SLI and VR SLi are two enterely different Things...
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I know what you refer to but this is different - VR puts you right into the world... it is mindboggling... once you have actually been in there - you never look back and playing on a normal Screen is out of the Picture... it is that much of a difference - can teven be describend you have to experience it... DK2 did Change gaming for me forever!
Very interesting, thanks for posting.
Funny thing though - they both chose the Vive, but based solely on what they said I would pick the Rift! They said the Rift had a better display, less screen door effect (something I know I want, from experience). They said the controllers (when they come) are better on the Rift. The only part that bothered me was the Rift having a bit less FoV than the Vive. All the talk about walking around and stuff - utterly useless to me, my room is too small and I don't really want to do it with a cable attached to my head anyway! What, you have to have someone trail around behind you like at the demos, or install some sort of curtain rail on your ceiling to keep it out the way. Their excitement was mainly about that aspect... and it means absolutely nothing to me! Going to be interesting times.![]()
Look up the technical specifications for the Oculus and the Vive, they are exactly the same. Same type of screen, same refresh rate, same resolution, except the Vive has the slightly higher FOV.
And don't think of it as "walking around your room". Think of it as, someone talking to you (girlfriend, they can get talkative sometimes, the hey look at this, what do you think of this, do you like this or that, what do you want for dinner, etc etc, picture your girl on one of those talking to you 3 or 4 times in a row and you have to remove your headset each time to look at her), trying to drink something from something sitting on a table next to you, your wireless controller runs out of batteries and you have to take off the headset to replace it, blah blah, i could go on and on... And don't even think of not looking at your girlfriend when talking to her lol, some can be really sensitive about it.
Yeah, the Vive's feature is pretty damn nifty, at least in my book. With the Vive, I'd be able to pay attention to all that without having to take off and put on the headset.
If that was the case, they should've announced the change in expected price months ago, I highly doubt they decided to use "higher quality" stuff in the last 30 days.
Oculus price revealed, HTC/Valve will very likely price their VR headset around the same pricepoint, and maybe even lower to compete.
It seems the Vive will not be bundled with some useless stuff that a lot of people won't care about (e.g. Xbox controller, some game, etc).
I have followed the Oculus since its beginning, but now that Facebook took over it, apparently their promise to deliver a well priced product seems to have disappeared in the name of "we're releasing this first let's squeeze as much money as we want out of it".
Look up the technical specifications for the Oculus and the Vive, they are exactly the same. Same type of screen, same refresh rate, same resolution, except the Vive has the slightly higher FOV.
And don't think of it as "walking around your room". Think of it as, someone talking to you (girlfriend, they can get talkative sometimes, the hey look at this, what do you think of this, do you like this or that, what do you want for dinner, etc etc, picture your girl on one of those talking to you 3 or 4 times in a row and you have to remove your headset each time to look at her), trying to drink something from something sitting on a table next to you, your wireless controller runs out of batteries and you have to take off the headset to replace it, blah blah, i could go on and on... And don't even think of not looking at your girlfriend when talking to her lol, some can be really sensitive about it.
Yeah, the Vive's feature is pretty damn nifty, at least in my book. With the Vive, I'd be able to pay attention to all that without having to take off and put on the headset.
Do you think the camera system as offered by OR is going to be better than then DK2? The tracking system on the DK2 for me (granted I'm at the max distance, think HTPC with it mounted above my telly) is not the great in ED and I don't really want I camera on a wand sticking up in front of my telly (maybe I could de-mount it / snap it off) or the other more costly (clock cycles, purchase delay and money) of a second camera. Laser tracking has been around for very long time and a small dream of mine to play VR table tennis may become realityWrong. It has two of those lighthouse things - a feature I will never use. I will only be using VR for seated stuff - don't want, or need, two.
Do you think the camera system as offered by OR is going to be better than then DK2? The tracking system on the DK2 for me (granted I'm at the max distance, think HTPC with it mounted above my telly) is not the great in ED and I don't really want I camera on a wand sticking up in front of my telly (maybe I could de-mount it / snap it off) or the other more costly (clock cycles, purchase delay and money) of a second camera. Laser tracking has been around for very long time and a small dream of mine to play VR table tennis may become reality![]()
That's one reason I'm on the fence, I get the jump in tracking when looking left that behaves better when I play in a darkened room. I will hopefully continue with the DK2 until a little more info gets around. (oh and new MB CPU GPU)
Picture this: With the Oculus, if I want to take a sip of a glass of juice next to me, I have to remove the headset so I can look at the glass and grab it (otherwise, I could spill it). If someone talks to me, I would have to take the headset off to talk to them. If I want to go grab a controller, or replace my batteries, or anything that requires me to see what I'm doing, I have to take the headset off.
The HTC Vive has a front facing camera: It has been confirmed that the consumer version will allow the camera to be used so you don't have to remove the headset for any of these things. Press a button, the camera relays your living room into the headset, so you can reach for that glass, or do anything you need to without having to take it off. In my opinion this is a great feature.
The Oculus tracking mechanics are good, but the Vive is using more advanced technology for it. The Vive will be able to use these lasers in conjunction with the camera to "map" objects in your room and learn your room layout, even if you don't use the feature to see around your room, it will still alert you if you are about to run into something.
The Vive's microphone will be integrated into the headset, I am not sure how the Oculus will handle the microphone, but it seems itll be part of the "detachable headphones" (which I won't use anyway, my studio quality headphones paired with my soundcard would leave whatever they put on in the dust).
It seems the Vive will not be bundled with some useless stuff that a lot of people won't care about (e.g. Xbox controller, some game, etc).
Once again, due to the Oculus being out, I am confident Valve will price their headset accordingly to compete.
I have followed the Oculus since its beginning, but now that Facebook took over it, apparently their promise to deliver a well priced product seems to have disappeared in the name of "we're releasing this first let's squeeze as much money as we want out of it".
So yeah... I have been hoping for the Oculus to be released, but as of this moment, they are not getting a single cent for me.
Hell, even if the Vive came out at 800 bucks, I'll still buy the Vive. Screw Oculus and their false advertising/expectations.
They're not making any money on the sale of the hardware.
Every company is out there to make money. If they were making "no money", they would price it higher. No company, and I mean, absolutely no company will not sell a product without making some kind of profit, otherwise producing the product becomes a financial loss and well... Nobody likes financial losses.
I understand most of your points, but I would like to touch on this one specifically.
Every company is out there to make money. If they were making "no money", they would price it higher. No company, and I mean, absolutely no company will not sell a product without making some kind of profit, otherwise producing the product becomes a financial loss and well... Nobody likes financial losses.
Where do I get this? I'm a business management graduate. Additionally, I have very tangible real life experience as to the cost of items that companies put out for sale.
I am the owner and CEO of my own company, and while my company does not deal with anything in the electronics department, we invest in products that we can sell to the public later. We specialize in heavy duty equipment for commercial trucks, industrial equipment, and anything in the commercial market. We sell our products at retail prices, and in our current operating area, we offer the lowest prices of any other company in the same field.
A very common part that we sell, we offer it for around $339 USD. Our cost on that item is around $188 USD, and the item normally goes in our area for about $350-399. So while we are still making a whopping $151 USD on each item, we are still offering it cheaper than anyone else in our market for our area.
Please note, we do not own our own factories, we buy direct from the manufacturers, which also happen to make money on these items (otherwise, how could they keep operating?)
At least in our field of expertise, the minimum profit margin allowable (before it gets to the point in which our profits are not enough to cover operating costs) is around 33%. The ideal profit margin is about 50%, (make $150 out of a $300 investment, for example) and the best case scenario is when you make 100% profit on an item (sell at double the investment price).
Even in all these numbers, like I said, the factory is STILL making a profit, they are STILL making enough money to cover their operating costs. So if they charge us $188 for the item in my example, how much does it truly cost them to manufacture?
Additionally, , the more you buy, manufacturers give you a lower price. The item in my example we buy 100 of them at a time, our price being $188. If we purchased 150 of that same item, that price would drop to around $175. Purchase 200, the item would drop to around $162. And in all these, the manufacturer is still making money.
The point being, their "we are not making money on the hardware" is absolute b*llcrap to justify not meeting original expectations on pricing structure. A company like Facebook has the means to purchase the components in such volumes that their prices could be ridiculously low.
Now, if they were unable to purchase the components in any significant volume, due to not being under the wing of a company like Facebook, and they said they weren't making any money on the hardware, then I might actually believe it. Buying direct from a manufacturer can't be done by just anyone, and manufacturing companies have strict requirements on how much volume you have to be able to afford in order to buy direct from them. (For example, the company that distributes that specific product for my company has a $150,000 USD / year purchase requirement). If you do not meet these requirements year after year, they simply close your account -possibly to never be opened again-. There are even more stringent requirements and conditions that I am almost certain the computer/electronics industry does not have to deal with.
When I started my company a few years ago, I did it with my own savings and work, I definitely did not have the means to meet strict volume requirements. The item in my example I could only buy around 10 at a time, and only through a 3rd person (known in the field as a "distributor, basically a rich company that chooses to be the middleman between the manufacturer and the upstart retail businesses). Through a distributor, I had to pay around $282 for that specific item. Which selling at $339 - $349 was enough profit to push the business forward, but not enough to even hire a single employee at the time.
But, considering Oculus is now under the wing of a billionaire company like Facebook, their "we are not making any money" claim is absolute bull*hit. A company like Facebook has plenty of resources to buy in enough volumes to make sure they get the best possible price.
So... yeah, don't fall for that . XD lol, they ARE making money, and what truly happened at Oculus was that Facebook did not like the profit margin they were going to get with their original "expected" consumer price, and told them "We got the money, we got the reins, and we want to make more money on this, so... more expensive it is"
Its only jumps sometimes, there was a thread about it not so long ago as a few users have similar problems, it gets better with each ED build which is strange.
It seems funny that it's when you look in a particular direction. Have you checked that all you infra-red LEDs are working? You can use your mobile phone camera to see.
I have been following the rift ever since it was still a rumour. I did not buy into the DevKits, patiently waiting for the release version.
Picture this: With the Oculus, if I want to take a sip of a glass of juice next to me, I have to remove the headset so I can look at the glass and grab it (otherwise, I could spill it). If someone talks to me, I would have to take the headset off to talk to them. If I want to go grab a controller, or replace my batteries, or anything that requires me to see what I'm doing, I have to take the headset off.
The HTC Vive has a front facing camera: It has been confirmed that the consumer version will allow the camera to be used so you don't have to remove the headset for any of these things. Press a button, the camera relays your living room into the headset, so you can reach for that glass, or do anything you need to without having to take it off. In my opinion this is a great feature.
Its only jumps sometimes, there was a thread about it not so long ago as a few users have similar problems, it gets better with each ED build which is strange.
Umm.
was going to write a whole long answer, but suffice to say. Get your money back on that degree.
I can assure you that how you think it will work will totally not work in real life. Yes you'll be able to see stuff but you won't be able to do anything useful with the camera such as pick a drink up or reach for headphones etc. any more than you can with the Stevie Wonder-esque patting around with your hands. I have an FPV rig for drones and the headset has a camera on it for exactly this sort of thing and it's comically worse than you can imagine. instead of picking the glass of water up, you'll be more likely to send it flying :-D
Hahaha, I won't argue there, a lot of the things I learned in business school have not applied to real world scenarios. However, despite what everyone here may choose to believe, they are not selling these things while "making no money". From a business perspective, it's simply not viable to do so. Someone mentioned consoles, and yes, in the case of consoles there is a chance that they make very little, if any profit at all, and they can get away with doing so. Why? Because a console without games is well... Mostly useless, and Sony makes money on every single software item it sells. What does the Oculus have to sell to offset "not making money" on the hardware? Software makers can choose to make their games without Oculus support, in fact, adding Oculus support can add to the development price of their software, so it's not like the Oculus will make money off of software sales.
Oculus has it's own publishing arm. Want to try that rant again?
Even if you discount that, getting market penetration with their hardware, rather than a non subsidised competition, for example, would be an investment in the future. If they have the most uints out there then it will get the most content and they can reap the rewards down the line. They have no need to make money right now.