RES bounty sharing

Been meaning to say this for a while.

Why aren't bounties shared? One option is to wing up, true. But what if the person doesn't want to wing up?

Tested it out friends friends. And whoever has more beam weapons gets the bounty regardless. Annoying if someone waits for the last leg of a ship to unload 4 beam weapons and gets a bounty.

Wanted to kill them after a few times but I simply decided to pack up and leave.

Last shot in gets the bounty, why not just share them and increase the spawn rate. Which i think the latter already happens.
 
Annoying if someone waits for the last leg of a ship to unload 4 beam weapons and gets a bounty.

Wanted to kill them after a few times but I simply decided to pack up and leave.

This is intended. Your decision to kill them or not is intended. You getting pushed out of your area because someone was out playing you is intended. This is intended.
 
This is intended. Your decision to kill them or not is intended. You getting pushed out of your area because someone was out playing you is intended. This is intended.
So you're okay with a system where someone can wait for everyone else to do the work then come in with four beam weapons for a guaranteed kill steal? Cus that's silly, you know. Not least because nobody can stop it from happening.
 
This is intended. Your decision to kill them or not is intended. You getting pushed out of your area because someone was out playing you is intended. This is intended.

LOL. Everythings fine, keep going, nothing to see here.

I think a system of distributing the bounty to players not in a wing proportional to the damage inflicted would make sense. Last-hit rule sucks.
40% damage, 40% payout.
 
This is intended. Your decision to kill them or not is intended. You getting pushed out of your area because someone was out playing you is intended. This is intended.

Some many things work as intended, I'm wondering if this will survive Star Citizen if things keep going "as intended".


LOL. Everythings fine, keep going, nothing to see here.

I think a system of distributing the bounty to players not in a wing proportional to the damage inflicted would make sense. Last-hit rule sucks.
40% damage, 40% payout.

Seems like it would be common sense...then again common sense is lacking in the alpha. HOpefully it improves.
 
The mechanic is there to bring out competition between bounty hunters/whatever. This is fine.

Not least because nobody can stop it from happening.
Such is life in the galaxy. It's not going to wait for you to catch up if you're inept. Those who are smart or just plain better will get ahead. This is fine

I think a system of distributing the bounty to players not in a wing proportional to the damage inflicted would make sense.
It would make sense in genericMMO101 where everything is nice and fair and devoid of consequence. Less so in ED. This is fine.

Seems like it would be common sense...then again common sense is lacking in the alpha.
Definitely so, hmm?
 
I think bounties should be split "evenly" between any ships which dealt hull damage to the wanted ship within so many seconds of its destruction.

This would include sharing bounties with NPCs as well. Bounties before splitting should also be increased, generally.

They could also add a mechanism where a NPC miner (T6, T&, T9) under attack in a RES will gift their half of the bounty on the attacker to a player who assisted. With a comms message something like "Thanks for the assistance CMDR, I was outgunned. You can have my share of the bounty for your troubles"
 
So you're okay with a system where someone can wait for everyone else to do the work then come in with four beam weapons for a guaranteed kill steal? Cus that's silly, you know. Not least because nobody can stop it from happening.

I did that. Got killed by the guy for doing it.

I think that counts as him stopping me.
 
I'm all for a sharing bounty option. For the rest i think the one who make the kill get the bounty is fine.

If there is too much bounty hunter just go to an asteroid belt in an other system...

I'm in a system where wanted people pop up like mushroom and there is absolutly no players in the area... I can make like 1 Million / h in my asteroid belt with my Cobra. A lot of the wanted are close to 100K bounty each. And i got the help of the police and some NPC :D
 
I'm all for a sharing bounty option. For the rest i think the one who make the kill get the bounty is fine.

If there is too much bounty hunter just go to an asteroid belt in an other system...

I'm in a system where wanted people pop up like mushroom and there is absolutly no players in the area... I can make like 1 Million / h in my asteroid belt with my Cobra. A lot of the wanted are close to 100K bounty each. And i got the help of the police and some NPC :D


I you really in agreement with the idea that the one who causes 99% of the dmg but fails to make the last 1% should not get the bounty?

In the event the one who caused most of the damage decides to retaliate, he/she now gets a bounty and isn't welcome in the system. Which still favors the one who got the kill but didn't do most of the job.

analogy, the one who builds the pieces for your computer doesn't get paid a dime, the UPS driver is the one who does.
 
I you really in agreement with the idea that the one who causes 99% of the dmg but fails to make the last 1% should not get the bounty?

In the event the one who caused most of the damage decides to retaliate, he/she now gets a bounty and isn't welcome in the system. Which still favors the one who got the kill but didn't do most of the job.

analogy, the one who builds the pieces for your computer doesn't get paid a dime, the UPS driver is the one who does.
I believe you are misguided in who we are in the galaxy. We're independent spacers of the pilot's federation. Ruthless cutthroat bounty hunters, killing for money. Not policemen. The only difference between a bounty hunter and an assassin is the payment model.

Regarding retaliation, this is part of the decision you have to make. If you shoot out their thrusters, you're only wanted for ten minutes. If you ram them and force them to retreat, you're not wanted at all. You have a tons of options available to you with varying degrees of consequence if you spend ten seconds thinking about it instead of being just another goat in the herd.
The difference between bounty hunting and your analogy is that the UPS driver doesn't have any want for your item. A second bounty hunter definitely has a want for your claim. A more appropriate analogy would be that someone stole something from you. Like a trader who buys rares and flies to a system, only to have it pirated. The pirate sells it to the black market. Similarly, you did the damage, but your kill was 'pirated' by another bounty hunter.
 
I agree with Psycho Romeo.

In addition as i said if you want free kill on pirates simply jump to an other system... There won't be any competition then. And as concerned to shared profits, indeed Frontier needs to develop this option within wing feature.
 
Don't do ruthless cutthroat bounty hunting (aka RES rent-a-cop grinding) in Open unless you are in at least a Vulture or you are in a less visited RES.
On the flipside the rules regarding system authority and CMDRs is extremely lax. As long as you get a few hits in towards the end even an entire wanted 'Condas bounty will be awarded to you.
Even if basically all the damage was dealt by SA ships.

CMDR CTCParadox
 
In a vulture, or clipper. Cobras or vipers wait until the end to get the bounty. Can I kill them? Yes, but I don't want a bounty so I have to move.?!
 
In a vulture, or clipper. Cobras or vipers wait until the end to get the bounty. Can I kill them? Yes, but I don't want a bounty so I have to move.?!
Again, if this is all you can come up with, then yes, you have to move.

Those pilots in CIIIs and VIIIs are bringing the right tools for the job. You're bringing a vulture or clipper, ships that are clearly under performing given the pilot and circumstance. Why not go home and bring more suited ship?
 
Don't do ruthless cutthroat bounty hunting (aka RES rent-a-cop grinding) in Open unless you are in at least a Vulture or you are in a less visited RES.
On the flipside the rules regarding system authority and CMDRs is extremely lax. As long as you get a few hits in towards the end even an entire wanted 'Condas bounty will be awarded to you.
Even if basically all the damage was dealt by SA ships.

CMDR CTCParadox
I can easily kill NPC pirates worth of 100,000 Cr with my Cobra well equiped. No need for a Vulture.

I was able to do the same in RES (danger) but were NPC pirates where too strong for my Eagle at that time, so i went for the other one full of NPC miner, police... And even though many NPC were low reward, many pop up worthing 80,000cr at least.

Then when i bought a Cobra everything was really easier.

I don't really fear any NPC Vulture, Python, Anaconda, i can easy engage them before police arrive.
What i fear the most are NPC wings, even if they are small fighter. If i engage them i usually going to die soon, because they attack me all at once, and they got the fire power (strong ships) or the agility (small ships).

Now when i do to secure my profits is wait a bit one of the NPC pirates has been engaged to attack him with all NPC ships.

As i don't have any cargo space at all, even though NPC pirates scan me, they are never going to attack me.

I concerned to wings, they are a lot easier to attack now i have a Cobra, but i still prefer to engage them at the end. Usually because they are risky and don't worth a peny.

Sorry mate but i don't see where is your suggestion for developpers in your post.

In a vulture, or clipper. Cobras or vipers wait until the end to get the bounty. Can I kill them? Yes, but I don't want a bounty so I have to move.?!
I'm sure you are still a few stars away from the original starting point.

If you go to 60LY or more from the original starting point, you are not going to see any player and you won't have to share anything...
 
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