Should Elite Dangerous add clans/player factions in the future

Should Elite Dangerous add clans/player factions in the future?

  • Absolutely yes, it is a travesty that the game doesn't already.

    Votes: 223 28.8%
  • Yes but I'd prefer Frontier concentrated on adding a lot more depth to the game in general first

    Votes: 155 20.0%
  • Yes but it doesn't personally interest me so as long as it doesn't affect the game play for me I hav

    Votes: 45 5.8%
  • No, I can't see it being more than a niche feature

    Votes: 12 1.5%
  • No, I'd be concerned that it might ruin the game for those who don't clan

    Votes: 90 11.6%
  • Hell no, Elite Dangerous is better for not having it and cutting its own path rather than being just

    Votes: 250 32.3%

  • Total voters
    775
  • Poll closed .
most especially comms & other social organizing tools.

Indeed - I see no reason why people couldn't have better comms options, and group management tools - as long as it's an opt-in and there is no galaxy chat nonsense.

I am firmly against player ownership of in-game assets

I totally agree - but then you'll have pro-guild people saying "What's the point of being in a guild if we can't own stuff and keep others away?", and round and round it goes :D
 
- but then you'll have pro-guild people saying "What's the point of being in a guild if we can't own stuff and keep others away?", and round and round it goes :D

Exactly. Give them a light-second & they'll take a light-year. We see it over and over in this thread as well as the S/O/G thread. This is why I call it out as an "Overton Window" - basically "testing the perimiter" to see how far things can go. Over & over. Push an inch; establish presence; push another inch. It reminds me of that fish-game: CoD. Smells the same too.
 
Exactly. Give them a light-second & they'll take a light-year. We see it over and over in this thread as well as the S/O/G thread. This is why I call it out as an "Overton Window" - basically "testing the perimiter" to see how far things can go. Over & over. Push an inch; establish presence; push another inch. It reminds me of that fish-game: CoD. Smells the same too.

Or you could be making sweeping generalisations which have little foundation. It may be true of a few, maybe even some - but certainly not all.

Separate the two topics - after all its not as if people wouldn't like the idea of station ownership in a single player game, is it?
 

dxm55

Banned
Or you could be making sweeping generalisations which have little foundation. It may be true of a few, maybe even some - but certainly not all.

Separate the two topics - after all its not as if people wouldn't like the idea of station ownership in a single player game, is it?

It would seem that he's the one forcing his views and labeling it as the majority view. I would think that the preference for clan play, ownership of assets, and even more player-driven game storylines would be split quite evenly down the middle. Some players will like to carve out their stories and make an impact. The rest are happy being led around by the game's storyline.

Ultimately this is a debate, and it isn't even happening yet. But some people, well, take it waaay too seriously, or sometimes personally.
 
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dxm55

Banned
Absolutely. Me and my buddies, for example, would like to create our own explorers hub somewhere deep into the space and open it for anyone to drop by, take a rest, refuel, rearm, perhaps have a chat etc. Sure, at some point we might decide to change the pace, declare war onto some other clan and have fun fighting them, but it's not a must. And again, our little warfare should not affect anyone who prefers to play alone and be neutral.

Didn't some players already got together with the blessings of FD for that Obsidian station thing? And even some colonization endeavor?
It's a step in the right direction. Community driven goals.

I would say guilds are communities of their own right. Not FD sanctioned perhaps, but they could be given carte blanche to form their own goals. I really don't see what's the problem in having player owned assets. Some may say put them out of the bubble. And perhaps that's fine. But it would work even if it were IN the bubble. The regular stations are already there in the bubble, and that's not gonna change.

So what if X Guild/Clan built an outpost in, say.... Eravate, around an empty planet? It's not gonna affect any other players. They have like what? 7 other stations to go to, all with their own AI police force? It's not as if they were going to have an impact on other players?

Don't like that guild? Don't like the clan leader's face because he reminded you of your mom's ex-boyfriend?
Don't go to their station then!! Plenty of others to choose from.

Being harassed by their guild members in-system? There's always AI police around the other stations. And FD could always add more AI instances to the game, at the jump-in point, or patrolling around in SC set for interdicting guild-tagged members to scan for wanted status. Besides, you could always visit their station in Solo if you wanted to avoid any of their members.

And if the current instance system persists, you could even organize your own friends, individually all in solo mode, to wreak havoc on their economy. What goes around comes around.

There are a huge number of mechanisms that can be put in place to counter anti-social gameplay while still retaining the freedom to grief. Free to grief others, but the AI can be set to grief you back just as much.



Anyway, Varrag, I could see how an explorer guild outpost would benefit wayfarers out there beyond the bubble. You could work as a replenishment and repair stop. The odd station 5000LY out there in the boonies would be a godsend to the explorer who've damaged their ship down to 5% (hint hint) and saved them the trouble of flying 5000LY back in the wrong direction. ;)
 
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Or you could be making sweeping generalisations which have little foundation. It may be true of a few, maybe even some - but certainly not all.
Separate the two topics - after all its not as if people wouldn't like the idea of station ownership in a single player game, is it?

Of course I am! So are other posters. It's a Mirror Defense, if you haven't caught on yet.
Now, to properly address the argument and not the player...

"Separate the two topics" is what the discussion has been about for the 54 pages of this thread. A median ground has been approached by the majority of posters (again, count them if you wish) on what 'guild things' they'd like to see that have broad support: "better comms" "group organizing tools" "no player assets/ownage of space". Then the extremists come in with, on one hand, "We want control of assets and space and everything because we are a lot more creative than FD and we know games better and E|D will die because we'll tell all our friends not to buy it or to quit," and on the other, "no guilds they sux h8em no factions they've ruined many games."

I presume all the people in this discussion are trying to reach compromise as evidenced by their reaching agreement on some points of a broad platform already. Otherwise, it's just screed and yowling.


Please, outline your position for us all - what, exactly, would you want in "guild things"? Be specific.


As far as your last, disingenuous question, it's not a single-player game -
sloth-llama-on-the-moon-argument-is-invalid.jpg



I would think that the preference for clan play, ownership of assets, and even more player-driven game storylines would be split quite evenly down the middle.

Unfortunately, that doesn't seem to be the case, either in this thread, that little poll or FD itself. This has been addressed many times in this thread. Repeating it ad nauseum does not change the situation. If I Google "Elite Dangerous" I get, on the first page of returns, 60-70% positive reviews. Yes, some places gave it bad reviews; so what? That happens to games all the time. The overwhelming impression is that players like E|D - that it's selling - and that they were happy to pony up for a second year of content. FD's content, that is.

Ultimately this is a debate, and it isn't even happening yet. But some people, well, take it waaay too seriously, or sometimes personally.

Exactly! So please refrain from attacking the poster and not the position as per forum rules. It's really irritating and does nothing for your case.
 
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Why would a player group value a Base in the middle of no where? I don;t believe they will. That, along with the fact the player groups have already started associating with minor faction all throughout occupied space that things would/could not be removed to the outer reaches. Unless you intend that once completed the Cults would compete solely between themselves outside of the BGS, I can't see things working out without the filter of the BSG.

They "play" with minor faction Because FD give only this joke.
Give to people possibility to colonize, and they'll recruit All they're Irl/Ig friends to build a perfect system.

Elite need it and i really don't underdand why it was not in the first to do List.
Elite want ONLY be the poor copy of the Old game or it's an other game Who Take place in. 2016?
 
They "play" with minor faction Because FD give only this joke.
Give to people possibility to colonize, and they'll recruit All they're Irl/Ig friends to build a perfect system.

Elite need it and i really don't underdand why it was not in the first to do List.
Elite want ONLY be the poor copy of the Old game or it's an other game Who Take place in. 2016?


Oh.... I didn't get that memo.
 
it's not a single-player game

Sad isn't it. And there's large base of users who would disagree with this view.

In the end I believe this topic is invalid because without a completely new game design, I think it's obvious after 2 years, there's no way ED can even support it architecturally.
 

dxm55

Banned
Unfortunately, that doesn't seem to be the case, either in this thread, that little poll or FD itself. This has been addressed many times in this thread. Repeating it ad nauseum does not change the situation. If I Google "Elite Dangerous" I get, on the first page of returns, 60-70% positive reviews. Yes, some places gave it bad reviews; so what? That happens to games all the time. The overwhelming impression is that players like E|D - that it's selling - and that they were happy to pony up for a second year of content. FD's content, that is.



The majority of the poll results here go


  • Absolutely yes, it is a travesty that the game doesn't already.

    224 - 28.79%
  • Yes but I'd prefer Frontier concentrated on adding a lot more depth to the game in general first

    155 - 19.92%

  • No, I'd be concerned that it might ruin the game for those who don't clan
    90 - 11.57%
  • Hell no, Elite Dangerous is better for not having it and cutting its own path rather than being just like every other MMO (like) game out there.

    252 - 32.39%



Leaving out the minor figures:


  • Yes but it doesn't personally interest me so as long as it doesn't affect the game play for me I have no problem.
    45 - 5.78%
  • No, I can't see it being more than a niche feature

    12 - 1.54%


That puts it at 48.71% for those generally in favor, to varying degrees, and 43.96% for those not in favor. Looks split down the middle for me.
And polls like this, even if it does not include everyone are usually a sample of the entire playing population, plus/minus a few percentage points.

I don't see how you could say that more people aren't in favor of having guilds/clans in the game.



As for ED selling well, I wouldn't be surprised. The game was well publicized and talked about way before launch, and based on a long running, even legendary, franchise.
I'd be more interested to see how ED:H is selling and compare those figures to the base game, especially for the existing player take-up rate.
 
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That puts it at 48.71% for those generally in favor, to varying degrees, and 43.96% for those not in favor. Looks split down the middle for me.
And polls like this, even if it does not include everyone are usually a sample of the entire playing population, plus/minus a few percentage points.

I don't see how you could say that more people aren't in favor of having guilds/clans in the game.

No. 'Polls' where anyone can vote simply by registering on a forum - with no proof they even own the game (or aren't the same person voting twice) aren't a sample of anything. Particularly when an off-site forum has been used for canvassing for votes for one particular viewpoint.

And game development is a commercial concern, not a democracy.

And the 'poll' doesn't even specify what having guilds/clans in the game would entail anyway. People are 'voting' for something, without saying what it is they are voting for. So even if the developers agreed to 'add clans/guilds' nobody would know what it was they'd agreed to. Meaningless polls give meaningless results...
 
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dxm55

Banned
No. 'Polls' where anyone can vote simply by registering on a forum - with no proof they even own the game (or aren't the same person voting twice) aren't a sample of anything. Particularly when an off-site forum has been used for canvassing for votes for one particular viewpoint.

And game development is a commercial concern, not a democracy.

And the 'poll' doesn't even specify what having guilds/clans in the game would entail anyway. People are 'voting' for something, without saying what it is they are voting for. So even if the developers agreed to 'add clans/guilds' nobody would know what it was they'd agreed to. Meaningless polls give meaningless results...

All assumptions, of course. I assume them to be the gaming community, and you assume them to be fake accounts or non players. Just take it at face value.

You're right that game development is a commercial concern. But as with business and commerce, you have to see what the customers want. So that too becomes a moot point.


My guess would be that, people voting for "guilds and clans" will want the features that are pretty much standard in every other MMO with "guilds and clans"!
Does that make sense to you? I mean, why clan up if there's no bonus to clanning up? It's not just a social thing, y'know? It's also a type of in-game power play. Hmmm... maybe that's what the lone wolf players fear after all.
 

Robert Maynard

Volunteer Moderator
All assumptions, of course. I assume them to be the gaming community, and you assume them to be fake accounts or non players. Just take it at face value.

You're right that game development is a commercial concern. But as with business and commerce, you have to see what the customers want. So that too becomes a moot point.


My guess would be that, people voting for "guilds and clans" will want the features that are pretty much standard in every other MMO with "guilds and clans"!
Does that make sense to you? I mean, why clan up if there's no bonus to clanning up? It's not just a social thing, y'know? It's also a type of in-game power play. Hmmm... maybe that's what the lone wolf players fear after all.

Compared to the last poll on the topic [here, support for Guilds / Clans would seem to have dropped quite a bit.

Yes, that poll was advertised on another popular website with the intent of garnering votes for a particular outcome - zero day accounts did vote. Whether these new accounts actually represented players is unknown.

What is known is that:

1) there is no requirement for voters on forum polls to own the game;
2) the existence of the poll is not promulgated to the whole player-base;
3) the number of respondents is miniscule in comparison to c.1.2M confirmed sales of E: D (up to end November 2015).

Given the dubiety introduced at 1), the lack of votes due to 2) and the number of votes in relation to sales (3)), it is unlikely that Frontier will base game-changing decisions on such a contentious topic on this poll.
 
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All assumptions, of course. I assume them to be the gaming community, and you assume them to be fake accounts or non players. Just take it at face value.

You really don't get it, do you? The 'gaming community' hasn't been asked a meaningful question, and accordingly hasn't (even when they have seen the thread) bothered to answer it. I know I haven't, since it flat-out refused to state what people were voting for. The only thing it is evidence of is how forums providing 'poll' facilities attract people without the faintest idea how to actually gather meaningful data. Real polls, giving statistically-valid results, are conducted using proper research methodology. Without the methodology, the result is devoid of useful meaning. There isn't anything to take at 'face value' beyond the fact that a small minority of individuals registered to this forum participated in a poll which entirely failed to explain what they were supposed to be voting for. Garbage in, garbage out...
 

dxm55

Banned
You really don't get it, do you? The 'gaming community' hasn't been asked a meaningful question, and accordingly hasn't (even when they have seen the thread) bothered to answer it. I know I haven't, since it flat-out refused to state what people were voting for. The only thing it is evidence of is how forums providing 'poll' facilities attract people without the faintest idea how to actually gather meaningful data. Real polls, giving statistically-valid results, are conducted using proper research methodology. Without the methodology, the result is devoid of useful meaning. There isn't anything to take at 'face value' beyond the fact that a small minority of individuals registered to this forum participated in a poll which entirely failed to explain what they were supposed to be voting for. Garbage in, garbage out...

I dunno about you, but when someone mentions "clan/guild" in a purported MMO game, I immediately think of the standard 'guild' features that many people have already mentioned. Clan tags, clan page/control panel, possible clan assets, pooled resources, yada yada yada.

You don't really need to define anything further than that. It's just a poll to get a feel of things. "Do you want to see such and such type of features in this game?"
I think that's pretty much clear.

Defining said features can take place at a later time when the game devs decided to go along with it.
If not, then it was just a fun poll after all.

Do you really have to be so exact, right from the get go?
 
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To tell the truth, I agree that the presence of clans and clan owned assets even within the bubble wouldn't be a problem either, and you've described it why. My suggestion to keep the clan stuff outside is sort of compromise; an attempt to calm down militant anti-clan crowd. I think that their fears are largely unwarranted, but their opinion should be respected nonetheless.
 
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