Help...Severe Turning Issues

The game is gorgeous, set up my x 52 pro...everything seemed great until I started flying....it just seemed to turn....REALLY....slow!

I made it through the first chapter but chapter 2 is a joke. I can flip quickly, accelerate fast, but my turning speed is ridiculous. The ship we are to destroy just toys with me.

Is there some setting that is stopping me from going up and down and side to side at a faster rate?

**I'm not talking about frame rate....I get great FPS, its purely my turning, raising lowering speed....pls help!

Thank you,
 
I presume by 'turn' you mean yaw... don't yaw... roll ;)

also.. there is a blue area marked on the speed indicator.. this is your optimum speed for manouvering, try keeping your speed within that blue area when you want to change direction
 
Put more 'pips' to engine, and also slow to the blue 'sweet spot' on the throttle to turn at the highest rate.
 
The game went from great to awesome!!

Thanks so much...once I got the speed to blue and just started twisting..changed everything, killed him in about 30 seconds...thank you!
 
Make sure you have bound roll to your joystick left and right (not yaw that will most likely be on the X52 pro twist motion).

Roll your ship until the enemy appear in the center of your scanner.

Pitch your ship until they appear in front of you.

Once you get the hang of it you can practice switching and toggling flight assist OFF to make really tight turns.
 
I've only gotten one solid night so far with the Alpha, and only in the tutorial missions, but I'm going to give a bit of contradictory advice from the above.

Personally, I've found I prefer to have pitch and yaw as my primary axis, as opposed to roll. I've simply found it easier to hit a target that way. Probably because I've played more first shooter games than I have flight sims. (Not nearly as many as strategy games, though :p ) My instincts simply run counter to the default setup.

That being said, I still do a lot of rolling, primarily because Elite's ships are nimblest when rolling, then pitch, and finally yaw. Roll until my target is above or below me, pitch until they're in my sights, and then pitch and yaw to keep them in my sights.

I got killed twice during the sidewinder faceoff mission before I swapped the yaw and roll axis. Once I did that, the mission became easy.

I'll need more practice to get the hang of lateral and vertical thrust, not to mention getting used to the advantages/disadvantages of turning flight assist off. This game as a delightful number of flight controls, and mastering them all is going to be a lot of fun. :)

edit: I definitely agree with the above about keeping your throttle in the blue for maximum maneuverability. Still need more practice allocating power on the fly, though.
 
Last edited:
yeah Frontier are making no apologies for the Pitch/Roll mechanics, its not to everyone's liking and feels like flying a space spitfire similar to the first Elite game rather than the more traditional space combat Pitch/Yaw of other space sims. It can be a load of fun when you get used to it as you can get your opponents in your sights quite quickly but use Yaw and other thrusts for precision targeting.

now Do a barrel roll!
 
yeah Frontier are making no apologies for the Pitch/Roll mechanics, its not to everyone's liking and feels like flying a space spitfire similar to the first Elite game rather than the more traditional space combat Pitch/Yaw of other space sims. It can be a load of fun when you get used to it as you can get your opponents in your sights quite quickly but use Yaw and other thrusts for precision targeting.

now Do a barrel roll!

And Frontier needs to make no apologies to me, especially since it was fairly trivial to swap the two axis. It was simply that with the default settings, my my instincts tell me to do one thing to track a target, and instead of tracking it, I'd start spinning.

Rather than retrain my instincts, I simply swapped the controls for the two axis, and my ship responds as I expect it to. Ship still behaves like an Elite starship, and I can go back to having fun. (Which is still five hours away, since I'm at work, on my lunch break.)

The next bit of fun is going to be programming my CH products HOTAS to be a little bit more intelligent when I'm manipulating the in game MFDs. It's redundant to have two of my throttle's hats do essentially the same thing, simply because the MFD controls share default keys with some ship controls, and I want those controls analog, not digital.
 
Back
Top Bottom