State of the game - Address our concerns please

Since the Kickstarter DBOBE said that he wanted to make the game "he" has wanted to make for decades.

Elite Dangerous is that game, he is making it for himself an we are along for the ride. As long as the parts of the game that David likes are not broken then he will be happy I guess.

Yet his team fails at that... many things he stated the game would have are either broken or not there yet or different to what he describes
 
Yet his team fails at that... many things he stated the game would have are either broken or not there yet or different to what he describes

This is spot on. watch the videos he put out for the kick starter, what was promised is not what we have now not even close. Also don't give me its a work in progress, Frontier have released the first expansion that being the case the core game should be finished, it isn't.

Time is running out on frontier it is only going to take one of their upcoming competitors games to be better and we will all be gone. I know there has been a lot of hype for some of these games like no mans sky and others but it only takes one to be good. From the videos of no mans sky assuming they haven't been completely faked it already has more content.
 
It certainly sounds as though there is a legitimate problem. It brings up the interesting question of why no fix has been presented. The answer to that, I'm certain, is not that FDev doesn't care.

There must be something going on that is preventing them from fixing it at the current time, whether that's ignorance of what is causing the issue, or fear of breaking something else by applying a hasty remedy. It will shake out, or they will lose substantial player numbers. I'm guessing it gets un-broken before then.


At this point, one year after release, these core issues should be running smoothly...these aren't issues that should be so 'tender' as to break with every server update.

Some of the 'breakage' is obviously rule changes...but a lot are just bugs.

Rule changes are fine...if they are working with unexpected consequences...those can be fixed. Bugs...and random lock ups of the galaxy...are unacceptable at this point.
 
I am happy Horizons was released before Christmas Hols, I know it isn't perfect but the fact that they delivered on their promise and it kept me occupied during the break.
I hope now they can get down to adding graphic improvements and also a bit more atmosphere to the game, I think there should be daily community goals that would really bring the game to life.
Keep up the good work!
Very well put, Commander. :)
 
The longest I have spent in a haz res since Horizons was released was three hours straight (Vulture with pulse lasers) getting bounties for the Hel CG. I've also done at least 10 sessions of one hour or more in haz res sites since Horizons dropped. No crashes at all, of any kind. No slowdown either. Now you can think I'm lying if you want, it's really no skin off my nose either way because I'll just be over here playing the game. Or you can accept that your problem (which I have no doubt is real) is precisely that; your problem. Not a general one.

I'm not saying that it doesn't need to be resolved. What I'm saying is that we're both playing the same version of the game, you have a problem and I do not. Therefore there is clearly another factor at play which is influencing your situation and not influencing mine. That factor is either your hardware or software and its interaction with the game. Not the game itself.

I have also spent over an hour in a HazRES without issue. However going into a HiRes is a completely different story, it will lock up the game without fail 45-60 minutes after entering the site every single time since 1.5/2.0 dropped[crashed]. This was not an issue before 1.5/2.0 and there are a fair number of players experiencing the same thing, so it's unlikely to be a player specific problem.
 
This is spot on. watch the videos he put out for the kick starter, what was promised is not what we have now not even close. Also don't give me its a work in progress, Frontier have released the first expansion that being the case the core game should be finished, it isn't.

Time is running out on frontier it is only going to take one of their upcoming competitors games to be better and we will all be gone. I know there has been a lot of hype for some of these games like no mans sky and others but it only takes one to be good. From the videos of no mans sky assuming they haven't been completely faked it already has more content.

This is the core of my issue as well. You cannot move into an expansion model until you have the core product finished. There is no excuse for expanding the scope until then.

Right now all we have is another framework with minimal content.
 

Zac Antonaci

Head of Communications
Frontier
Hi everyone.

I wanted to take a second just to pop on the thread and leave a quick reply.

First of all thank you for taking the time to leave feedback. I know we say this a lot but feedback truly is vitally important to us. The developers always read the forums and make adjustments based on this feedback. I can personally say that I have never known a development studio have so much focus on the community. From the very top all the way through the development team, your thoughts, feedback and concerns are taken and considered.

I think it's clear to see the passion and desire to support the community through the studio when you look at things like Horizons launch day and David Braben, Mike Brookes and a number of other developers ran AMA's and livestreamed Q&A sessions for roughly 8 hours. This is just 1 example and I could list others, but my point is they really do value the community and we're really lucky to be going hand in hand on this journey to develop and grow the game together.

I know you mentioned the thread recently from Osidian Ant, I spoke with him over email last week and I will be replying to that thread shortly. I wanted to wait until some of the senior members of the rendering team were back in the office to discuss the technical aspects.

In terms of addressing your overall concerns. Despite our best efforts and the hard work of the QA department and developers, sometimes bugs will fall through. In addition to that there are also gameplay tweaks and additions that people would like to see. But every single patch and update brings with it a host of fixes and tweaks to the current game. You mentioned yourself that the last patch saw positive fixes and the team are still working hard to make sure that other bugs and tweaks that are on the list are being worked on too.

As a final reminder, and I'm sure you're all well aware, just make sure that all bugs are reported as clearly and as accurately as they can in the bug forum with as detailed reproduction steps so that the QA team can review each issue as smoothly as possible.

Thanks

Zac
 
As much as it sounds like we are being negative, this is the complete truth of the game right now.


Agree with this, lack of depth is the game's single biggest problem. It's been mentioned on here countless times.

It feels more like a demo than a full game, it's....empty
 
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Ozric

Volunteer Moderator
Ever decreasing circles...

My point being that is pretty much the same arguments being repeated over time. It doesn't even matter if they add things or change things to suit the feedback as it will never be enough, everything needs to be fixed right now in one go. Missions are always a big thing, but I think this sums it up perfectly.
Elite has been out for a little over a year and the missions over that time has improved. Give it another year or two and I'm sure they will be up an even exceed what EVE has built.
When are people going to stop thinking of Elite being made the same way as other games and look at it how it has always said it would be!



This is how I see the game. Season 1: The majority of the content added is to increase the multi-player side and bring in more players to the game. Season 2: Opening new item and then the majority (I exclude crafting here, because I don't think it was ever going to be added to the game and has only done so due to people demanding Elite should be like every other game) of the content added is all aimed at building upon the content that was added in Season 1. I think exactly the same will happen in Seasons 3 and 4, 3 will add new things to do and 4, opening new item, and then build on season 3.

Building blocks and layering, it's how I've always seen this game and I personally think it's a great way of making a game.

I don't think FD could ever say they were making a game like that though, the bottom half of the internet would tear them apart.


As a final reminder, and I'm sure you're all well aware, just make sure that all bugs are reported as clearly and as accurately as they can in the bug forum with as detailed reproduction steps so that the QA team can review each issue as smoothly as possible.

It's never pleasing though when you see a bug you've been reporting since Gamma moved into the known issues list :(
 
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Hi everyone.

I wanted to take a second just to pop on the thread and leave a quick reply.

First of all thank you for taking the time to leave feedback. I know we say this a lot but feedback truly is vitally important to us. The developers always read the forums and make adjustments based on this feedback. I can personally say that I have never known a development studio have so much focus on the community. From the very top all the way through the development team, your thoughts, feedback and concerns are taken and considered.

I think it's clear to see the passion and desire to support the community through the studio when you look at things like Horizons launch day and David Braben, Mike Brookes and a number of other developers ran AMA's and livestreamed Q&A sessions for roughly 8 hours. This is just 1 example and I could list others, but my point is they really do value the community and we're really lucky to be going hand in hand on this journey to develop and grow the game together.

I know you mentioned the thread recently from Osidian Ant, I spoke with him over email last week and I will be replying to that thread shortly. I wanted to wait until some of the senior members of the rendering team were back in the office to discuss the technical aspects.

In terms of addressing your overall concerns. Despite our best efforts and the hard work of the QA department and developers, sometimes bugs will fall through. In addition to that there are also gameplay tweaks and additions that people would like to see. But every single patch and update brings with it a host of fixes and tweaks to the current game. You mentioned yourself that the last patch saw positive fixes and the team are still working hard to make sure that other bugs and tweaks that are on the list are being worked on too.

As a final reminder, and I'm sure you're all well aware, just make sure that all bugs are reported as clearly and as accurately as they can in the bug forum with as detailed reproduction steps so that the QA team can review each issue as smoothly as possible.

Thanks

Zac
I'm not sure that's quick.
 

Ozric

Volunteer Moderator
Ouch, which bug?

Main fuel tank drained.

To most people it probably doesn't matter a jot to them, just as their issues with mission mean not a lot to me, but as an explorer who also spends a lot of time running on 1/3 of a tank for jump range, it is the single most frustrating thing about this game!

But it is to do with exploration and as much as people want to moan about their updated missions, it is easily the most neglected aspect of this game. But when you come up against the wonders of the stellar forge, it's not hard to remember why I've spent about 80% of my game time doing it.
 
It would be interesting to see the ages of the people with the biggest axes to grind. also the game is of such a vast scale, all features, bugs etc take time to iron out and implement. I've joked in the past that it took evolution millions, if not billions of years to make the universe/milky-way as we know it. for frontier (which can't consist of more than a couple of hundred humans) to make the kind of progress they have in the time given is truly astounding. the technical prowess of these guys and girls is surely second to none. no-one has attempted to create anything of the scale of elite. star citizen (which I have also paid for) pound for pound will be tiny in comparison. its disappointing to see the devs having to defend themselves again. if you really have that much of a problem with elite, put down your controller an do make your own game. then when you quit, because you will, come back and marvel at the wonder that is elite. stinkin noobs......
 
Ouch, which bug?
incorrect landing pad alignment
npcs stuck on landing pads
targeting reticule not pointing to actual nav beacon
the 'main fuel tank drained' issue where the main fuel tank still has some fuel left, although very little (didn't know this existed even in gamma but got it too a few times)
galaxy map showing incorrect information (probably not noticed in gamma but was shown a few days after initial release.. more than a year ago)
same for system map (imports/exports info) don't know if this has been fixed though, never check them anymore
could be more but not sure if they are gamma issues or more recent so won't list them

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It would be interesting to see the ages of the people with the biggest axes to grind. also the game is of such a vast scale, all features, bugs etc take time to iron out and implement. I've joked in the past that it took evolution millions, if not billions of years to make the universe/milky-way as we know it. for frontier (which can't consist of more than a couple of hundred humans) to make the kind of progress they have in the time given is truly astounding. the technical prowess of these guys and girls is surely second to none. no-one has attempted to create anything of the scale of elite. star citizen (which I have also paid for) pound for pound will be tiny in comparison. its disappointing to see the devs having to defend themselves again. if you really have that much of a problem with elite, put down your controller an do make your own game. then when you quit, because you will, come back and marvel at the wonder that is elite. stinkin noobs......

Yes, they made a very great game and yes, it's technically a massive undertaking and a pretty darn sweet accomplishment. No doubt about it.
But that doesn't mean it is ok to ignore months old bugs. Hell, there are issues reported more than a year ago that haven't been fixed yet.
Edit: and yes, I'm also complaining here and there. That's not because I don't like the game, it's because I don't like seeing all this negativity and players having doubts buying Horizons because of Frontiers 'track record of not fixing bugs'. That's literally what I hear from others. Didn't have to be that way...
 
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It would be interesting to see the ages of the people with the biggest axes to grind. also the game is of such a vast scale, all features, bugs etc take time to iron out and implement. I've joked in the past that it took evolution millions, if not billions of years to make the universe/milky-way as we know it. for frontier (which can't consist of more than a couple of hundred humans) to make the kind of progress they have in the time given is truly astounding. the technical prowess of these guys and girls is surely second to none. no-one has attempted to create anything of the scale of elite. star citizen (which I have also paid for) pound for pound will be tiny in comparison. its disappointing to see the devs having to defend themselves again. if you really have that much of a problem with elite, put down your controller an do make your own game. then when you quit, because you will, come back and marvel at the wonder that is elite. stinkin noobs......

Your post is ridiculous. Its irrelevant how old the posters are and even mentioning the time scales involved in the creation of our galaxy in the same breath as the time scale in creating a game, is not doing you any favours, even for those that may agree with your premise.

You should also realise that the complainers are still playing the game because they enjoy it, despite its problems and are raising these issues because they want it to be a better game than it is. Its true that some have difficulty in making this point in a mature manner and thats where your irritation has gotten the better of you.

The facts are, that FD can do better. What many are asking for is within FD's skills to accomplish and frankly, are elements that are expected of most AAA games. We want to see the game grow and these recommendations are made for the purpose of doing that. Remember that the customer is always right. Why? Because companies need to satisfy them for further custom.
 
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Ozric

Volunteer Moderator
Remember that the customer is always right.

I worked in retail for 7 1/2 years and that is the single biggest misconception people seem to have.

Also you seem to be inferring that customers have some kind of power over companies to demand things should be done the way they want them to, which is not true, all you need to do is look at any phone company, Apple, Steam, Microsoft to name a few.
 
In terms of addressing your overall concerns. Despite our best efforts and the hard work of the QA department and developers, sometimes bugs will fall through. In addition to that there are also gameplay tweaks and additions that people would like to see. But every single patch and update brings with it a host of fixes and tweaks to the current game.

The issue is not that bugs may slip through, but that lots of them have been with us through multiple major updates. And these are mixed with some intentional changes (sometimes undocumented or only briefly and cryptically mentioned in the change log) that are just outright baffling. Just to give you an idea what kind of things I am talking about:

- NPCs coming at full speed when they scan you (Why is this not top priority? It's devastating when multiple ships do this at the same time, potentially outright killing you instantly.)
- NPCs doing things entirely impossible for players. From clairvoyance ("You're hard to find" - yeah, that's why there are multiple NPCs appearing right at my location all the time), impossible reflexes (interdictions beginning the very instant you arrive in a system, switching target to you the very instant you shoot them even though they are busy with someone else, etc), impossible interstellar chases (Eagle keeping pace with a range-optimized Asp Explorer... what?), infinite ammunition (hello railgun spamming NPCs, utterly annoying), to scans going through chaff and silent running (and even when already docked) (for comparison, when I use KWS on an NPC and begin the attack, they often chaff and the KWS scan pauses and even slowly losed progress, so I have to wait until it is complete before I can attack lest I spend the entire battle trying to get the KWS through during a dogfight).
- "Magical reputation armour" = wanted pirate NPC belonging to legal factions yet you lose reputation when you attack and they are not wanted by their own people (even an independent corporation operating in a Federal system should necessarily respect the law and look down upon any criminal in their ranks).
- The "new" bounty system that is no longer new but still has the bounties utterly fractured to the point where some people intentionally suicide just to clear the dozens of small bounties in systems they were just passing through. Seriously, pirate interdiction in a system where you are not going to dock is 100% pure annoyance because even if you kill them you won't get to bounty unless you go out of your way and fly potentially tens or hundreds of thousands of light-seconds to a local station just to collect 2000cr... How is this still a thing yet we have no system to remotely claim bounties (which should be very easy to implement indeed)?
- Supercruise and hyperspace mode transitions interrupting keyboard input (e.g. mouse headlook activated by "hold CTRL" is interrupted when the transition beings AND when it ends - please note this issue is not headlook related, it affects all things, my significant other is used to throttling down when hyperspace jumping by holding S - which is interrupted and the game afterwards does not recognize that the still is still being held - *poof* full speed into a star). This particular issue is rarely talked about probably because everyone has a different method for throttling down during or at the end of a jump (physical HOTAS is immune, instant 0% throttle key is immune, not everyone activates headlook in the same way etc), but it is very annoying when it's being ignored for several major updates.
- Planetary ring quality degrading further and further with each major update.
- Also other graphics quality issues that should absolutely not exist in the year 2015 or 2016, from utterly horrible antialiasing to starkly visible colour bands as if the game could only render 256 colours.
 
- Supercruise and hyperspace mode transitions interrupting keyboard input (e.g. mouse headlook activated by "hold CTRL" is interrupted when the transition beings AND when it ends - please note this issue is not headlook related, it affects all things, my significant other is used to throttling down when hyperspace jumping by holding S - which is interrupted and the game afterwards does not recognize that the still is still being held - *poof* full speed into a star). This particular issue is rarely talked about probably because everyone has a different method for throttling down during or at the end of a jump (physical HOTAS is immune, instant 0% throttle key is immune, not everyone activates headlook in the same way etc), but it is very annoying when it's being ignored for several major updates.

One workaround for this is to zero throttle when the Countdown begins. Or are you saying that unless you hold down S you are at full throttle? That sounds like a bad config to have.
 
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