No Clans/Player Factions?

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Come on Frontier, pull your socks up. Talk about a multiplayer necessity. Next you'll be telling us the game won't allow us to leave nav points/book marks and that POIs on planets are probably 100% client side and will disappear in a puff of smoke if you go back to them so there's no point anyway ...

Yes, I know. The devs have put some factions created informally by players into the game but that's not the same as, say, having you clan's logo on the side of your ship and say a 3 letter/number clan ID. They could even charge for clan formation (as in real-world currency) and automatically add them as a small faction on some remote station who start providing missions giving the clan a foothold in the galaxy from which they can spread. Perhaps even offering players discounts on stations/systems where their clan has significant control. You could even have clans pledge allegiance to higher powers giving members access to some of the unique technologies etc associated with them at reduced rates.

Seems so full of possibilities and a lot more key in forging an identity than stuff like avatars.
 
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Actually the few player factions Frontier have added to the game I've come across have had players with that factions abbreviations next to their handles. Like C.O.N.T.R.A.I.L in Anlave for example all their members have CTRL as a suffix to their CMDR names.

Not sure if the players themselves did that or what but it seems pretty consistent with the few player factions I've come across, but on top of this if a player faction gets large enough and becomes a major power then people can formally pledge to them and then the faction becomes part of their identity information. Like with me if I'm targeted it's stated that I'm part of Zachary Hudsons faction. The same will happen with any player minor factions that manage to grow and establish themselves as a major faction power.

The player factions are all just very new and only a handful have yet to get to any real size beyond their initial system... but that will change in time and the full scope of what these factions are capable of will show itself as more get established and become potential candidates for a major faction power and other major faction powers weaken.
 
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Which is a ridiculous way for players to have to do it, because we all know that online groups are totally stable and never have any drama and no-one ever leaves.
 
The game isn't finished.

The OP is right in that this would be inforgivable in a finished game, but it isn't. I'm sure it's coming though - we look after our own minor faction in the game and at the moment it says "no faction" next to my in-game handle. A way to "pledge" to a minor faction, similar in ways to pledging to a power, would be really useful. However, there are questions - who would manage the membership? Would it be like Powerplay? Would it be open to fifth-columning as Powerplay is right now? What about injected player factions? They exist because players constituted them. Wouldn't it be a bit off for the management of group membership to be essentially removed from the players who started the faction?

The point is that it's a more complex issue than just a decal on a ship.
 
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Actually the few player factions Frontier have added to the game I've come across have had players with that factions abbreviations next to their handles. Like C.O.N.T.R.A.I.L in Anlave for example all their members have CTRL as a suffix to their CMDR names.

This is not exactly correct. Those are name changes done by customer support, and not everyone in a group would have this added to their name - while also a player might get this added to their name without actually being in the group.
It's not true group functionality.
 
The devs have put some factions created informally by players into the game ....

Actually its very formal and they've added something like 100 of them with more on the way. You have to register as a GROUP with FD then request FACTION status giving details such as Government type, System, and Description. Your faction can then be added into the game and shows up on System Maps and Bulletin Boards handing out missions. It can even expand into and take over other systems. But no, FACTIONS don't work like guilds in other games. They are not meant to. At this point FD figures we can handle the social aspect of that ourselves. They may plan on adding such stuff later but I would think that would be a lower priority then adding the actual game content.

I believe the players with the 3 letters after their names pledged to NPC factions very early on before Player Factions existed and have since created a Player Faction and are being transitioned from one to another.
 
Wings yes, bigger wings, much yes!
Clans. No. Just no.

I don't want some greifing pirate psycho clan flyingflying around killing everyone they are like in EVE.
If that happened I'd just move to solo. Killing the multiplayer aspect even more than it already is.
 
Except that that all exists already - e.g. the Fuel Rats are a clan/guild - they just have no way of flagging themselves as such in game. The Diamond Frogs are an organized group, but again we have no way of flagging each other up in game.
 
Except that that all exists already - e.g. the Fuel Rats are a clan/guild - they just have no way of flagging themselves as such in game. The Diamond Frogs are an organized group, but again we have no way of flagging each other up in game.

Yes you do.

Anyone who has posted in here has almost universally got the facts wrong. Stunning, really.

All the info here, been around since August of last year.
https://forums.frontier.co.uk/showthread.php?t=177719
 
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