New type Mission : Mission on real player (to generate PvP)

I think missions should start to include real players to generate PvP experience.

If i'm a big trader some mission could be to rob me.
If i'm a big bounty hunter some pirate will recruit you to assinate me.
If i'm a pirate i would have bounty on my head.
etc.

The system could analyse my habits to provide good information on me.

They would reward a lot.

To prevent many people to switch to solo, there could be an option to say if we accept or not to appear on others missions.

This would be fun !
 
I think missions should start to include real players to generate PvP experience.

If i'm a big trader some mission could be to rob me.
If i'm a big bounty hunter some pirate will recruit you to assinate me.
If i'm a pirate i would have bounty on my head.
etc.

The system could analyse my habits to provide good information on me.

They would reward a lot.

To prevent many people to switch to solo, there could be an option to say if we accept or not to appear on others missions.

This would be fun !


I have suggested elsewhere that it would be great if, when a player takes a mission, a counter-mission might sometimes arise, where the player's mission will be to thwart the mission of the first player.

Of course, I think these Counter missions should occur with NPC's as well.
 
Knowing how wonky the BBoard is, you might get a mission to kill/rob/harass a player in solo or pvt group :D Or, that player might be in Open but you can't get into his instance to carry out your mission...
 
yea indeed it would be fun if there were a reward in both side.

If player A have an assination mission on player B, the latter receive a message from Federation that they have heard there is a contract on him. They will tell him that if he managed to kill the hitman, there will high reward mission available to kill the highly wanted silent partner behind this crime.

In addition of adding a lot of fun and PvP, it'll add chained mission as proposed by Obsidian Ant to generate in game content !

Knowing how wonky the BBoard is, you might get a mission to kill/rob/harass a player in solo or pvt group
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Or, that player might be in Open but you can't get into his instance to carry out your mission...
What you wrote is funny, but it can be reported as bug and correct. Developper can easily put people of the same mission in the same instance. It's just a matter of changing a variable and connecting you to the right server (When you connect to the game you have a server name, so i guess there is multiple servers. Well in fact it's most than needded as game like CS Go can hardly handle more than 32 players with decreasing quality).
 
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What would be the incentive for the target to click 'accept' though?
No. You would have an option in your game settings to accept or not PvP missions.

If you enable this option, you'll receive PvP missions, but you can be as well a target...

In ED there is opposing way of playing the game. There is people wanting to play fast, with actions via PvP, fighting, , like in Age of Empire 2 and the one wanting to play peacefully the game via PvE like in Civilization V. Frontier wants them both to contribute to the game environnement, that's why Frontier try to make them both play in Open. It can be easily be solve by an option in the game settings.
 
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Fair 'nuff, although it would pretty much eliminate your scenario 1:" if I'm a big trader..." - you are basically volunteering to become a target
 
Fair 'nuff, although it would pretty much eliminate your scenario 1:" if I'm a big trader..." - you are basically volunteering to become a target
It's already the case by going to play solo.

But some people do like to have some risk and interaction with other players, but as long as Open is not exclusive to PvP, there is a need for a PvP option.

There is a huge need for PvP content. Mission created by players and by the system would add a lot.
 
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There used to be a mission type in the old Elite games, where you were told that an NPC was leaving a certain station at a certain time. You could either try and blast them as they left the station, or you could wait til they jumped, track their jump, and then get them at the destination.

A PvP mission type could be similar.
- Player 1 accepts a mission where they have to start from a certain location at a certain time (and is advised that this may result in potential opposing PvP missions being generated (it could perhaps be x number of hours in the future).

- In the time between Player 1's acceptance, an opposing mission is generated that specifies the location and time that Player 1 will be leaving the start location.

- Player 2 accepts that opposing mission (and the game then ensures that both players will be in the same game/server instance).
 
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