pov
Well, I just don't know...
I played E1 (C64), E2F & EFE (Amiga), E1plus (PC), Wing Commander(s), X-Wing, Tie Fighter, Privateer, Freespace 2, Freelancer, Eve-online and finally X3.
I mean, just by looking at this list I get the feeling that the space games are desirable by the gaming population. Just look at Eve!
All of these games influenced many of the overall game mechanics and principles. I especially liked Tie Fighter for its combat mechanics and HUD, Freespace 2 for the sense of teamwork, coordination, and real piloting, and X series & Eve for the ambiance, beautiful graphics, management, diplomacy & trade. Every game added a particular flavor to it, but noone had the guts to make the uberspacefaring game.
Elite is the mother of them all, and the paintaking process of developing the game mechanics is already done by others.
Eve is probably the best game ever, with the most believable universe, although I don't like the pace, I don't like the stargates, and I don't like the idea that me and my character don't share anything in common. In such an environment, the best are the ones that have no life (very similar to WoW).
In that sense, I don't like MMO. It's unfair, and IMO a government law should be proposed so everyone can earn the fixed same amount of XP per day. (That's why I'm playing Battlefield; you have much better, if not direct, control of your character's skills and you are NEVER newb in terms of in-game posessions.)
However, if we could have Eve 1) with playable(!) Newtonian physics that allows the dynamics of the combat seen in Tie Fighter/FS2/X, 2) with the characters not fixed to their pilot seats (I don't imply FPS here, but some freedom would be great), 3) with a planetfall capability (a Frontier trademark, which is absolutely the greatest innovation ever implemented), 4) the fuel consumption and the arbitrary intersystem jumps made by the ship's commander, 5) as well as the piloting/managing/trading experience that surpasses any of the beforementioned games, then we'd have an Elite sequel that's worth of all these years of waiting.
Of course, I hope for varieties of cultures, factions, ships, and agendas as well.
And after reading this, it becomes apparent why Mr. Braben is never satisfied with the E4 development: it's never even close to that description!
And although I really (really) appreciate that, we're going nowhere that way.
I can't stand Elite clones no more.
Yes, they're fun, but I'm playing them only because of the resemblance.
For example, X3 is so unbelievable at its core, albeit the fancy graphics (and it is the one of the most advanced games out there). How can I imagine anything real in the universe that is mapped like rooms in some old fashioned text adventure? And what about that sector where three Earth-sized planets and several moons coexist in space less than 0.001 AU in diameter? Eve at least has a proper solar system model, but I'm sick of maxing out a velocity of 100 m/s without an explanation. (Although the interplanetary jump is really great, I must admit that.)
And I'm sick of "It's only a game" counter-rants. No, it's not only the game. If it was for the game, we'd all play Galaxian instead!
Frankly, I enjoy Galaxian, and that's a good game, but that doesn't mean I expect Galaxian features to pop at me in every other space game, especially from those that undeniably try to mimic reality at all costs.
Why not mimic it 100%?
Well, that's my pov. You can kill me now
