Horizons Broken missions - info for players

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I haven't bought Horizons yet, I've been perusing the various forum threads to get a feel for whether it's ready. Although there are many positive posts, the overall impression I get is that it's too broken to bother with. Sure, landing on planets sounds cool and a buggy option would be neat, but after that wears off in a few hours it's really the missions that drive ongoing play. IMO, the core game mechanics are the only thing that mostly work, like flying a ship, docking, mining, FSD, interdiction etc. Missions prior to 1.5/2.0 weren't terribly varied, but the update seems to have provided all kinds of new and interesting mission options that just don't work. In that case, not worth the upgrade.
I hope the majority of bugs get worked out, maybe I'll see you planetside some time in the future.

Best of luck!
CMDR Alderius

the buggy is great.
you can make awesome screenshots.
lots of bio waste and tea to loot on planits too!
 
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I have had much the same results on rescue missions in space, ended up killing the pirate several times attempting to bust the cargo hatch only to have the mission disappear from the transactions tab.
Cut the power missions seem to be bugged as well. I have completed a couple but had more of them fail even with every generator on the base destroyed. Yesterday I spent an hour and 3 attempts to complete
two Cut the Power missions on XIBALBA Burckhardt Point+++ . I ended up destroying all the base defenses in the outer perimeter and destroying both generators with my ship, both missions still showing incomplete in the transactions tab. I deployed the SRV and got killed once inside the base due to tripping the inner security system and spawning a ridiculous amount of skimmers which took advantage of my getting stuck between two buildings. Mission imposible.jpg
 
Tried to find the generator attached to a fuel pump for a mission in the SRV. No luck there. Set off security and flew around in my python blowing up every targetable thing in the base also no luck.

I like the ideas behind these new mission types, but it does me no good to have access to a variety of new missions if they don't work.
 
Today I encountered two defense towers clipping out. One was insinde a building and one "under ground". They could hit me but I couldn't. I wouldn't be surprised if some objectives spawn in the same way.
 
Tried to find the generator attached to a fuel pump for a mission in the SRV. No luck there. Set off security and flew around in my python blowing up every targetable thing in the base also no luck.

I like the ideas behind these new mission types, but it does me no good to have access to a variety of new missions if they don't work.
I discovered the generators are NOT physically attached to any object in the mission description and some times the name does not match the mission description.
One mission description was destroy generator attached to defense turrets, the only generators on station were Station power and Fuel station power, a bit like a DMV test
pick the most correct match.
Some objects require you to be much closer than reasonable to get the targeting square to generate, well inside 30 meters for generators if I remember correctly.
 
(1) Find "Military Plans [mission specific]" floating in a specific system generated plenty of Weak Signals filled with "Military Plans" which would not satisfy the mission. Did have a field day harvesting these and selling them to a Black Market though. It seems that "[mission specific]" does not work for collected items.

I have had this same issue, but with Trade Data instead of Military Plans. I have visited many WSS's and collected dozens of canisters of Trade Data, but never quite the "correct" Trade Data as far as my taskmaster was concerned. :mad:




I have also had some of the same issues with the Human Traffic mission that others have posted here. I saw a number of guys with the target's name, some Wanted and some Clean, and even extracted a hostage once, but never finished that one. I'll wait for a patch.
 
Also bugged seems to be some of the Naval-Progression Missions.

For getting a Rank-Up with the Feds i took three times a mission to fetch some food/personal weapons or whatever in a time of >2h.
As soon as i jumped again into the target-System the Mission was every time gone. I got no message of failure.
Other Missions like delivering some illegal cargo to system xyz worked fine...
 
They could hit me but I couldn't.
man that was annoying. almost as annoying as the invisible 60 foot high wall my ship slammed into while i was straffing around trying to kill the underground turrets. but at least the mission was completable, unlike the hostage and trade-data missions i've just had to abandon due to glitches beyond my control

apologies to the beta guys, but who was the genius who said "yep, these missions all work fine, we'll release these"
 
Safe hands missions,
Target (contact) never shows up, spent 2-3 hours looking for him, USS, SC etc..... Nothing
 
Safe hands missions,
Target (contact) never shows up, spent 2-3 hours looking for him, USS, SC etc..... Nothing

Generally, the way these missions work is; you get to hold cargo for some unknown amount of time. When the game decides 'it's time', it updates the mission with the time frame to meet the POC at the specified location.

My problems have been that it makes you wait up to 2 hrs 45 min. That alone keeps me from taking these missions. Then, when you do go to meet the POC, they sometimes show up, sometimes they don't.

I just avoid these missions. :(

The worst part is that when you are trying to help your minor faction, which missions you take are limited by that. You only want to take missions for YOUR minor faction. So if the bb shows 20 missions (ground and space), you can only take 5. Then you have to discount the bugged missions. Now there are only 1 or 2. Then you hope it's not one of the 'go kill some civilians/non wanted/police'. This is not to mention the missions you can't take because of cargo/rank/pad size restrictions.

FD really needs to increase the number of missions available on the bb because of these problems.
 
Has anyone been able to complete these mission types lately? I'm almost afraid to try.

"3. Rescue hostage: can't complete as the scooped hostages can't be turned in. (Also seen on 'get experimental chem' and 'military plans' and 'black box')."
 
Has anyone been able to complete these mission types lately? I'm almost afraid to try.

"3. Rescue hostage: can't complete as the scooped hostages can't be turned in. (Also seen on 'get experimental chem' and 'military plans' and 'black box')."

They dont work, honestly from past year expirience they never will, they should just scrap the idea if they cant fix it in next patch.
 
Does 1. in OP refer to the Occupied Space Pod recovery missions? If not, could you add that to the list? Any mission where you've gotta find an Occupied Escape Pod also expires without warning or notification before completion. I think they disappear after ~ half the allocated time (e.g. if you get a 3 hour mission, it'll expire around 1.5 hours).

The odd exception about those missions is that the Pods don't have to be [mission specific], so you can find them before taking the mission, and then turn them in. That's the only safe way I've found of doing it.

The bug in almost all the cargo missions seems to be that, while you can locate the kind of cargo the mission requires, it is never marked as [mission specific], so it doesn't count.

I don't think the target not being Wanted in Hostage Rescue missions is necessarily a bug - they might be covertly smuggling the hostages without the police knowing. You don't have to destroy them to loot the cargo anyway - just strip their shields off and use a hatch breaker limpet. You'll get a 10 minute bounty on your head for attacking them, but not a week-long one for killing them. I'm ok with that.
 
I have had issues with the Salvage/Recovery missions timing out too early too (Surface & Space)... I had 3 simultaneous surface missions, all with over 1hr remaining on the clock and got a POI with the requirements for all 3 spawn - recovered the items for 2 of them and they almost immediately timed out, picked up the third and was just about to make my way back to the base (after returning to my ship) and that timed out too.
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I am wondering if different players are being given the same missions and if one turns in appropriate goods first then the mission fails for the other player(s).
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In addition some of the Salvage missions may involve the recovery of goods that are illegal in the local jurisdiction - for example: Geological Samples in Obato.
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FD really need to get the mission failure thing sorted out, at least give an indication in the message log "why" the mission failed. At this point we are told it failed with no note of the failure cause. At the very least it may help with tracking down the root cause IF it is a bug.
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BTW if going on space based Hostage/Stolen Goods recovery missions it is probably best to ensure you have both a Wake Scanner and an Interdictor.
 
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Does 1. in OP refer to the Occupied Space Pod recovery missions? If not, could you add that to the list? Any mission where you've gotta find an Occupied Escape Pod also expires without warning or notification before completion. I think they disappear after ~ half the allocated time (e.g. if you get a 3 hour mission, it'll expire around 1.5 hours).

The odd exception about those missions is that the Pods don't have to be [mission specific], so you can find them before taking the mission, and then turn them in. That's the only safe way I've found of doing it.

The bug in almost all the cargo missions seems to be that, while you can locate the kind of cargo the mission requires, it is never marked as [mission specific], so it doesn't count.

I don't think the target not being Wanted in Hostage Rescue missions is necessarily a bug - they might be covertly smuggling the hostages without the police knowing. You don't have to destroy them to loot the cargo anyway - just strip their shields off and use a hatch breaker limpet. You'll get a 10 minute bounty on your head for attacking them, but not a week-long one for killing them. I'm ok with that.
Yes, #1 does refer to the occupied escape pod. Everything else you said is right too, although the hostage in 'hostage rescue' is never flagged, so you can't turn him in either. :(
 
I had an issue, my mission was in Ipilyaqa, Empire space, had to take out this guy called Mustafa and rescue the hostage, but like there was 3 or 4 Mustafa's in the system, and by the time I found a wanted one and killed him, the mission had disappeared from my transactions, gone? This happened before trying to find a pilot, there were several instances of the same pilot in the system, weird if you ask me.
 
I have tried to drop into 3 Salvable Wreck sites and crashed to desktop all 3 times. I wrote in the bug report mail option every time.
I blame Windows 10, because Windows 10 SUCKS!
 
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