Saw this posted, on a gaming sight, figure it would be of interest here.
Braben Reveals Elite's Future
-- Marc
Braben Reveals Elite's Future
-- Marc
jefranklin18 said:Unless E4 is something really special though, I'm afraid it will not receive an overwhelming reception. It's reaching Duke Nukem proportions now, with regards its gestation period.
jefranklin18 said:Unless E4 is something really special though, I'm afraid it will not receive an overwhelming reception. It's reaching Duke Nukem proportions now, with regards its gestation period.
Steve O B Have said:IMHO this is how game dev should be, not dictated by the publisher.
Kipper said:Problem is though, with a development cycle that goes on for so long, its like painting the humber bridge. By the time you have re-coated the last section, you have to go back and start again because the first one you did is looking a bit tatty.
If the development has been constant all this time, then maybe the graphics engine was 2002, and has to be reworked for 2006, then they redo the physics from 2003, and the AI from 2004, and by the time they've done all that, in 2008, the graphics will need redoing again. I can just see it all being stuck in an endless loop of the pursuit of the perfect game.
David Braben said:So we put that essentially on indefinite hold at that point because I knew it wasn't going to work well. And I'd rather not do it, than do something that didn't work well.
Raxxla said:He says there are two Project Designs. One is a Multiplayer, the other a Single-Player with basic multiplayer... While I'm not really interested in a MMO version of Elite, I can see why they may want to go that way...
The single-player with Multiplayer support is what really excite's me. Elite has always been a single-player game.. And I truly believe that is what the majority of fans want.. But if you can throw in some Co-Op play, that could make it even better... Freelancer did this... That game, while not even close to Elite... had a way so you could setup your own persistent server... And allow access for others or just your friends to play on your own custom server... A very nice feature...
The Big Problem with an MMO, is you have to deal with griefers, and people that hack & cheat the system... Plus some people just don't want that...
Elite is a personal experience, and it should stay true to it's roots...
David B said:To be honest that's my view too - ie the single player is the more exciting experience. Tight co-op can also work well (eg Halo), whereas MMOs can be as much about managing antisocial or intolerant behaviour of some players, as about gameplay.