UAs, Barnacles & More Thread 5 - The Canonn

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In RL we have the (somewhat recent, somewhat surprising) discovery of sulphur & silicon-based life at the edges of deep-sea geological fault planes (the Vents/Trenches).

Nope, we sure haven't.

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Frontier rely on massively multiplayer grinding to create content that lacks depth.
Please describe content and depth.

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Does anyone know of a way to plot peaks of RGB values from a video against time? When placed up against a surface in the dark, UA's show three distinct light emitters, and they pulse rhythmically. I've recorded a UA, and I've got the RGB's displayed in Adobe Premiere Pro, and I'm going frame by frame recording the millisecond timing of each pulse of light.

So far, it seems that the pulses in blue last .20 milliseconds, 1 second, and 1.5 seconds, and the gaps between the pulses are the same. My understanding is that Morse is built out of these ratios. The problem is, my computer is old, and there are frames missing, so it's sometimes hard to tell precisely when a pulse begins and ends, and there are gaps in my maybe-Morse. A graph would make this much easier, but I'm having trouble finding software capable of it. Plenty can show the RGB of a frame, but not averages over the whole file.

That's brilliant.
 
It hasn't specifically been said, if you read it the wording does not specify that there are those kinds of POI's, only that some may be randomly placed. he doesn't say there are non-persistent ones.

True, though he said "randomly generated" which leads me to believe that some are contained in blue circles and some are not. Of course that's not 100%, Nor can we say definitively that the ONLY barnacles to be found are static. Just annoys me when people say that they are.
 
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True, though he said "randomly generated" which leads me to believe that some are contained in blue circles and some are not. Of course that's not 100%, Nor can we say definitively that the ONLY barnacles to be found are static. Just annoys me when people say that they are.

I like to think on them like painite, in the right place , with the right tools and knowledge, you can get it.
 
A question regarding cargo bays (apologies if someone has already answered it as I haven't read the whole thread yet). Wouldn't it better to disable cargo bay from the modules screen. I have some experience of cargo loss due to heat damage and switching the module off seems to prevent the problem.
 
I had a roll around Pleione 4 for a couple of hours earlier, practicing my POI spotting.
As soon as I got the circle on the edge of my scope, I went to debug cam and tried to see it first. I spotted a proper data point building on the side of a crater because it had lights and a shaft of blue light shining straight up. This was from about 3km away in daylight. I'm not saying this is *the* method that works. It's *A* method that seems to work.
 
A question regarding cargo bays (apologies if someone has already answered it as I haven't read the whole thread yet). Wouldn't it better to disable cargo bay from the modules screen. I have some experience of cargo loss due to heat damage and switching the module off seems to prevent the problem.

What's the relevance of cargo in a search for barnacles?
 
CONSTELLATION UPDATE:

Apologies, I made a mistake with the reference system. The real reference is Star #3 is Pleiades Sector HR-W D1-42

Did check other proposals about the stars: 7 and 8 are NOT Maia or Atlas.
Merope Constellation.jpg

I'll keep searching and trying to identify all the stars, but any help will be welcome :)
 
The star in the trailer is not necessarily a white.

Also, I'd hazard a guess that the constellation there is the Pleiades, with 7 and 8 being Pleione and Atlas.

I have checked and they are not Pleione and Atlas. Probably you shoot the wrong constellation as I did a mistake in my previous reference system. Sorry :S
 
Let's say that, as MB said, there are some manually placed ones in addition to the random ones - what would be then purpose of placing some manually?

To ensure that there will always be some that can be found.

And if they've been specifically placed to be found, as was referenced earlier, then there'll have to be some visual clue from orbit as to why we should investigate a given area.

On Pleione 4, for example, there are lot of interesting green areas, not all of which look like they're entirely random; but that's the beauty of FDs procedural generation - it's capable of generating non-random looking structures and details despite being exactly that ;). Just like nature has here.

Anyway, enough waxing lyrical about that - I agree with the many people suggesting low-level skimming and using our eyes: when you get bored just get out in the SRV perhaps. Pick an interesting looking area from orbit (tricky if on the dark side, I know), get down there, and get those eyes peeled.

I've no doubt, too, that the random ones will be blue POIs, so that method should also work, however I have a short attention span when it goes to looking at the blue circle and finding its centre!

It would be great if we could be more methodical at the surface level as a collective here - but, to be honest, I don't know where to begin - it's so difficult to keep track of where you've gone!

On a separate note it's great to see so many new names, some of whom well know throughout the Elite community, too ;) - it's great to see the fervour around this.

Somebody *will* find one of these things... I've no doubt.

O7
 
I've been listening to the Broken Nav Beacon morse sequence now for almost 45 minutes (in my headphones while I did something else).. Didn't realize I was doing it... I forgot how to human.
 
CONSTELLATION UPDATE:

Apologies, I made a mistake with the reference system. The real reference is Star #3 is Pleiades Sector HR-W D1-42

Did check other proposals about the stars: 7 and 8 are NOT Maia or Atlas.
View attachment 93625

I'll keep searching and trying to identify all the stars, but any help will be welcome :)

6 and 7 must be Atlas and Pleione

since Atlas is Bigger than Pleione

so
Atlas = 6
Pleione = 7
 
Thanks Volgrand - I'll start checking systems tomorrow if people haven't found it by then!

Separately I wondered if as well as visually obvious landmarks there had been a consistent effort to check the poles of the various land able bodies?

Thirdly and finally, in terms of keeping tabs on how we are doing could we create some kind of spreadsheet with the planets separated into say 2 deg by 2 deg sections, then commanders tick 'em off when they have searched them? It is beyond my technical expertise but google docs might have a way?
 
Thanks Volgrand - I'll start checking systems tomorrow if people haven't found it by then!

Separately I wondered if as well as visually obvious landmarks there had been a consistent effort to check the poles of the various land able bodies?

Thirdly and finally, in terms of keeping tabs on how we are doing could we create some kind of spreadsheet with the planets separated into say 2 deg by 2 deg sections, then commanders tick 'em off when they have searched them? It is beyond my technical expertise but google docs might have a way?

https://docs.google.com/spreadsheets/d/1wmSi-3ZELqOK51ypEmHSZRligUFw79RnXmPPH0H8TAw/edit#gid=0
 
Screenshot_0109.jpg
like this twin site 1 is mining and the other like an industrial unit with a building looks like 2 porta cabins on top of each other.
electra 2 and coordinates are in picture
 
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