I have found the following so far:
-Small outposts with 4 buildings and a signal tower
-Smashed wreckage of a medium to small ship (a pair of canisters and a "cargo rack" I could shoot
-Random cargo rolling past me...
-Cargo canisters guarded by drones (I have no idea why...)
What I would LIKE to see:
-Landed NPC ships with SRV's out doing science stuff
-Crashed NPC ships
-Lost "generation ships" or early long range ships that were lost in space (in orbit around a failed colony or crashed and cannibalized on the ground)
-Dead starports/cities from long gone colonies from the "golden age" of exploration at the edge of the bubble (say within 500 LY of the core).
-Cannibalized and "lost" stations or refuelling ports around distant worlds (see golden age explanation).
Then we have the fun stuff
Isolationist colonies that will shoot you if you do something stupid (outposts and even stations where we cannot dock but contain ships that fly around doing spacey stuff).
Add the option of isolationist outposts where we can use their SERVICES and when enought time/money is spent on their services we MIGHT unlock a service option and EVENTUALLY gain their trust and access a bulletin board to work for them.
Then we could work to get access to their larger stations.
In the long run a player would have access to a starport far away from regular human space.
-Small outposts with 4 buildings and a signal tower
-Smashed wreckage of a medium to small ship (a pair of canisters and a "cargo rack" I could shoot
-Random cargo rolling past me...
-Cargo canisters guarded by drones (I have no idea why...)
What I would LIKE to see:
-Landed NPC ships with SRV's out doing science stuff
-Crashed NPC ships
-Lost "generation ships" or early long range ships that were lost in space (in orbit around a failed colony or crashed and cannibalized on the ground)
-Dead starports/cities from long gone colonies from the "golden age" of exploration at the edge of the bubble (say within 500 LY of the core).
-Cannibalized and "lost" stations or refuelling ports around distant worlds (see golden age explanation).
Then we have the fun stuff
Isolationist colonies that will shoot you if you do something stupid (outposts and even stations where we cannot dock but contain ships that fly around doing spacey stuff).
Add the option of isolationist outposts where we can use their SERVICES and when enought time/money is spent on their services we MIGHT unlock a service option and EVENTUALLY gain their trust and access a bulletin board to work for them.
Then we could work to get access to their larger stations.
In the long run a player would have access to a starport far away from regular human space.