Right, I think we are being led on a massive wild goose chase, and the Devs are sniggering as they watch us.
A bit of out-of-the-box thinking...but:
a) 'Barnacle' is a clue. It is an (organic) creature that sticks to the surface of things.
b) We are told of meta-alloys 'They are easily machined, but as yet cannot be manufactured, only found in space. (My emphasis). Not, 'on planetary surfaces'.
c) The breakdown of Obsidian Orbital seems a bit too coincidental to be entirely without suspicion...
So: Has anyone searched the OUTSIDE of OO for 'things that shouldn't be there'? Has anyone searched the Maia Nav Beacon. Is there any salvageable wreckage around, and has anyone checked the surfaces??
Sure, I'll just need need a home address to send it to, phone number for contact purposes, and your mother's maiden name and your Social Security Number (or national equivalent) for... uh... identity confirmation.
Also, I have created a google doc for the detailed planetary surveys. There is not much there right now, but anyone who is willing to contribute is invited to. If you're tired of searching areas of planets that may or may not have already been searched by other CMDR's, you may want to contribute to this effort. Please record your surveys. Perhaps together we can find the fixed persistent POI's with barnacles.
Be careful with Google Services, I posted a link earlier that contained a list of all UA locations. Some A-hole edited the whole page and added a picture of someone showing off his private parts and I got banned for that. Thankfully Frontier Support is one of the best I have ever seen.
The devs could be trolling us while they come up with yet more soulless content. Or perhaps we arent searching the right place ( how about the nearest landable on a wolf rayret star ?)
All 500 of the DWE have had an email recommending that they come over on Sunday to help. If you meet them, please be nice, but remember that they are explorers and easily startled by loud noises.
Be careful with Google Services, I posted a link earlier that contained a list of all UA locations. Some A-hole edited the whole page and added a picture of someone showing off his private parts and I got banned for that. Thankfully Frontier Support is one of the best I have ever seen.
Hmm, noted. For what it's worth, only people with the link can edit it, but I know that's no guarantee. I could restrict edit access to a few people, but it would be best for it to be open, since that way we don't have to wait for one or a few people to constantly update it.
le sigh... I've gone back to analyzing the UA sounds for further clues. One can only take so much searching without finding anything, and lately the UA story and finding things not previously known is the only thing that has held my interest in the game.
id like to get 2 or 3 guys to help trying to obtain info via distress calls, i got the fuel transfer, but my asp cant take too much damage( fitted to exp...)
I have updated the sharing conditions on the Survey Data doc. I've removed the open editing in favor of open commenting. Basically, to add your data, enter it as a comment and it will be reviewed and added later by me or a Survey Moderator. Let me know if you want to apply to be a survey moderator. All you need to do is be trustworthy and check the doc from time to time for people adding their survey results as comments.
im in a pitch black crater / mountain valley on merope 3c (-31 / -92) and the autopilot cant land the ship anywhere. no barnacle either... i guess i have to selfdestruct now.
For people who have had crashes while exploring on or above the surface: I found I had a lot of problems (frequent crashing to the desktop) while exploring the surface in a wing. When not in a wing, no problems, as soon as I was in a wing, crashes (within minutes of starting the game). Already put a bug report about it on the bug forum.
Ohh, and wow. Looking away for a few days and I find not only a new thread, but already almost 800 posts in, in a bit over a day. Come on guys, we're not in a competition with the open/group/solo thread anymore, we more than won.
personalyl going to return now to the UA retreival and sale in maia, that might help the mystery along as well, and directing some to the other tier 1 affected systems iapodes included if anyone needs a break do the HIP 18987 UA retrival and u can then haul to maia or iapodes or ngalia (tall enterprise)
POI Zones vs Persistant POI sites
- POI: Blue zones on your radar, best effect at altitudes 1.5km - 1.8km. Above 2km and higher the Zone may increase in size on your radar.
A POI is Non-persistent. It'll dissapear on reconnect or a session change.
You need to trigger the visibility of a POI on ground by getting close enough, range depending on POI may be 2-3km.
- PPOI: No indicator on Radar. It may be visible from 15km or so depending on your graphic settings.
It's sharable between commanders, altough you may experience a glitch where the site is not spawning.
Useful Tools
- Ability to look around with tracking device such a TrackIR.
-------- A history of MB responses Dec 2015 / Jan 2016
04/01/2016, 1:53 PM
Q: FD - Are Meta-Alloys bugged?
05/01/2016, 10:39 AM
05/01/2016, 10:31 AM
Canonn 4 - Meta-alloys
05/01/2016, 3:48 PM
Q: Which released version though? Vanilla or Horizons.
05/01/2016, 5:30 PM
Q: Unfortunately the article on galnet was written by a player so it still most likely is just lazy POI placement.
05/01/2016, 6:15 PM
Q: Soo, does this mean we don't need the mission to find them?
Or any other special requirements (like an UA in the cargohold)?
07/01/2016, 11:58 AM
07/01/2016, 12:08 PM
07/01/2016, 1:11 PM
Q: Thanks Michael, we appreciate narrowing the search.
I think for the purposes of continuity and those who don't follow the forums it'd be useful if this snippet of info was revealed in game through a Galnet article.
07/01/2016, 2:58 PM
Q: Barnacles grow on rocks, so have you tried planetary rings and asteroid belts? In particular around planets with no atmosphere?
07/01/2016, 4:15 PM
Q: Does it make a differance whether one looks in Open, Private Group, or Solo modes?
07/01/2016, 6:26 PM
Q: @MB as your about at the mo could you clear something up for me please.
When a player submits a Galnet post what is the criteria for getting one on.
does it have to be just well written or does it have to be something that will not take us in the wrong direction? or both?
07/01/2016, 6:41 PM
Q: @MB Question, say that if the Explorers on the PC find these 'Barnacles' and said Barnacles have a certain effect on the Galaxy/ED itself.
Will that effect transfer to the connected universe on Xbox?
08/01/2016, 10:59 AM
Q: MB also said that Barnacles are randomly found although some have been placed in certain systems.
So, after reading those again in sequence, i think maybe Merope isn't specifically the right location to find barnacles, but not the only place.
MB said that nebulae are good places to look especially the one with seven sisters. Note: He did not say exclusively.
Now think about how you would go about coding for the random ones... and ill come back to this in a second.
Remember MB said he would get someone to confirm they are in game. What do you think happened? He asked one of the devs or support people to check the barnicles were in game. What do you think they did? They probably just went, looked up the location of (one of, or the only) fixed placed ones, jumped in game, and check it was there, and reported back to MB that yup its there.
Currently we have no proof the random ones are spawning.
Back to the random placement and how they might code for it. Somewhere in their code for POI placement (regardless of whether they spawn a blue POI marker or not, since we have plenty of reports of POIs without circles), there is probably some sort of lookup table with a random dice roll. And, assuming its working, there is a 1 in a million chance (for example) of it spawning a barnicle if certain conditions are met.
That % could be adjusted based on distance from a nebula, with a bonus if its in the seven sisters.
Something like this:
Code:
int x;
x = random(10000);
If x == 10000
{
struct galcoords = GetGalCoords(self)
int bonus;
int distancefrombneb = GetDistanceFromNearestNebula();
int nebulaname = GetNameOfNearestNebula();
if distancefromneb < 100 // light years
{
if (nebulaname == SEVEN_SISTERS) bonus = 100
else
bonus = 10;
int ChanceOfSpawn = 100 - distancefrombneb + bonus;
if (random(10000) < ChanceOfSpawn)
}
SpawnBarnacle()
else
SpawnSomeJumk()
}
If its something (remotely) like that. It would fit with MBs statements. Anywhere in nebula will work.
Going with this (late night) logic. Unless there are additional factors which can come into play (such as gravity of the world, type - icy or rocky, distance from sun), it will make absoloutely no difference as to how you make your search pattern (just fly in a straight line if you like). Unless there is a specific bonus for Merope, or other system, then any method will work as long as you are looking at the surface for objects.
In short, you can even forget your ship and just bimble around in the SRV going from one source to another (i think its safe to assume though that Barnicles will provide a signal unlike anything else we have seen so far). It might even be more reliable that flying around looking for stuff from the air.
Food for thought?
On the other side of the coin, we have those searching for the fixed location. As long as FD haven't pulled a fast one on us, and the trailer showing the consetellations from where the SRV discovers the barnicle is indeed correct, then i feel they have the greatest chance of methodically finding it.
I'll put my money of these guys finding one first in that case.
Still, i'm going to continue searching, and ill probably still stay in Merope based on the logic i laid out here, until a better idea comes along, or maybe another clue. But maybe now ill spend more time out of my ship, and watch the wave scanner for things to find.
Listen to the "purrs", which manifest themselves here as series of hi / lo notes. I'm not saying it's binary, but just for documentation sake, if low = 0 and high = 1, this is what I get. Some of the notes are difficult to distinguish because of the wail overlapping it:
Listen to the "purrs", which manifest themselves here as series of hi / lo notes. I'm not saying it's binary, but just for documentation sake, if low = 0 and high = 1, this is what I get. Some of the notes are difficult to distinguish because of the wail overlapping it:
Remember MB said he would get someone to confirm they are in game. What do you think happened? He asked one of the devs or support people to check the barnicles were in game. What do you think they did? They probably just went, looked up the location of (one of, or the only) fixed placed ones, jumped in game, and check it was there, and reported back to MB that yup its there.
Conspiracy Time: Remember how long it took between him saying that and him coming back with the actual confirmation. That may, or may not, suggest that even FD with their knowledge on where to find them, needs quite a while to actually locate one.
Also: It appeared to me that we were rather dumb in interpreting the Meta Alloy mission text. I am now quite certain that "certain regions of space" always meant nebulae. What else could it mean? There are simply no other natural easily distinguishable regions in space other than nebulae.
So, after reading those again in sequence, i think maybe Merope isn't specifically the right location to find barnacles, but not the only place.
MB said that nebulae are good places to look especially the one with seven sisters. Note: He did not say exclusively.
Now think about how you would go about coding for the random ones... and ill come back to this in a second.
Remember MB said he would get someone to confirm they are in game. What do you think happened? He asked one of the devs or support people to check the barnicles were in game. What do you think they did? They probably just went, looked up the location of (one of, or the only) fixed placed ones, jumped in game, and check it was there, and reported back to MB that yup its there.
Currently we have no proof the random ones are spawning.
Back to the random placement and how they might code for it. Somewhere in their code for POI placement (regardless of whether they spawn a blue POI marker or not, since we have plenty of reports of POIs without circles), there is probably some sort of lookup table with a random dice roll. And, assuming its working, there is a 1 in a million chance (for example) of it spawning a barnicle if certain conditions are met.
That % could be adjusted based on distance from a nebula, with a bonus if its in the seven sisters.
Something like this:
Code:
int x;
x = random(10000);
If x == 10000
{
struct galcoords = GetGalCoords(self)
int bonus;
int distancefrombneb = GetDistanceFromNearestNebula();
int nebulaname = GetNameOfNearestNebula();
if distancefromneb < 100 // light years
{
if (nebulaname == SEVEN_SISTERS) bonus = 100
else
bonus = 10;
int ChanceOfSpawn = 100 - distancefrombneb + bonus;
if (random(10000) < ChanceOfSpawn)
}
SpawnBarnacle()
else
SpawnSomeJumk()
}
If its something (remotely) like that. It would fit with MBs statements. Anywhere in nebula will work.
Going with this (late night) logic. Unless there are additional factors which can come into play (such as gravity of the world, type - icy or rocky, distance from sun), it will make absoloutely no difference as to how you make your search pattern (just fly in a straight line if you like). Unless there is a specific bonus for Merope, or other system, then any method will work as long as you are looking at the surface for objects.
In short, you can even forget your ship and just bimble around in the SRV going from one source to another (i think its safe to assume though that Barnicles will provide a signal unlike anything else we have seen so far). It might even be more reliable that flying around looking for stuff from the air.
Food for thought?
On the other side of the coin, we have those searching for the fixed location. As long as FD haven't pulled a fast one on us, and the trailer showing the consetellations from where the SRV discovers the barnicle is indeed correct, then i feel they have the greatest chance of methodically finding it.
I'll put my money of these guys finding one first in that case.
Still, i'm going to continue searching, and ill probably still stay in Merope based on the logic i laid out here, until a better idea comes along, or maybe another clue. But maybe now ill spend more time out of my ship, and watch the wave scanner for things to find.
There are many methods which may work. Our coordinate survey is merely one of them. I understand that not many have the patience or the meticulousness for that sort of thing. For many, the fun is in finding all the neat surface features and basically being a "space tourist". My survey project is there for those who would like a more detailed, logical approach. The more contributors we have, the better our chances at finding the fixed POI with the barnacles. If there is only one to be found, we have alot of work to do, but it's the best method I can come up with. Who will find it first? Let's find out.