forces the solo player or private group
Forcing, forcing, forcing; it all boils down to credits & forcing players eventually.
forces the solo player or private group
most especially comms & other social organizing tools.
I am firmly against player ownership of in-game assets
- but then you'll have pro-guild people saying "What's the point of being in a guild if we can't own stuff and keep others away?", and round and round it goes![]()
Exactly. Give them a light-second & they'll take a light-year. We see it over and over in this thread as well as the S/O/G thread. This is why I call it out as an "Overton Window" - basically "testing the perimiter" to see how far things can go. Over & over. Push an inch; establish presence; push another inch. It reminds me of that fish-game: CoD. Smells the same too.
Or you could be making sweeping generalisations which have little foundation. It may be true of a few, maybe even some - but certainly not all.
Separate the two topics - after all its not as if people wouldn't like the idea of station ownership in a single player game, is it?
Absolutely. Me and my buddies, for example, would like to create our own explorers hub somewhere deep into the space and open it for anyone to drop by, take a rest, refuel, rearm, perhaps have a chat etc. Sure, at some point we might decide to change the pace, declare war onto some other clan and have fun fighting them, but it's not a must. And again, our little warfare should not affect anyone who prefers to play alone and be neutral.
Or you could be making sweeping generalisations which have little foundation. It may be true of a few, maybe even some - but certainly not all.
Separate the two topics - after all its not as if people wouldn't like the idea of station ownership in a single player game, is it?
I would think that the preference for clan play, ownership of assets, and even more player-driven game storylines would be split quite evenly down the middle.
Ultimately this is a debate, and it isn't even happening yet. But some people, well, take it waaay too seriously, or sometimes personally.
Why would a player group value a Base in the middle of no where? I don;t believe they will. That, along with the fact the player groups have already started associating with minor faction all throughout occupied space that things would/could not be removed to the outer reaches. Unless you intend that once completed the Cults would compete solely between themselves outside of the BGS, I can't see things working out without the filter of the BSG.
They "play" with minor faction Because FD give only this joke.
Give to people possibility to colonize, and they'll recruit All they're Irl/Ig friends to build a perfect system.
Elite need it and i really don't underdand why it was not in the first to do List.
Elite want ONLY be the poor copy of the Old game or it's an other game Who Take place in. 2016?
it's not a single-player game
Unfortunately, that doesn't seem to be the case, either in this thread, that little poll or FD itself. This has been addressed many times in this thread. Repeating it ad nauseum does not change the situation. If I Google "Elite Dangerous" I get, on the first page of returns, 60-70% positive reviews. Yes, some places gave it bad reviews; so what? That happens to games all the time. The overwhelming impression is that players like E|D - that it's selling - and that they were happy to pony up for a second year of content. FD's content, that is.
That puts it at 48.71% for those generally in favor, to varying degrees, and 43.96% for those not in favor. Looks split down the middle for me.
And polls like this, even if it does not include everyone are usually a sample of the entire playing population, plus/minus a few percentage points.
I don't see how you could say that more people aren't in favor of having guilds/clans in the game.
No. 'Polls' where anyone can vote simply by registering on a forum - with no proof they even own the game (or aren't the same person voting twice) aren't a sample of anything. Particularly when an off-site forum has been used for canvassing for votes for one particular viewpoint.
And game development is a commercial concern, not a democracy.
And the 'poll' doesn't even specify what having guilds/clans in the game would entail anyway. People are 'voting' for something, without saying what it is they are voting for. So even if the developers agreed to 'add clans/guilds' nobody would know what it was they'd agreed to. Meaningless polls give meaningless results...
All assumptions, of course. I assume them to be the gaming community, and you assume them to be fake accounts or non players. Just take it at face value.
You're right that game development is a commercial concern. But as with business and commerce, you have to see what the customers want. So that too becomes a moot point.
My guess would be that, people voting for "guilds and clans" will want the features that are pretty much standard in every other MMO with "guilds and clans"!
Does that make sense to you? I mean, why clan up if there's no bonus to clanning up? It's not just a social thing, y'know? It's also a type of in-game power play. Hmmm... maybe that's what the lone wolf players fear after all.
All assumptions, of course. I assume them to be the gaming community, and you assume them to be fake accounts or non players. Just take it at face value.
You really don't get it, do you? The 'gaming community' hasn't been asked a meaningful question, and accordingly hasn't (even when they have seen the thread) bothered to answer it. I know I haven't, since it flat-out refused to state what people were voting for. The only thing it is evidence of is how forums providing 'poll' facilities attract people without the faintest idea how to actually gather meaningful data. Real polls, giving statistically-valid results, are conducted using proper research methodology. Without the methodology, the result is devoid of useful meaning. There isn't anything to take at 'face value' beyond the fact that a small minority of individuals registered to this forum participated in a poll which entirely failed to explain what they were supposed to be voting for. Garbage in, garbage out...
Do you really have to be so exact, right from the get go?
When the community seems to be as divided as the poll suggests - yes, in my opinion.
"Vote yada yada yada - we promise to deliver".
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