My idea how to eliviate combat loging in open.

dxm55

Banned
There is at least 1 forum member who no longer plays due to combat loggers.

I pity him then.
Someone who's over-sensitive, or adhere too strictly to some code also usually reflects his complete inflexibility to life at large, and not just in game.

Tell him... live and let live.
The world's made up of all kinds.
 
Show me where it says combat logging is cheating. Please don't say it's implied.
If it has changed then frontier needs to changes this to reflect it.
https://www.frontierstore.net/code-of-conduct

Cut and paste from Frontier site.
Code of Conduct



The following rules apply to you, the user when playing the game Elite Dangerous.
You must adhere to the following rules of conduct, and also follow a reasonable, common-sense and respectful code of conduct. Users are required to take into consideration community standards and refrain from abusive or deceptive conduct, Rights of other users should be respected.
You agree to not:
Be insulting to any person via obscene, offensive, hateful or inflammatory comments via the in-game text or voice communications.
Use sexually explicit or harmful language including the use of misspelled or punctuated words to insinuate, represent any of the above - also known as "masked swearing".
Be abusive to other players based on race, sex, religion, nationality, disability, sexual orientation, age or other criteria that offends other users.
Do Not Divulge Personal Details
You agree to not disclose names, addresses, telephones, mobile or fax numbers, email addresses or any other personally identifiable data of any individual. We request for your safety that you do not disclose sensitive information about yourself or others in the game.
Do Not Impersonate Another User
You are expressly forbidden from impersonating another player, moderator, administrator, Frontier employee or any of Frontier's partners. You will not give the impression that a comment or communication emanates from any of the listed.
Zero Tolerance Policy on Offensive, Pornography and/or other Illegal/Malicious Content
You must not communicate offensive material post information or adverts that illustrate illegal activity (including without limitation the posting or promoting of illegal software or media, be it television or software piracy) or lead to malicious sites/files. Any posts of such content with pornographic, fraudulent, phishing or warez material will be investigated and the user could be subject to punative recourse.
You must not to conduct any activities that violate any applicable laws, including copyright or trademark infringement, defamation, invasion of privacy, identity theft, hacking, stalking, fraud.
No Spam

  1. No "spam" in the game. Spamming is defined as the abuse of systems to post unnecessary or irrelevant messages, or non-contributing postings.
  2. This includes, but isn't limited to solicitations, advertisments and posting multiple messages of the same thread across multiple communications in order to get your comments noticed.
No witch-hunts/mob-mentality hunts

  1. We do not permit the use of comms in the game to be used for 'witch-hunts' or mob-mentality griefing.
  2. This is essentially the inverse of naming and shaming where people will try to bait others into ratting people out.
Commander Names

  1. Gamer names must adhere to the same rules as comms or posts.
  2. Do not use anything that may be construed as offensive, inflammatory, or illegal.
No Naming and Shaming.

  1. We do not allow "naming and shaming" discussions, or types of communications deemed naming and shaming in the game.
  2. Naming and Shaming is the act of publicly naming someone and ridiculing or accusing them of something.
No cheating or taking advantage of exploits in the game

  1. We do not tolerate cheating of any kind in the game, this includes using automated programs or services offered outside of the game to generate player advantage, altering game code or using cheat codes.
  2. We also do not tolerate the use of any exploits or the use of any possible bugs in the game to generate player advantage.
  3. Any player caught cheating or taking advantage of any exploits or bugs will be penalise and could face a game ban.
Important
Frontier reserve the right to change or add to these rules without notice. All rules are interpreted, judged and enforced at the discretion of the moderators.
MAKING A COMPLAINT
Reporting offensive communications
If you wish to report another player for offensive communications there are two ways to do this in game:
Reporting a player from the main menu

  1. Click/Select the “Report A Player” option
  2. Write the offending player’s name in the “input name” section
  3. Choose their behaviour type on the behaviour drop down menu e.g. spamming, obscene
  4. Choose the type of reported offence, be it via text chat or via audio
  5. Enter a description featuring all relevant information that applies to the report
  6. Server time will usually fill itself but if it’s blank or if the offence was at another time, enter the most accurate time related to the offence.
  7. Click/Select the “OK” option once complete
  8. You will receive confirmation that the report has been sent
Reporting a player in game

  1. Target the player if possible, If it's not possible enter the game’s main menu and select report a player and continue from steps 5 Onwards
  2. Activate the chat Comms by holding down B and pressing up on the d-pad for the Xbox controller OR Pressing “2” on the keyboard.
  3. Open the drop down for that player by pressing “A” on the Xbox pad or “space” on the keyboard
  4. From the drop down menu select “Report Player”
  5. Click/Select the “Report A Player” option
  6. Write the offending players name in the “input name” section
  7. Choose their behaviour type on the behaviour drop down menu e.g. spamming, obscene
  8. Choose the type off reported offence, be it via text chat or via audio
  9. Enter a description featuring all relevant information that applies to the report
  10. Server time will usually fill itself but if its blank or if the offence was at another time enter the most accurate time related to the offence.
  11. Click/Select the “OK” option once complete
  12. You will receive confirmation that the report has been sent
Or you can contact Frontier at https://support.elitedangerous.com
Please use this process responsibly and only report behaviour that contravenes the Elite Dangerous code of conduct.
If you simply do not want an individual to be able to communicate with you, you can block comms in game by:
Blocking a player from the main menu
Block players from ‘Friends And Private Groups’ option:

  1. Select friend from either the online or offline sections
  2. Select ‘Block’ from the list of options that appear
    1. You can also ‘Unfriend’ players here too
Block players from ‘Friends’ list on front end:

  1. Friends online will appear in a list on the top right hand side of the main menu
  2. Select players name and choose ‘Block’ from list of options that appear
Blocking a player in game

  1. Target the player
  2. Activate the chat Comms by holding down B and pressing up on the d-pad for the Xbox controller OR Pressing “2” on the keyboard.
  3. Open the drop down for that player by pressing “A” on the Xbox pad or “space” on the keyboard
  4. From the drop down menu select “Block player”
Unless otherwise required by law, Frontier Developments PLC (Frontier ) is not responsible for monitoring or recording any communications, although Frontier reserves the right to do so and by playing the game you give Frontier your express consent to monitor and record your communications. Frontier reserves the right to remove any content and communication from you at Frontier's sole discretion without notice.
 
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This game has killed me quite a few times before I could even consider pulling the plug if I wanted to. So, no.

The game beating you, does not excuse cheating.
Another player, playing the game within the constraints of the game beating you, also does not excuse cheating - even if they are about to destroy you (legitimately).

If you genuinely believe combat logging is acceptable behaviour, perhaps we should ask SJA to program the NPCs to do it?
After all, if there is nothing wrong with CL'ing, why not have the NPCs get to 20% hull and vanish on you for no reason?

- - - - - Additional Content Posted / Auto Merge - - - - -

https://forums.frontier.co.uk/showthread.php?p=1642728#post1642728

Dev post clearly stating what CL'ing is and it is cheating - which is covered in your quote.

Show me where it says combat logging is cheating. Please don't say it's implied.
If it has changed then frontier needs to changes this to reflect it.
https://www.frontierstore.net/code-of-conduct

Cut and paste from Frontier site.
Code of Conduct



The following rules apply to you, the user when playing the game Elite Dangerous.
You must adhere to the following rules of conduct, and also follow a reasonable, common-sense and respectful code of conduct. Users are required to take into consideration community standards and refrain from abusive or deceptive conduct, Rights of other users should be respected.
You agree to not:
Be insulting to any person via obscene, offensive, hateful or inflammatory comments via the in-game text or voice communications.
Use sexually explicit or harmful language including the use of misspelled or punctuated words to insinuate, represent any of the above - also known as "masked swearing".
Be abusive to other players based on race, sex, religion, nationality, disability, sexual orientation, age or other criteria that offends other users.
Do Not Divulge Personal Details
You agree to not disclose names, addresses, telephones, mobile or fax numbers, email addresses or any other personally identifiable data of any individual. We request for your safety that you do not disclose sensitive information about yourself or others in the game.
Do Not Impersonate Another User
You are expressly forbidden from impersonating another player, moderator, administrator, Frontier employee or any of Frontier's partners. You will not give the impression that a comment or communication emanates from any of the listed.
Zero Tolerance Policy on Offensive, Pornography and/or other Illegal/Malicious Content
You must not communicate offensive material post information or adverts that illustrate illegal activity (including without limitation the posting or promoting of illegal software or media, be it television or software piracy) or lead to malicious sites/files. Any posts of such content with pornographic, fraudulent, phishing or warez material will be investigated and the user could be subject to punative recourse.
You must not to conduct any activities that violate any applicable laws, including copyright or trademark infringement, defamation, invasion of privacy, identity theft, hacking, stalking, fraud.
No Spam

  1. No "spam" in the game. Spamming is defined as the abuse of systems to post unnecessary or irrelevant messages, or non-contributing postings.
  2. This includes, but isn't limited to solicitations, advertisments and posting multiple messages of the same thread across multiple communications in order to get your comments noticed.
No witch-hunts/mob-mentality hunts

  1. We do not permit the use of comms in the game to be used for 'witch-hunts' or mob-mentality griefing.
  2. This is essentially the inverse of naming and shaming where people will try to bait others into ratting people out.
Commander Names

  1. Gamer names must adhere to the same rules as comms or posts.
  2. Do not use anything that may be construed as offensive, inflammatory, or illegal.
No Naming and Shaming.

  1. We do not allow "naming and shaming" discussions, or types of communications deemed naming and shaming in the game.
  2. Naming and Shaming is the act of publicly naming someone and ridiculing or accusing them of something.
No cheating or taking advantage of exploits in the game

  1. We do not tolerate cheating of any kind in the game, this includes using automated programs or services offered outside of the game to generate player advantage, altering game code or using cheat codes.
  2. We also do not tolerate the use of any exploits or the use of any possible bugs in the game to generate player advantage.
  3. Any player caught cheating or taking advantage of any exploits or bugs will be penalise and could face a game ban.
Important
Frontier reserve the right to change or add to these rules without notice. All rules are interpreted, judged and enforced at the discretion of the moderators.
MAKING A COMPLAINT
Reporting offensive communications
If you wish to report another player for offensive communications there are two ways to do this in game:
Reporting a player from the main menu

  1. Click/Select the “Report A Player” option
  2. Write the offending player’s name in the “input name” section
  3. Choose their behaviour type on the behaviour drop down menu e.g. spamming, obscene
  4. Choose the type of reported offence, be it via text chat or via audio
  5. Enter a description featuring all relevant information that applies to the report
  6. Server time will usually fill itself but if it’s blank or if the offence was at another time, enter the most accurate time related to the offence.
  7. Click/Select the “OK” option once complete
  8. You will receive confirmation that the report has been sent
Reporting a player in game

  1. Target the player if possible, If it's not possible enter the game’s main menu and select report a player and continue from steps 5 Onwards
  2. Activate the chat Comms by holding down B and pressing up on the d-pad for the Xbox controller OR Pressing “2” on the keyboard.
  3. Open the drop down for that player by pressing “A” on the Xbox pad or “space” on the keyboard
  4. From the drop down menu select “Report Player”
  5. Click/Select the “Report A Player” option
  6. Write the offending players name in the “input name” section
  7. Choose their behaviour type on the behaviour drop down menu e.g. spamming, obscene
  8. Choose the type off reported offence, be it via text chat or via audio
  9. Enter a description featuring all relevant information that applies to the report
  10. Server time will usually fill itself but if its blank or if the offence was at another time enter the most accurate time related to the offence.
  11. Click/Select the “OK” option once complete
  12. You will receive confirmation that the report has been sent
Or you can contact Frontier at https://support.elitedangerous.com
Please use this process responsibly and only report behaviour that contravenes the Elite Dangerous code of conduct.
If you simply do not want an individual to be able to communicate with you, you can block comms in game by:
Blocking a player from the main menu
Block players from ‘Friends And Private Groups’ option:

  1. Select friend from either the online or offline sections
  2. Select ‘Block’ from the list of options that appear
    1. You can also ‘Unfriend’ players here too
Block players from ‘Friends’ list on front end:

  1. Friends online will appear in a list on the top right hand side of the main menu
  2. Select players name and choose ‘Block’ from list of options that appear
Blocking a player in game

  1. Target the player
  2. Activate the chat Comms by holding down B and pressing up on the d-pad for the Xbox controller OR Pressing “2” on the keyboard.
  3. Open the drop down for that player by pressing “A” on the Xbox pad or “space” on the keyboard
  4. From the drop down menu select “Block player”
Unless otherwise required by law, Frontier Developments PLC (Frontier ) is not responsible for monitoring or recording any communications, although Frontier reserves the right to do so and by playing the game you give Frontier your express consent to monitor and record your communications. Frontier reserves the right to remove any content and communication from you at Frontier's sole discretion without notice.
 
Anytime you put a counter out there, you get those that go to 11/12, and stop. Will we be able to accept the 11 times a week? This is just an exercise in futility if you just limit people to a fixed amount. Reducing the number allowed just works its way to wards being punitive to players with connection issues.

Things to consider.

that is why you have 3 counters (as stated) "which are not view-able to the player"
some one who logs 11 times a week. will get to the magic number needed on the monthly count. and some one who manages to figure out the magic number of logs needed to avoid the monthly count will get caught by the yearly one.
And to evenly distribute the yearly one over your year of play would be a complex equation which would be at a lower amount than the monthly one and would prove to be a bigger pain in the back side to work out only to find you get x amounts of log outs a month. And so its probably not worth doing.

There would be other variables for the yearly one for example. if months 3 and 4 were very nearly at the max monthly allowed and months 5-6-7 were fine then the system would take that in to account and issue some sort of mitigation to the over all yearly count.
Lets say for example. 40 is the monthly allowed number.
and they did 37 and 39 on months 1 and 2 (total 76 for the year)
but they did 0 in month 3
3 in month 4
and
0 in month 5.
then that would add 3 to the total making it 79 and then it would subtract 5. (or some arbitrary number decided by the devs) bringing the total down to 74.
The player would not really know that though as the amount allowed and those subtracted would not be told to you.
the yearly ammount could be as low as 80 or as high as or higer than 365. (who knows)

please note these numbers are just there as an example. i would fully expect the devs to decide what is a reasonable number for each counter.
 
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that is why you have 3 counters (as stated)
some one who logs 11 times a week. will get to the magic number needed on the monthly count. and some one who manages to figure out the magic number of logs needed to avoid the monthly count will get caught by the yearly one.
And to evenly distribute the yearly one over your year of play would be a complex equation which would be at a lower amount than the monthly one and would prove to be a bigger pain in the back side to work out only to find you get x amounts of log outs a month. And so its probably not worth doing.

There would be other variables for the yearly one for example. if months 3 and 4 were very nearly at the max monthly allowed and months 5-6-7 were fine then the system would take that in to account and issue some sort of mitigation to the over all yearly count.
Lets say for example. 40 is the monthly allowed number.
and they did 37 and 39 on months 3 and 4 (total 76 for the year)
but they did 0 in month 5
3 in month 6
and
0 in month 7. then that would add 3 to the total making it 79 and then it would subtract 5. (or some arbitary number decided by the devs) bringing the total down to 74.
The player would not really know that though as it would be a function that may or may not be implimented.
And it really would be rather a lot of work to calculate it so you know
(i can do x ammont of logs a day for a year provided i dont do any in april)

And this is why we leave it to FD to handle combat loggers.
 
that is why you have 3 counters (as stated)
some one who logs 11 times a week. will get to the magic number needed on the monthly count. and some one who manages to figure out the magic number of logs needed to avoid the monthly count will get caught by the yearly one.
And to evenly distribute the yearly one over your year of play would be a complex equation which would be at a lower amount than the monthly one and would prove to be a bigger pain in the back side to work out only to find you get x amounts of log outs a month. And so its probably not worth doing.

There would be other variables for the yearly one for example. if months 3 and 4 were very nearly at the max monthly allowed and months 5-6-7 were fine then the system would take that in to account and issue some sort of mitigation to the over all yearly count.
Lets say for example. 40 is the monthly allowed number.
and they did 37 and 39 on months 3 and 4 (total 76 for the year)
but they did 0 in month 5
3 in month 6
and
0 in month 7. then that would add 3 to the total making it 79 and then it would subtract 5. (or some arbitary number decided by the devs) bringing the total down to 74.
The player would not really know that though as it would be a function that may or may not be implimented.
And it really would be rather a lot of work to calculate it so you know
(i can do x ammont of logs a day for a year provided i dont do any in april)

please note these numbers are just there as an example. i would fully expect the devs to decide what is a reasonable number. for each counter.

see in theory I like the idea.

but I keep looking and something isn't sitting right.... wish I knew what.
 

dxm55

Banned
And this is why we leave it to FD to handle combat loggers.

As I said, there's no easy way to determine someone with a crappy, crash-prone PC/connection to a true combat logger.
Let FD determine that. Implementing any such hard coded limit will only see a backlash from people with genuine issues, all this just to appease the potentially relative minority of players who're out for blood.

Ergo: If someone logs on you, just move on and find the next hapless target. Don't get all hot and bothered enough to continually pursue the guy for your perceived loss of pride, ego or warped sense of honor. Heh....
 
that is why you have 3 counters (as stated)
some one who logs 11 times a week. will get to the magic number needed on the monthly count. and some one who manages to figure out the magic number of logs needed to avoid the monthly count will get caught by the yearly one.
And to evenly distribute the yearly one over your year of play would be a complex equation which would be at a lower amount than the monthly one and would prove to be a bigger pain in the back side to work out only to find you get x amounts of log outs a month. And so its probably not worth doing.

There would be other variables for the yearly one for example. if months 3 and 4 were very nearly at the max monthly allowed and months 5-6-7 were fine then the system would take that in to account and issue some sort of mitigation to the over all yearly count.
Lets say for example. 40 is the monthly allowed number.
and they did 37 and 39 on months 3 and 4 (total 76 for the year)
but they did 0 in month 5
3 in month 6
and
0 in month 7. then that would add 3 to the total making it 79 and then it would subtract 5. (or some arbitary number decided by the devs) bringing the total down to 74.
The player would not really know that though as it would be a function that may or may not be implimented.
And it really would be rather a lot of work to calculate it so you know
(i can do x ammont of logs a day for a year provided i dont do any in april)


Meh, I always doubt complexity. My eyes glazed over reading that. So as far as I'm hearing, you would want one super secret method for a yearly ban parade..... I think I am loosing the warm and fuzzies over this idea. It wouldn't stop individual CL'ing, enough to satisfy the reason for it.
 
The game beating you, does not excuse cheating.
Another player, playing the game within the constraints of the game beating you, also does not excuse cheating - even if they are about to destroy you (legitimately).

If you genuinely believe combat logging is acceptable behaviour, perhaps we should ask SJA to program the NPCs to do it?
After all, if there is nothing wrong with CL'ing, why not have the NPCs get to 20% hull and vanish on you for no reason?

- - - - - Additional Content Posted / Auto Merge - - - - -

https://forums.frontier.co.uk/showthread.php?p=1642728#post1642728

Dev post clearly stating what CL'ing is and it is cheating - which is covered in your quote.

Last I checked, NPCs don't grind for their ships, cargo, ranks, merits or vouchers. They also don't pay insurance when their ships go boom. False equivalencies are running rampant in here.
 
I have had to three finger salute this game countless times over the last while. Quite often, it was in RES zones. Missed out on many a bounty as I have fun ramming for the death blow, which is when, at times, it would freeze. Only once did I get a pop-up to report about what happened.

This happens to me at least once a day. Unless it can be proven beyond doubt, no one should be penalized for ctrl-alt-del'ing out.

I do not play in open. I did not buy this game to be social. I bought this game because it is Elite. That being said (wrote) if one plays in open then one needs to play honestly and not log out because some real person decided to shot you. If you bought this game for the social part and you don't like open than make a group with your friends, else play in open and take your lumps.

I have played Eve. No insurance in that game and I lost some expensive ships and some expensive implants. At least in this game you have insurance and it is very easy to make credits.

So if you're playing in open quit your complaining and take your lumps. At least you aint playing Eve.
 
Last I checked, NPCs don't grind for their ships, cargo, ranks, merits or vouchers. They also don't pay insurance when their ships go boom.

People keep asking for NPCs be more life like and less of a walk over - and as you are advocating cheating. Why not give the NPCs that human trait?

You're keen enough on humans doing it.
 
see in theory I like the idea.

but I keep looking and something isn't sitting right.... wish I knew what.

seems reasonably tight to me.
seems unequivocally fair
Seems doable (but only for open)
BUT i know i sometimes miss things, thats why its up here for people to mull over.
 
People keep asking for NPCs be more life like and less of a walk over - and as you are advocating cheating. Why not give the NPCs that human trait?

You're keen enough on humans doing it.

Put that in whatever serves as a suggestion box here.
I'm sure it will be in the next patch. Good luck.
Thankfully, someone moved this garbage out of the main discussion area.
 
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dxm55

Banned
Put that in whatever serves as a suggestion box here.
I'm sure it will be in the next patch. Good luck.

Hilarious.
It won't happen, granted.

Combat logging is a social issue. You can't solve it with code.
That's the thing that most people here just don't seem to get.
 
The server simply monitors for disconnections during combat. (open play only) If it detects one of the clients disconnected during combat. that client is sent to solo mode.
"open mode is grayed out and cannot be selected"
There is a new button that pops up and this says:
"Appeal"
You click that and it automatically approves your appeal and you can go back in to open.
The server keeps count of how many times you have clicked "appeal" In a week. if you have made more than x amounts of appeals in a week, the next time you click on appeal The appeal automatically fails.
There is no way to over rule this. its final and that is that.
you will be unable to join open for a week.
There should also be 2 other appeal counters a monthly and a yearly one.
People who know they can log out x times per week will eventually get caught out by the monthly timer. and if not that then the yearly timer will catch them..

[snip]

If you have terrible terrible internet. and it happens to turn off every single time you eneter combat. then you probably would be better off in solo or the mobius group.
(not trying to be an asp or anything, but your bad internet should not make every one else suffer)

Sorry this idea won't work.

I get an average of 2 disconnects *from Frontier's servers* per gaming session. Usually happens at the most inconvenient times - transitioning between systems or flight modes, docking, etc. Is it my internet that's the problem, the fact that I'm based in Asia that's the problem, or Frontier's servers that are the problem? I don't know, other than to say I don't see this level of problems in the other games that I play.

I don't think that punishing people for failing to live next door to an Amazon data center is particularly helpful. We can't all live in the first world. And there are some serious problems with instancing, if you haven't noticed.
 
seems reasonably tight to me.
seems unequivocally fair
Seems doable (but only for open)
BUT i know i sometimes miss things, thats why its up here for people to mull over.

Yea, wish I knew for sure what is nagging at me.

FD would have to keep the number quiet, so people cannot game the system by staying under the thresholds.
And Customer Services would need a way to override the system for folks who can prove they didn't CL but had other problems.
The flip side also needs to be there, CS being able to add points should a report be a proven case of CL'ing, so they can trigger the auto ban/ open lockout.

Perhaps the lockout apply to groups as well. Because if the person is part of a large enough group then being excluded from open isn't really a big deal.
But being 100% locked in Solo for 2 weeks for proven cheating - and perhaps a fine for the cost of the ship that should have been lost if not cheating ??
 

dxm55

Banned
Sorry this idea won't work.

I get an average of 2 disconnects *from Frontier's servers* per gaming session. Usually happens at the most inconvenient times - transitioning between systems or flight modes, docking, etc. Is it my internet that's the problem, the fact that I'm based in Asia that's the problem, or Frontier's servers that are the problem? I don't know, other than to say I don't see this level of problems in the other games that I play.

I don't think that punishing people for failing to live next door to an Amazon data center is particularly helpful. We can't all live in the first world. And there are some serious problems with instancing, if you haven't noticed.

Ditto me. In Asia too. And although I do live in what you would consider a First World city, the distance, or maybe the way traffic's routed to FD's server from where I am can make the game act weird sometimes. I get weird lag bugs during SC/Hyperspace transitions.

I even get critical heat level warnings out of the blue when doing... well... NOTHING. And suddenly my console sizzles and I take systems damage.

Am I gonna get punished for getting disco'ed the next time my connection drops while turning and burning?
 
Hilarious.
It won't happen, granted.

Combat logging is a social issue. You can't solve it with code.
That's the thing that most people here just don't seem to get.

I did state a few posts back, that educating people would serve better :)
Though sometimes the lesson has to be taught with consequences being brought forward ;)
 
Hilarious.
It won't happen, granted.

Combat logging is a social issue. You can't solve it with code.
That's the thing that most people here just don't seem to get.

Exactly. I've played games where someone will blow themselves up before letting another player kill them. There really is no way to address it.
 
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