UAs, Barnacles & More Thread 5 - The Canonn

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While looking for some images of the Celaeno system via google image search, I came across this screenshot. Any idea what's going on by that planet? Really doesn't look like photoshop but not sure what else it could be aside from an alien capital ship...I'm sure I'm just missing something obvious, so I apologise in advance.

ed_from_celaeno.jpg
 
Right, I think I've documented every landable planet in the seven sisters and the pleiades nebula. You can find a link of post #3 (Thanks @ riz@l) of this thread or here. I stuck a filter on it so its a bit more use. Or just copy the data into your own research.

Heres a list of the systems within the nebula I could find. If I'm missing any let me know

Pleiades Sector HR-W d1-79
Pleiades Sector GW-W c1-15
Pleiades Sector KC-V c2-14
Pleiades Sector DL-Y d65
Pleiades Sector KC-V c2-11
Pleiades Sector HR-W d1-74
 
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Right, I think I've documented every landable planet in the seven sisters and the pleiades nebula. You can find a link of post #3 (Thanks @ riz@l) of this thread or here. I stuck a filter on it so its a bit more use. Or just copy the data into your own research.

Heres a list of the systems within the nebula I could find. If I'm missing any let me know

Pleiades Sector HR-W d1-79
Pleiades Sector GW-W c1-15
Pleiades Sector KC-V c2-14
Pleiades Sector DL-Y d65
Pleiades Sector KC-V c2-11
Pleiades Sector HR-W d1-74

check your link, it's broken. ;)
 
Yes, but until now, the "fixed location" is the whole Pleiades Nebula.

Something cannot be placed in a fixed location RANDOMLY. I'm a programmer.

The RNG ones will spawn everywhere in the Nebula, the fixed are fixed somewhere.
He did not said RNG but with under some conditions. The only condition, until now, is being inside the Nebula. That's all.

The RNG one's might not spawn everywhere in the Nebula.... might be only on planets that meet a set of rules (G-level, planet composition (high metal/ice/rocky)).....
Given we haven't enough info to rule in or out any of these rules we're just sweeping

Yes, there are certain ones that are planted at fixed lat/long on particular bodies .... but until we know more about the rules we're struggling right now ....
 
I have a very strange theory. Bear with me please. I'll test this once I get home tonight.

I was reluctant to think of the UAs as seed pods or somehow reproductionally connected to the barnacles but let's assume they are for now...

They point to merope, so they all more or less directed straight at the nebula. Then when they expire, they kind of 'shoot ahead'. If this behavior is their 'seeding' function, then it could be that they rely on random chance of hitting a passing planet between the UA and Merope.

It's not very logical since the planets are moving all the time but I believe if we search the sides of planets pointing AWAY from Merope, we'll have a higher chance of finding these hand placed barnacles.
 
Hard to keep up with this thread. :)
I wonder if barnacles and UAs are even related to each other somehow. In other words - if they're parts of the same riddle. If Mr Brookes could throw some yes/no here would be nice. No details, just a confirmation if there is a direct connection between UAs and barnacles. Pretty please with Hastur on top. ;) xD

Idea: If UAs are related with barnacles then maybe we should look for them in the UAs spawn zone (135-150ly from Merope) within systems that belong to Pleiades? Are there any?
 

NecoMachina

N
I really, REALLY hope that FD is not underestimating how hard these are to find when you factor in the realities of the game systems. What I mean is buildings dont "spawn" into existence until you get very close to them. After they spawn you can see them from a pretty good distance, but you literally have to be almost on top of them to get them to spawn. If barnacles work the same way... *sigh*

I just had an experience where I was flying about 1 km or so above the surface looking carefully for barnacles. All of the sudden I see 2 of the white contacts appear on my ship's radar just under and a couple hundred meters behind me. I do a 180 and there is one of those small bases with lighting and a couple of containers. I literally flew DIRECTLY over it at 1km altitude or less. There is absolutely NO WAY it had "spawned in" in front of me and I just missed seeing it - the area was somewhat dark and the base was VERY OBVIOUSLY light up. It was one of those things where it only "loaded in" after I had already passed it. If this kind of thing is also happening with barnacles, then... I dont even know. I would probably rage-quit the game right there. :p

With these kind of technical issues in mind, it would be great if MB could give us some tips on how we could go about searching while flying in the ship. I'm not saying he should tell us WHERE to search, but rather HOW. For example "I recommend you travel in the range of X-Y altitude at no more than Z meters per second to be reasonably certain you aren't going to miss one because of technical issues like load-in times or draw distances or whatever."
 
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Something cannot be placed in a fixed location RANDOMLY. I'm a programmer.
Things can be placed in fixed locations using procedural generation, like 99% of the surface ports in the game. There's no reason that fixed POI containing barnacles couldn't have been placed by procedural generation, along with a select few that are hand placed. There's also the possibility that barnacles could be in instance based temporary POI. We shouldn't rule out either scenario yet.
 
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