+More Hitpoints
+More Armour
+More Shields
+More Weapons
+Smaller weapons do 33% less damage per size rating against your ship.
Lets make a rough example.
Small ship 33 HP
Medium ship 66 HP
Large Ship 99 HP
Small and Large ship both have a S1 laser that does 9 points of damage. Both ships shoot at each other and HIT.
Result:
Small ship: -9 HP
Large ship: -3 HP
Total damage to small ship: 27%
Total damage to large ship: 3%
If that additional damage reduction apart from the fact that larger ships already have massive armour and HP already SHOULD have cost the larger ship 9% hp loss.
The ONLY counterpoint smaller ships have is that larger TURRETS are worse at tracking smaller targets.
You want to hit a smaller target, get a smaller turret, a larger turret does very little difference in damage (Large 3 DPS / Medium 2 DPS / Small 2 DPS)
Get the right tool for the job, the larger turret is not designed to hit small targets.
1.
Not really so Far.
An Viper MK-IV is not rarely taking more Damage than an Clipper when I am attacking it.
Having more HitPoints might Sound nice on the Stats Sheet.
But in the Game its rather unimportand because being Smaller also means your Hit less.
2.
Armor in this Game makes hardly a Difference except for Inner Modules.
And in this case the Larger Ships are actually Weaker because its way easier to Aim for those.
The Armor is just somewhat outbalancing that Disadvantage and its not even Outbalancing it 100%
3.
Nope. The Shield Difference is pretty small here Honestly.
Not only are you far easier to Hit. But thanks to the Larger Area to Cover your actual Shield Power aint going up that much either.
Maybe you should read the Wiki Infos more often.
Class
Increases Power Draw
Determines the Minimum Mass, Optimal Mass and Maximum Mass.[2]
Does not directly provide a bonus in shield strength.[3]
Rating
Higher rating increases shield strength. Appears to be a 7.5% increase in shield strength per rating increase.[1]
D is ~7.5% stronger than E
C is ~15% stronger than E
B is ~22.5% stronger than E
A is ~30% stronger than E
The Rating is Increasing your Shield Power.
The Class is not actually Increasing it.
An A-4 Shield still is Stronger than an B-5 Shield.
The Class only Determines how Big the Ship it can Cover is and Provides the Indirect Bonus against Smaller Weapon Classes.
an Vulture with Class 3 Weapons will Break the Shields A Rated Shield of an Viper just as fast as that on an Clipper.
4.
Yes. Which is hardly any Use because the Power Draw is so High that you will not really be able to use all Weapons anyways.
Unless of course Playing as an Fighter and doing Attack Runs while Pumping out as much Short Time Damage as Possible.
Unfortunately doing that against an Fighter will only end with you Firing into Empty Space and be





nicely in your Rear.
5.
Well. Turret vs Fixed is an Damage Difference of more than 50% in alot of Cases.
Guess what. Even if the Enemy Fighter does not have Class 3 Weapons he still Churns out way more Damage than the Bigger Ship....
6.
Very nice Example.
Once again Assuming that we are Playing the Bigger Ship as an Fighter with Fixed Weaponry.
Unfortunately the Game Situation looks more like this.
Fighter using Medium Weapons doing 20 Damage.
Against Big Ship is only doing 14 Damage.
Meanwhile the Big Ship is using Medium Turrets doing 10 Damage from the Start.
An while the Big Ship with 200 HP will be Hit 10 Times in the First Run and lose 140 HP in a Flash.
the Medium Fighter with its 100 HP will be Hit only 3 Times and lose 30 HP
Leaving the Big Guy with 60 HP while the Fighter has 70 HP Left.
Not to mention we Ignore the Shields here as for the Shields the Big Guy will actually Lose its Shields First....
And no mate.
If you Check the Weapon Stats its completely unrelated to the Hit Chance.
https://forums.frontier.co.uk/showthread.php?t=140240
Its simply that right now an Class 3 Burst Laser Turret is doing less Damage than an Class 1 Fixed Burst Laser.
An Class 1 Burst Laser Turret is doing even less Damage of course.
So using an Class 1 Burst Laser Turret would not do anything here.
For your Info.
Class 1 Fixed Burst Laser has an Damage of 10 DPS
The Class 1 Turret Burst Laser has an Damage of 3 DPS
In short an Small Ship with Fixed Weapons would still Deal more Damage to an Large Ship than the Turret would Deal to the Small Ship.
Pls note just so we are on the same Page. An Class 3 Turret Burst Laser is has 9 DPS
Notice something ?
Class 3 Turret Damage is Inferior to Class 1 Fixed Weapon Damage in this Case.
Right now the only Turret actually doing any Damage at all is the Class 3 Beam Laser Turret.
Which is still doing less than 50% of the Fixed Beam Lasers Damage and is still Inferior to an Class 2 Beam Laser with Fixed Mount.
But at the least is not Outmatched by most Class 2 Gimballed Weapons.
The Cost for that however is an Insane Energy Drain you cannot Control because the Turrets cant be Told to Stop Firing.
Mate Face it.
Turrets are USELESS.
Right now Bigger Ships can only be Played as Fighters.
For which they have no Real Value because they are too Expensive and too Cumbery to Work as that.
- - - - - Additional Content Posted / Auto Merge - - - - -
It just confuses me that the most efficient weapons I can install on my vulture are the gimballed pulses. Which are about, what, 1/20th of the price of the gimballed beams?
That doesn't make any sense. The more expensive weapons should actually be *better*.
The most Effective Weapon for your Vulture would be Class 3 Fixed Beam Laser with 30 DPS
The Class 3 Fixed Burst Laser with 25 DPS
Or the Class 3 Gimballed Beam Laser with 24 DPS
Gimballed Pulse Laser with 18 DPS is actually a bit more down the List...
The Gimballed Pulse Laser is however the most Energy Efficient Gimballed Weapon in the Game.
Which is why I am using it right now as well because despite my Massive Power Generator Size I am not really able to Power the Weapons I got if I use anything Bigger...