Hangars with extra floors.

Hey I love this game very much.

I am sure when most of us started playing this game we would look at every detail, closing in onto a station with milky way view behind it, or entering a hangar, the detail is immense. I am very sure these details were very impressive on the first few weeks of playing. However for long term players, entering a hangar is as if watching the same pornography again and again. I wish something such as, several levels of hangars in stations, especially the bigger and busier ones, was a thing. For example, when you want to launch, you're being pulled from all the way several floors down, going up, taking a look at some other people's ships while you're being transported to the launch pad, would be a great scene.

Just an illustration of a sketch I made on a cylindrical station with 2 floors, note its upside down. 27 is the landing lad, going down to the hangar and there are 2 floors.

1zdb4a1.jpg
 
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I can't see why not.

It makes sense for larger, high-traffic locations to have the dock automatically go to the hangar when you land, and bring you back up when you launch to help alleviate the stress on some traffic areas.
 
Right, that would add an extra level of details and immense-ness. Also, after docking into the cargo interior, it is as if I am looking at my girl friend for the 10000th time, maybe at least few different cargo interior could be proposed.
 
Right, that would add an extra level of details and immense-ness. Also, after docking into the cargo interior, it is as if I am looking at my girl friend for the 10000th time, maybe at least few different cargo interior could be proposed.
19 years of marriage

still not tired of looking at her.

But then she is not missing any fan blades either.
 
19 years of marriage still not tired of looking at her. But then she is not missing any fan blades either.

Right, exactly my point, hangars does not have enough personality. I was just trying to say that 1000 ly across the universe and they still use the same blue print from the same architect. Thats one of the main critics Elite has on its reviews, it has incredible amount of detail on the surface, however, there are much less below it.
 
I would definitely like to see more variety in the stations. Seems like a whole lot of CTRL+C CTRL+V going on :D
 
Hey I love this game very much.

I am sure when most of us started playing this game we would look at every detail, closing in onto a station with milky way view behind it, or entering a hangar, the detail is immense. I am very sure these details were very impressive on the first few weeks of playing. However for long term players, entering a hangar is as if watching the same pornography again and again. I wish something such as, several levels of hangars in stations, especially the bigger and busier ones, was a thing. For example, when you want to launch, you're being pulled from all the way several floors down, going up, taking a look at some other people's ships while you're being transported to the launch pad, would be a great scene.

Just an illustration of a sketch I made on a cylindrical station with 2 floors, note its upside down. 27 is the landing lad, going down to the hangar and there are 2 floors.

http://i64.tinypic.com/1zdb4a1.jpg

my favourite analogy of the day.. maybe even the week. would i be showing my age if is said i understand exactly what you mean, but really had no choice in the matter? lol

on a serious note though, i do like that idea a lot. i'm sure there was either a post by Sandro, or maybe something Sandro (or his space loach) said in a stream last year about the idea of developing extra variety or complexity in space ports. if i remember rightly, there are present limitations based on the way the game generates them.. via the stellar forge, i think.

land bases though, they are created differently, which will allow them to have a more varied array of features. but im sure he also mentioned that they anticipated being able to do more with space ports in the future.

*as i said, i think i recall that conversation, but i may well be confusing topics.. my memory sometimes does its own thing unfortunately.
 
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Nice post OP.

I get the feeling that the devs are a little damned if they do, damned if they don't here. Can you imagine the "you added floors to hangars but didn't add more content content" threads that would come along? I think in future we will see more variety in stations but probably a good choice by FD to expand the game as more priority. Hopefully in the meantime though (to carry on the girlfriend analogy) .. If you can't be, with the one you love .. love the one you're with ..

+1
 
Yes please, I've always thought that going in and out of the same slot is a bit silly. Wouldn't it make sense to have a multi tiered docking slots where someone landed, you popped down to your level, then you got ferried to and ejected from and exterior slot (the station rotation would facilitate this greatly). I don't think that will ever change (though more dramatic station variety would be really nice), but I think this would be a really nice addition, especially to outposts, that one medium pad is killer, if they had 3 hangars under there the queues wouldn't be near so frequent.
 
Thanks for the replies. Also I am don't know the statistics so I should not assume anything, however for me the beauty of the game probably took a good portion of my motivation to purchase this game, maybe a handful of you guys out there are of the same. Everything about this game is gorgeous, however a lot of times, beautiful and intense scenes such as explorers spending weeks and month finding all kind of new things, fleets of fighters hustling in a conflict zone inside valleys, or even landing on a planet with a nebula view during sunset, is rarely seen by other players. Maybe somewhere in the Galnet or station news, there could be a photo competition or simply space photography section where players could open it, see beautiful pictures uploaded by other players. Features such as up or down vote could also be included to prevent spam. This might encourage more explorers in the game. Maybe the top voted pictures will also award the photographer CDMR some good amount of credits for siphoning the art out of this beautifully simulated universe Frontier has given us. I am positive this could bring out some of the most beautiful gaming screen shots ever.
 
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