that has made me feel sick. Not the main game, that is fine, but the sudden lurch when the game freezes on a loading screen.
I think it is because you can still move your head but your view is fixed. Nothing else that I have tried has ripped me out of the virtual world so violently.

edit: typos

Aye that can catch people out. Luckily for me its not affected me at all but yeah there is that.
 
Last time I tried half life in VR the aiming reticle was stuck to the view meaning you had to aim with your face. One of several reasons why tapping on VR to existing games isn't always simple.

I don't normally get motion sick but do find anything that involves the virtual body moving independently to me physically isn't comfortable for very long. I got queasy with that Tuscany Villa demo they packaged with the DK1
 
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Last time I tried half life in VR the aiming reticle was stuck to the view meaning you had to aim with your face. One of several reasons why tapping on VR to existing games isn't always simple.

I don't normally get motion sick but do find anything that involves the virtual body moving independently to me physically isn't comfortable for very long. I got queasy with that Tuscany Villa demo they packaged with the DK1

Hmm thats odd, I always had decoupled control between aim and look anyway. Felt really natural with the mouse surprisingly.

I finished the whole game twice like. Epic vr experience.
 
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