Its a game

Saying Elite is just a game is exactly the same as saying Star Wars is just a film. Technically correct, but rather disparaging. :)

Such a statement will immediately infuriate anyone who is passionate about any number of elements that make up their perception of what 'Elite' actually is. It may be 'just a game' to you, but it's clearly not 'just a game' to many other people. As Alex pointed out on page 1, passion for Elite drives much of the discussion. Never mock passion. ;)

Cheers,

Drew.
 
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I just bounced off the Newb Spike and nearly destroyed myself whilst trying to exit a station and read replies to my post at the same time. Now that IS serious!
 
I have been reading the ultra serious threads about this Game since the start. That's the whole point Its a Game, nothing more. Accuracy is irrelevant, from the fact that according to Albert, faster than light travel is impossible, to every other fantasy specific in the game, its a game so you can have anything happening anywhere, any time. just play it and enjoy it.
I just want to point out that the theory behind Elite's FSD is theoretically a valid way of getting from one point to another faster then light can, as nothing is actually travelling faster then light. But yeah, its complicated.

That said, 'serious' is not a bad thing about games, part of enjoying some games is taking them a bit more serious and investing some time into them, especially those that do take more time and patience, like Elite. It is not a bad thing.
 
I always loved that Elite never reminded you that you were playing a game. Most of the decisions to support that ideal come down to wording or are zero cost. When it comes down to gameplay F D have always put that first and correctly so. I think doing whatever they can not to pop your reality bubble is the best direction as long as gameplay doesn't suffer.
 
For me it always was a space game, not a space sim. Elite simulates galaxy quite well but come on - it's not Orbiter :) We fly WWI planes in space, and I enjoy that!
 
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Saying Elite is just a game is exactly the same as saying Star Wars is just a film. Technically correct, but rather disparaging. :)

Such a statement will immediately infuriate anyone who is passionate about any number of elements that make up their perception of what 'Elite' actually is. It may be 'just a game' to you, but it's clearly not 'just a game' to many other people. As Alex pointed out on page 1, passion for Elite drives much of the discussion. Never mock passion. ;)

Cheers,

Drew.

Wow, i can only dream of replies like this sir. I offer you my humble Rep for a GREAT post!
I thank you!
 
Actually faster than light travel can be achieved, if not directly then via the bending of space-time which is how the FSD for super-cruise is supposed to work and wormholes are possible for hyperspace jumps without breaking Einsteins theory of Special Relativity. Theories proving both have been available for years (Lets not forget that General and Special Relativity are theories themselves).

In terms of the speed some galaxies are moving away from us there are a few ways of measuring this but one of the ways is to determine the "redshift" of a galaxy basically giving us how much the universe has stretched from when the galaxy emitted light, to when we received it. Using some clever maths(determined values for the universe's rate of expansion, acceleration,etc ) this indicates that there are galaxies moving away from us faster than the speed of light (i.e. the universe itself is expanding faster than the speed of light)


Interestingly and recently

"A team at NASA may have unintentionally accelerated particles to faster-than-light speeds while using the EmDrive resonance chamber - basically, if their findings turn out to be accurate, the team may have just discovered faster-than-light travel." (http://www.techtimes.com/articles/4...tally-discovered-faster-than-light-travel.htm)


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Mankind will determine their own reality.
 
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I never understood this. were you a bully or something when you were a kid? does it realy matter to you how others have fun?
Lore , immersion and compex ideas is whats fun for me.
the UA is fun because its like making first contact in real life (second for elites lore)

the ''game'' is about scientific realism , the frame shift drive is fiction but the universe is not. if you want something more basic go to NMS thats all about what I would call boring ''fun''

X , Elite and SC are the big games about immersion and deep gameplay "fun'' comes from our immersion or investement in the game.
 
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I have been reading the ultra serious threads about this Game since the start. That's the whole point Its a Game, nothing more. Accuracy is irrelevant, from the fact that according to Albert, faster than light travel is impossible, to every other fantasy specific in the game, its a game so you can have anything happening anywhere, any time. just play it and enjoy it.

It may just be a game but that doesn't mean it shouldn't have an internal logic and consistency.

While I would struggle to care less about the techno-wizardry blah-blah to excuse away faster than light travel I do care that the 'game' aspects are well thought out.

Elite: Dangerous prides itself on its procedural generation of our galaxy and ability to go anywhere and land on atmosphereless planets. It does this exceedingly well. It is a beautiful game to go galaxy gazing.

However the game parts fare less well. The mish mash of trying to put in simulation of economies against game elements such as powerplay or shared persistence just do not work for me.

Take for example smuggling (an aspect many say is fun and very profitable) which basically boils down to fly as fast as you can out of a station and into a station. Really!?
At no point would that trigger off alarm bells that the ship in question might be a smuggler. That stations regularly allow an unidentified object to barrel through it's one port at full speed. That any such activity would instantly flag that ship for immediate deep scan on the landing pad.
It may be fun but it destroys any sense of internal logic and consistency.
 
"A team at NASA may have unintentionally accelerated particles to faster-than-light speeds while using the EmDrive resonance chamber - basically, if their findings turn out to be accurate, the team may have just discovered faster-than-light travel." (http://www.techtimes.com/articles/4...tally-discovered-faster-than-light-travel.htm)

Not trying to be funny, but sending something faster than light (impressive though that is) is not quite the same as inventing FTL. That's like saying that when they invented the torch they invented lightspeed travel. :D
 
Saying Elite is just a game is exactly the same as saying Star Wars is just a film. Technically correct, but rather disparaging. :)

Such a statement will immediately infuriate anyone who is passionate about any number of elements that make up their perception of what 'Elite' actually is. It may be 'just a game' to you, but it's clearly not 'just a game' to many other people. As Alex pointed out on page 1, passion for Elite drives much of the discussion. Never mock passion. ;)

Cheers,

Drew.

I smuggle Slaves in Elite and do Pew Pew activities that may result in the virtual death of another player. I do so because while passionate about Elite I know it is not real and therefore do what I would not do in real life.

I am also able to tell that Star Wars is just a film. 'Just' is being taken by some as disparaging when it isn't always. 'Just' in this case could simply mean that Jedi's (or more specifically The Force) as described in the film does not exist and while there may be aspects of the Jedi religion that may seem attractive to some to the point where they call themselves Jedis, that doesn't mean they are 'real' Jedis. For Elite, 'just' could mean that the lack of realism in a particular area can be forgiven because it is a game and it is therefore not important enough for Non-Non-Newtonian believers to issue a Space Fatwah against the Non-Newtonian Believers.

That aside, Elite for me is a very good game and Star Wars is a pretty good film. However neither of them are so incredible that they remove themselves from the Game or Film categories completely. It's 'just' that simple., ;)

- - - - - Additional Content Posted / Auto Merge - - - - -

they said a machine heavier than air would never fly.

Try to avoid misquoting them. Some people can get quite upset by that. ;)
 
Not trying to be funny, but sending something faster than light (impressive though that is) is not quite the same as inventing FTL. That's like saying that when they invented the torch they invented lightspeed travel. :D

Small steps. Nothing of technological significance was created in isolation.
 
I have been reading the ultra serious threads about this Game since the start. That's the whole point Its a Game, nothing more. Accuracy is irrelevant, from the fact that according to Albert, faster than light travel is impossible, to every other fantasy specific in the game, its a game so you can have anything happening anywhere, any time. just play it and enjoy it.

3 pages in (at least) and not one mention of Alcubierre Drives or Einstein-Rosen Bridges (not even from PBC! :) ). High-waking is almost certainly based on the later and low wake on the former. Sure we need to find some exotic material with negative mass before it'd work but one was theorised in part by Einstein and the other fits quite comfortably into general relativity. Unless you mean another Albert :)

The universe has expanded at super-luminary speeds so relative objects have moved away from each other faster than light already. You couldn't use propellant to move you faster than light but warping space bypasses that altogether.

But I do agree with the last bit "Just play it and enjoy it"
 
Since when did expressing an opinion count as bullying. The last time I looked we in this country (UK) had the right of freedom of speech! I may not agree with what you say sir but I will defend to the death your right to say it.
 
I don't believe I have said at any point that ED is 'just' a game, I have said it is a game and I stand by that.

The problem with this logic is that you could then add any number of unrealistic things and justify it all with it's a game claim. You could add fluorescent pink exoplanets. I'm sure some players would find them cool. Or some cube-shaped stars. Or maybe some dragons to shoot.

I for one don't call for realism where realism was obviously sacrificed for game-play (FTL for example). But I do call for realism at least where no game-play would be sacrificed or if it breaks immersion by being too unrealistic. For example, adding black disks to black holes would not change game-play in the slightest, but would add realism. Same with tear-drop-shaped stars in close binary systems, and stars being a lot brighter when viewed through broken canopy for example. And things like adding kilometers wide asteroids could potentially add more game-play.
 
Next you will be telling me Santa Claus dosn't exist. All I'm saying is I don't care how accurate or inaccurate it is. It's a game, it gives hours of pleasure, but at the end of the day I switch it off and go back to reality.

We know Santa exists, a lot of CMDRs got 100,000,000 CR last month for helping his company out.
 
I think some people conflate realism with internal consistency. Elite is quite realistic in some aspect (star systems & planets) but not in other (all that future tech, use of canopies etc...)

The complaint many have is that these non-realistic elements are not internally consistent. Lack of internal consistency in a game is bad, as it means that the game does not support suspension of disbelief.

In other words : instead of having a game helping the player create his narative (RP), the game needs to be supported by the player RP (the infamous "use your imagination" argument).
 
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