UAs, Barnacles & More Thread 5 - The Canonn

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The thing is, there's simply nothing to help find the barnacle, only small clue leading to meaningless exploration, wishing to be lucky enough to win RNG lottery. At that rate, it seems one of us will win million in real life before one find a barnacle.

Pointless and Im out.

I just wish I could be the first one to find one, so that I'll be known as Barnacle Brimstone for all eternity.
 
If the barnacles are related to meta-alloys,maybe that is what their shell is made of, if so then they might be found onlyon high metal content or metal rich worlds, where there is plenty of rawmaterial to make the shell. I don't have any evidence for this though so it's just speculation on my part.

It's good speculation. Sadly, even if it is accurate, they are still taking their sweet time in spawning even once for people.

I wouldn't mind too much if hunting POIs in the meantime wasn't just 'Tea Factory', 'Crashed ship pieces', 'base with data point' and 'cannisters'.
 
If the barnacles are related to meta-alloys,maybe that is what their shell is made of, if so then they might be found onlyon high metal content or metal rich worlds, where there is plenty of rawmaterial to make the shell. I don't have any evidence for this though so it's just speculation on my part.

I imagine it's very similar to this deep sea snail that was discovered not so long ago...

http://www.wired.com/2010/01/snail-armor/

http://news.nationalgeographic.com/news/2003/11/1107_031107_snailarmor.html

Little dude's got a shell made out of metal :D
 
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Ah- dissociative thinking (while drifting off to sleep)- the muse of puzzle solutions (maybe). I had one of those "jolt out of bed with a blinding realization" moments, regarding barnacles. Time will tell if I was right.

Lets try to walk you through my meandering dreamy thoughts:

Barnacles.. been looking.. no one is finding... MB is grinning at our efforts... were missing something- it will be embarrassing I bet.

"should be obvious".... "right location"... nebula.. corners.. maybe its something we pass over with over familiarity...

large barnacles... large... how large? ... large for an Asp? - an Anaconda? an SRV?

... even chest size would be large to a pilot... Cargo wracks are about that size... corners... should be obvious... why they named it a barnacle... POI... If I saw a barnacle the size of a cargo wrack I'd call that "large"...

and if it was building size large.. how would we shoot and scoop the meta alloys, anyway? it would have to be something like a cargo wrack... like at a wreck site..

:eek:

Maybe we have been passing over ship wreckage sites in disdain, when the barnacles were stuck to THEM!!

annnd with that I'm heading back to the Pleiades, to revisit those odd wrecks that didn't have sentries or canisters, for a closer inspection of the girders...
 
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Has anyone read this article about the Pleiades : http://www.sciencedaily.com/releases/2007/11/071114203718.htm
Also has anyone come across the star HD 23514 because I have searched, would it be renamed?

In real life, stars have multiple names/designations because they are listed in multiple different star catalogues; different groups of astronomers use different catalogues so might use the different designations for the same star. In ED, only one or two of the options are used for any given taken-from-real-life star. Here is the Simbad stellar database entry for the star; it lists all 25 alternative designations for the star most commonly referred to as "HD 23514".
 
What is the reasoning behind Maia?

Celaeno (aka 'the dark one') could be an interesting system to explore.
Alcyone also attracted Poseidon, maybe the obvious element is in the mythology?
 
What is the reasoning behind Maia?

Celaeno (aka 'the dark one') could be an interesting system to explore.
Alcyone also attracted Poseidon, maybe the obvious element is in the mythology?

No landable planets in Celaeno.
Alcyone is several LY outside the nebula.
 
Ah- dissociative thinking (while drifting off to sleep)- the muse of puzzle solutions (maybe). I had one of those "jolt out of bed with a blinding realization" moments, regarding barnacles. Time will tell if I was right.

Lets try to walk you through my meandering dreamy thoughts:



annnd with that I'm heading back to the Pleiades, to revisit those odd wrecks that didn't have sentries or canisters, for a closer inspection of the girders...

I see what you're getting at, but, it as also stated that we'll know if we have found them. If it didn't stand out to you, I doubt you just ignored them.
 
There has to be more things in game to point towards their location. We shouldn't have to result to 3rd party resources, as not everyone has access to them.

There will have to be more clues, or evidence, or breadcrumbs that lead to the barnacles.

I would suggest you look for more clues before the barnacles themselves. Look for clues that point towards certain nebula or systems.



EDIT: I wouldn't be surprised if those planets that look to have green on the surface led to somewhere, as in 'this system has a planet that looks green from a distance, wonder if the next system does' or something like that, which if you connect them together (the stars) spells out something on the galaxy map or has a pattern of sorts.

I agree. In fact iirc we have been told as much regarding ua mystery. (Dont recall the veracity of that particular source tho).

Unfortunatly having been at this whole ua thing for ~9 months we still havnt found anything of the sort. So at minimum its well hidden.

I would love the detective style role in this game.
 
After 290 pages I still feel (as do most here) that many (not all) people are putting their efforts into sifting through the haystack to find the needle (I'm guilty of that too). There has to be a way to locate them without M:B dropping hints here (we have already been given some hints in game) and we all seem to agree that finding them is ideally not based on "luck of the draw" or significant knowledge of astrophysics (to predict where new organisms will form or be located), especially considering the range (age, education, skills) of different CMDR backgrounds playing E:D. The view when landing on and exploring certain planets has been quite nice at times, but seeing the same wreckage, tea factory, small base etc. is getting a bit tiring (at least for me). I'm now tempted to hunt for in-game clues. The clues should not be harder to find than the barnacles themselves, right? So where can everyone look for clues? It would it be beneficial at least to me to list any and all areas of the game (in-game vs external) where F.Dev may have placed clues at the start of this thread?

* Missions from orbital bases
* Missions from planetary bases
* NPC (local) comms chatter (listening while in supercruise, SSS, WSS...)
* Galnet (base specific)
* etc.
 
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About UA's, and I am sure it has been mentioned before:
I just watched a video of a UA "dying" and I noticed it looks rather similar to a hyperjump in Frontier: Elite II and Frontier: First Encounters. I wonder if they're not actually hyperjumping away, instead of blowing up. The jet they emit at the moment, could be a kind of propulsion.
I know, not really relevant to the barnacle quest, but it's late and I was wondering.


I thought that too, I think it helps support the theory that they are partially existing in witchspace/hyperspace. It's just a thought. It's often followed by other thoughts... but not always... sometimes there is just, em... emptiness.
 
The thing is, there's simply nothing to help find the barnacle, only small clue leading to meaningless exploration, wishing to be lucky enough to win RNG lottery. At that rate, it seems one of us will win million in real life before one find a barnacle.

Pointless and Im out.


its a sandbox game mainly about exploring. and youre complaining that you have to explore to find out the mystery?
 
I don't think this is actually related in any meaningful way, but the targets name was interesting. Christian Dock is where Palin first did his research, and now we know he will be doing it in Maia. Just a strange name for a person, that also happens to reference two systems that have officially had UA storyline take place in them.View attachment 94748


Something about that target system....
 
Do you remember how we used to hunt the UA convoys, don't you?
It's very sad to remember it, but we stayed stationary (that means very slowly cruising) in SC for hours, waiting for the right SSS to spawn in front of us. Rinse and repeat.
I fear and suspect that the mechanics have not changed too much, still.
The only slight difference is that, this time, you need to cruise a little much, and the POIs will spawn all around you, one containing the Barnacle, eventually.

The only real innovation since then, is that now we can have also persistent SS and POIs. That's why I prefer to hunt for them. At least they are somewhere.

I hope to be wrong, this time. But I doubt it.
Sorry to disappoint someone here but I doubt those mechanics are changed. There is nothing that lets me think it's different.

Good point!

The one thing I would say (in Frontier's defence) is that in space you don't really have any frame of reference, I think it's slightly less jarring if something pops into existence in a great open void, than if it suddenly appears on a rock in front of you on the surface. IMO. Also, convoys - and even wreckage - move. I wouldn't expect anything called barnacle to move much :)

But yes, I do hope the persistence and spawning shortcomings do improve and aren't so jarring. Logged out right next to an installation a couple of days ago, logged back in the following day and I was completely on my own on a hillside. Hmmmm.
 
I don't think this is actually related in any meaningful way, but the targets name was interesting. Christian Dock is where Palin first did his research, and now we know he will be doing it in Maia. Just a strange name for a person, that also happens to reference two systems that have officially had UA storyline take place in them.View attachment 94748
If you watch educating ed, the episode with the ESS(Elite Secret Service), this is an attempt at mimicking what they do.
Kinda like how some distress calls are ships out of fuel(referencing fuel rats).
 
I wish that the 'thing' in the poi was loaded as soon as the blue circle showed on the scanner.

On amother note. My advanced disco scanner and surface scanner did something odd last night.
I was in merope or maia and know I had done a system scan previously as I cashed in the data. I had issues doing a detail scan on I think planet 5 (I couldn't target it at all) so fired off my disco scanner 3 new objects were found but nothing unexplored is showing on my map. Has anyone else has this ?
 
So, does an asp just make this deep pinging sound when hovering at low speeds? I thought I was following something for a while, but now I think my ship is just making me crazy.
 
Hey guys have a bit of speculation to add here. I'm a little behind the thread for today, so I apologize in advance if this has already been talked about. So after reading MB's post a day or so ago, talking about how something relating to barnacles was quite logical if we thought about it, I started thinking about what else could be logical given that thought process.

First off, Barnacles imply oceanic life. They need organics, probably carbon to be contained as well as other life sustaining elements, such as water and oxygen. Also in the game files, barnacles are refered to as baranacle seeds and seem to take on a similar role such as a cargo rack at a crash site, or a material in pre broken form.

Since no planets have atmospheres therefore would not retain water in a liquid state, the next closest thing we could get would be ice. Interestingly enough Ice planets have a interesting description: "Ice world composed mainly of water ice. Worlds like this will not have had much heating in the past, forming in the cooler regions of a star system and have retained many volatiles as solids within their crust." After a quick google search: In planetary science, volatiles are the group of chemical elements and chemical compounds with low boiling points that are associated with a planet's or moon's crust and/or atmosphere. Examples include nitrogen, water, carbon dioxide, ammonia, hydrogen, methane and sulfur dioxide. This pretty much proves that these ice worlds would have the carbon needed for life, the oxygen/co2/ammonia/methane for a breathing of sorts. and maybe the nutrients as well? (if it's not too much of a stretch). Not only that, but it would also have a solid surface to attach itself to, in order to be more barnacle like as we know, justifying the name.

Also I ran through the list of the "used to be permit" planets and filtered them out a little.

Pleiades Sector HR-W D1-79 (2 Rocky Planets, lost all volatiles)
Pleiades Sector DL-Y D68 (No planets to land on)
Pleiades Sector DL-Y D65 (High Metal and Ice World)
Pleiades Sector HR-W D1-74 (14 Planets, with lots of Ice World Planets)
Pleiades Sector HR-W D-177 (No planets to land on)
Pleiades Sector HR-W D1-76 (No planets to land on)
Pleiades Sector DL-Y D67 (No planets to land on)
Pleiades Sector HR-W D1-75 (No planets to land on)
Pleiades Sector HR-W D1-78 (No planets to land on)

Just wanted to validate my theory a bit, hopefully I'm not making too big of jumps. None of the worlds besides the Metal one is close to 1g. Also some of the Ice Worlds do end up sharing a more dirt like color as in the trailer. Good luck commanders o7
 
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