The problem of sterility, an open letter.

Dear FD,

I should start this by saying how much I love ED. It's been the main game I've played for most of last year. I've supported it since Beta and have brought three of my friends into the game too, one as a beta backer and 2 more with Horizons. It is magnificent and I can't wait to see where we go next.

However after over a year after joining in beta there is one big thing which is really starting to bug me and it's that it still doesn't “feel” like a living breathing universe. It's all a bit sterile. It feels like the only people in the whole universe are pilots. Even for those of us who play in open the majority of interaction is with the NPC's and at the moment it all feels a bit cookie cutter. It must be worse for people who play in solo. Horizons is a brilliant technical achievement, but in a way it's exacerbated the sterility problem. Where are the trucks and cars using the roadways on the planetary bases, for example? Where are the NPC SRV's? Why are there no other ships flying around the planets?

I know that with such a long to-do list, and so many requests for work to be done on many different aspects of the game, you naturally have to prioritise a great deal, and that the philosophy so far has been that gameplay-affecting changes have to come before cosmetic changes. This has been as it should be. But I think I speak for a lot of players when I say that now it's time to pay some attention to making the universe you've created feel more alive.

This has been something I've been thinking about for a while and having discussed it with my Elite playing compatriots we have compiled a short list of three changes which I feel would add a great deal of life and immersion. Some are easy to implement, others less so but none are impossible or would require a staggering amount of work.

The easiest by far is to put a human sitting in the control tower in front of the landing bay. BAM. There's another person. If you want to go more complex have them move around, pace the room, make a coffee etc. but even just having someone there would be a great addition. Maybe they could just wave at you!

The next one, a little bigger, is that there should be shuttles running between planets and stations. Lots of them. The stations (particularly agri and refinery) aren't making their goods, they're just the distribution hub. There should be hundreds of small ships carrying a few tons of this and that moving at sub-light speeds between the planet and the station. Not all at the same time, I imagine more of a steady trickle of local traffic. You'd need to make a model for this shuttle but beyond that it would be a case of telling them to fly towards or away from the planet and to run if they're attacked (how many transit vans have guns?). Again this would make the systems “Feel” more populated and give a more tangible sense of the difference between a system with a population of a few thousand and a few billion.

However the big one I think is in the way missions are given, and who they are given by. Each faction in a station should have a faction representative who is persistent. When you click on a job on the BB it should connect you to them over text comms and they tell you about the mission. Again it's a small thing but to would make it fell like there was a real person I was talking to, not a computer generated mission. This is something that could easily be introduced with the avatars, each station would have in it's meta data a portrait and name for each faction represented there.

In an ideal world you'd be able to ask them questions about the mission. For example.

Rep: I have a cargo for you commander. Only 4 Tons but it is time sensitive.
Click: “what's the cargo and destination?”
Rep: Narcotics for Opila
Click: “Are they legal?”
Rep: Not really, is that a problem?
Click: “Yes” or “No” or “Not if you pay me more”
etc etc etc

In the above example if you didn't ask them about the legality you wouldn't know until you reached you destination that you were doing a smuggling mission. But when you spoke to the Rep in the receiving station you could demand more money before handing over the cargo. Your rank would determine the likelihood of them paying.

This is all information they already have about the mission, it would just be a more engaging way of presenting it. I don't think it should be voiced, text gives a much greater variety of possible responses whereas voice is by default a bit canned. They could do what Neverwinter Nights did where the first line or the greeting is spoken so that when you read the rest you hear their voice in your head.

In short, I feel that there are plenty of small, cosmetic changes which (hopefully) wouldn't take many man-hours to implement, but which would add immeasurably to making the Elite universe believable and alive. Please FD, now is the time to do so. With Horrizons take the time make the universe of elite feel like a really place.

Sincerely

Rob
 
Agreed. Worryingly it is over a year since I last played, and these threads were abundant at that time, yet nothing has changed. Shame really, I keep checking back in to see if anything has improved on the "immersion" side of things, but no luck. Still feel alone, even in huge starports.
 
Yep, people have been beating this bronze (beatings were too severe for Clive the Clydesdale so we got him a bronze substitute) horse with willow branches since release.

I know. And FD have repeatedly said that they're prioritizing game play and features first. The problem is that with horizons they've actually taken some of this stuff out. There are no trucks on the planets, fewer NPC's flying around etc etc. It feel pretty empty. The purpose of the thread was to suggest some easy fixes, small changes that would have a big impact.
 
Sterility is the right word, there is a huge lack of life in the current game.
I like your idea and see a lot more that just can put some life into the pure nerd style of gameplay.

The efforts for powerplay, mobile app and background sim seems actually not needed ;) so maybe there is some money for people who have enough phantasy and can make cargo to people etc. ;)
 
The efforts for powerplay, mobile app and background sim seems actually not needed ;) so maybe there is some money for people who have enough phantasy and can make cargo to people etc. ;)

Disagree with you about the BGS, but yes, all the time they spent working Powerplay & Community goals (only to release them in a broken state) is a waste when you consider all the work that needs to be done on this placeholder of a Bubble.
 
Couple ideas.
The hangers in stations should hold more than one ship. You could watch other ships come and go. Or if its another player, have a chat.
Need some simple animations of people in windows, or walking about.
Pictures of the people giving the missions in the BB.
A little voice acting. Maybe comms chatter.
I dunno how GTA does it but the streets are filled with characters walking and talking, and it never gets repetitive.
 
I agree with the OP, but at the same time, I reckon that there are so many critical things to do that the lack of life in the galaxy is one of many.

When FD released CQC I was very sad, because even if there is value to this , it wasn't a step in the right direction, it wasn't about giving us the whole living galaxy experience. When they released Horizons, in the other hand, it was a right move because this is giving us a way to land on planets and expand our possibilities. We need to push forward : either improve what we have (more content) or step forward (let us land on atmosphere planets).

I just hope they won't spend valuable ressources on some useless phone app or some generic boardgame instead of working on what Elite is about : space game.
 
Another thing that would make it feel more alive is if NPC’s you save from pirates reacted to it. At the moment, they’ll just turn around and go back to their business without a word. I would expect them to thank you, and offer you some reward, giving you the choice between some cash and a few canisters of whatever they’re hauling. They could also offer you a mission that would consist of escorting them to wherever they’re going.
 
Another thing that would make it feel more alive is if NPC’s you save from pirates reacted to it. At the moment, they’ll just turn around and go back to their business without a word. I would expect them to thank you, and offer you some reward, giving you the choice between some cash and a few canisters of whatever they’re hauling. They could also offer you a mission that would consist of escorting them to wherever they’re going.

Yes exactly what I'm thinking. Small things that they could expand on later. The mission giving would be great as would the reward but even just a message "thanks for the assist commander" would do more to help with the illusion that these are people not sprites.
 
Dear FD,

I should start this by saying how much I love ED. It's been the main game I've played for most of last year. I've supported it since Beta and have brought three of my friends into the game too, one as a beta backer and 2 more with Horizons. It is magnificent and I can't wait to see where we go next.

SNIP

Rob

Sure. A peer to peer network could easily handle all that extra fluff.
 
Another thing that would make it feel more alive is if NPC’s you save from pirates reacted to it. At the moment, they’ll just turn around and go back to their business without a word. I would expect them to thank you, and offer you some reward, giving you the choice between some cash and a few canisters of whatever they’re hauling. They could also offer you a mission that would consist of escorting them to wherever they’re going.
I did get thanked by an NPC in a distress signal instance when I gave him some fuel, no reward though.
I agree that all these 'little' fluff features would give a better sense of the galaxy being alive and may help illustrate the scale of the structures better. My hope is that they haven't put in placeholder items because they want to make the environment fully interactive for when we get the expansion/season that allows us to leave our ships.
 
Agreed, with everything.

I'd love it for instance, if when you jumped into a system with 'Outbreak' status, Hospital Ships would be around, some asking you for meds, and the odd ship would be running from authority ships, trying to break the quarantine zone:

Authority Vessel: "Stand down, you are infected!"
Vessel: "I will be if I stay here!"
Authority Vessel: "Comply or we will destroy you! You are risking the safety of millions in neighbouring systems!"
Vessel [to you] "HELP MEEE!!!"

Existing ships could be used as Hospital ships and the other stuff is just more text and a scripted event. Little effort compared to say, ship-based fighters but it would made this more of a living galaxy.
 
More NPC traffic is badly needed. Especially between stations and inhabited worlds. I agree.

Station radio chatter would be nice. NPC activity at stations and on bases is badly missing.

What we need most, though, is for Frontier to actually finish content before releasing it. Horizons is terribly boring right now. Novelty wears off quick. At present, I won't even consider buying next season's content until that season is almost over, since it will only be a skeleton full of placeholders for months. Finish something. Focus.
 
Yes exactly what I'm thinking. Small things that they could expand on later. The mission giving would be great as would the reward but even just a message "thanks for the assist commander" would do more to help with the illusion that these are people not sprites.


Yes exactly.

If they want to keep the programming very simple just have... If all the pirates attacking a NPC T9 in a RES site are destroyed then print "Thanks for the assist commander" in comms.

If the player helped to defend the T9 from the pirates, then they get the impression they are interacting with a living, breathing universe.
If the player instead simply stood by and watched as the T9 defend itself from 3 pirate eagles alone, then the player can take the "Thanks for the assist commander" message from the NPC as a sarcastic insult.

It would be quick win-win.

Ideally NPC comms chatter would reflect a bit more situational awareness from the NPCs, and respond to player messages (selected from a text drop down menu ?).
 
OP's got a point about the powerplay stuff. That stuff probably didn't need to be done as a priority.

The environment and feel stuff probably should be done before it.
 
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