UAs, Barnacles & More Thread 5 - The Canonn

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This guy was playing ED yesterday, and he shot a Barnacle.

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Those CMDRs exploring the Orion's Belt (Alnitak, Alnilam & Mintaka), please take a look on the thread I just set up (for the purpose not to derail this thread and also to provide a single place for discussion considering the Three Kings.

Exploration: The Three Kings.

Thanks.

-v
 
There's not been too many indications that either the Barnacles / Unknown Artefacts or linked to each other, nor that either of the two is Thargoid-related. Although I agree we shouldn't be selling meta-alloys, Obsidian Orbital ought to serve as a nice test case. Has anyone else thought about the bright light emitting from the barnacles when you view them at night?
 
Agreed. This is very 'Trojan'. Folks need to read up on their mythology. :)

Cheers,

Drew.

Hmm...

Trojan...

Trojan Horse...

Horse Head...

HORSE HEAD NEBULA!

THAT'S IT - I'VE CRACKED IT.

Ok, Thargoids will invade from the Horse head nebula and use a two pronged attack.

First will be a deployment of Wooden horses filled with Thargoids in front of stations and since they are clad with meta-alloys we will of course take them in.

The second attack will be to leave Meta-Alloy cut off horse head replicas in the beds of commanders who has done too little for someone lately.

Then they will attack...
 
5. Not the most compelling justification for war I've come across.

Cheers,

Drew.

On an intellectual basis (IRL), war should be avoided at all costs. It is a costly horrible violent thing involving death, and suffering. It does however redistribute wealth....

In a GAME; Gaming is all about winning, and competition( this is still more simulation than game - that will change over time). If there is nothing to compete against other than the accumulation of virtual wealth it does rather loose ones interest for many after different personal goals and mile stones are achieved. War, however, is a dynamic affair that challenges capital assets and requires effort (in a game environment).

Humanity is still as violent species and one way of expressing this is through games. Violence does not need to be Call of Duty it can be a strategy game. In this instance it will end up being with aliens. The competition between species will be inevitable. It is the order of things when resources are at stake, or when the other side has something we need or want. In this case Meta Alloys.

So fighting Aliens WILL be interesting because there will be many facets to the conflict and it will touch capital assets and require risk, effort and determination. Something we humans and especially those who have been searching for the Barnacles have shown great buckets of. My disappointment is they are not already engaged openly and directly with us, as this story would (in my mind) play better as a third Alien species ,and THEN we would be invested more than ever in the option of them being potentially allies or more enemies. They could swing the war against the Thargoids or whoever. But maybe that will come after we engage with "the first aliens" a couple of seasons down the line. The story options are much greater on the diplomatic front when there are three involved. A really serious threat might get us to make peace with the First Aliens to deal with the new ones. Much more interesting! Either way a war WILL make the game more interesting and risky. Bring it on. We can make it fun, and scientific("alien autopsy" mini games plz devs!) at the same time.


While I have not been as interested in these barnacles the way I was deeply fascinated by the UAs, I find I am more observing the over all situation by stepping back to look at a larger picture. What I find peculiar is two objects that seem linked produce opposite effects on our space stations. Others have mentioned this in passing but for me this is very peculiar. One damages and one heals. There have been postulations that the UA is the seed for the Barnacle and it flowers the UAs. Well if they do that then the Meta alloys are, potentially, another type of seed... What does that grow? I think this need more consideration. What is the over arching theme here and can we postulate where this is going?

Another issue that has been raised about the Barnacles are the central "Husk-like" structure. This does seem too e protecting something that is being fed by the underground structure. Again this is an area several commanders are theorising on and I think it does need more thought. Again, what is in there and where will the potential out comes lead us?
 
There's not been too many indications that either the Barnacles / Unknown Artefacts or linked to each other, nor that either of the two is Thargoid-related. Although I agree we shouldn't be selling meta-alloys, Obsidian Orbital ought to serve as a nice test case. Has anyone else thought about the bright light emitting from the barnacles when you view them at night?

UAs break stations. MAs Stop the breakages. Ergo, UAs are linked to the UAs.

There is no link to the Thargoids, and there are plenty of other Alien species out there (apparently.) Of course, they have to be on our level to interact with them. (e.g. There are plenty of Gas giants with Amonia based life forms, but we can't get down to them at the moment.)
 
On an intellectual basis (IRL), war should be avoided at all costs. It is a costly horrible violent thing involving death, and suffering. It does however redistribute wealth....

In a GAME; Gaming is all about winning, and competition( this is still more simulation than game - that will change over time). If there is nothing to compete against other than the accumulation of virtual wealth it does rather loose ones interest for many after different personal goals and mile stones are achieved. War, however, is a dynamic affair that challenges capital assets and requires effort (in a game environment).

Humanity is still as violent species and one way of expressing this is through games. Violence does not need to be Call of Duty it can be a strategy game. In this instance it will end up being with aliens. The competition between species will be inevitable. It is the order of things when resources are at stake, or when the other side has something we need or want. In this case Meta Alloys.

So fighting Aliens WILL be interesting because there will be many facets to the conflict and it will touch capital assets and require risk, effort and determination. Something we humans and especially those who have been searching for the Barnacles have shown great buckets of. My disappointment is they are not already engaged openly and directly with us, as this story would (in my mind) play better as a third Alien species ,and THEN we would be invested more than ever in the option of them being potentially allies or more enemies. They could swing the war against the Thargoids or whoever. But maybe that will come after we engage with "the first aliens" a couple of seasons down the line. The story options are much greater on the diplomatic front when there are three involved. A really serious threat might get us to make peace with the First Aliens to deal with the new ones. Much more interesting! Either way a war WILL make the game more interesting and risky. Bring it on. We can make it fun, and scientific("alien autopsy" mini games plz devs!) at the same time.


While I have not been as interested in these barnacles the way I was deeply fascinated by the UAs, I find I am more observing the over all situation by stepping back to look at a larger picture. What I find peculiar is two objects that seem linked produce opposite effects on our space stations. Others have mentioned this in passing but for me this is very peculiar. One damages and one heals. There have been postulations that the UA is the seed for the Barnacle and it flowers the UAs. Well if they do that then the Meta alloys are, potentially, another type of seed... What does that grow? I think this need more consideration. What is the over arching theme here and can we postulate where this is going?

Another issue that has been raised about the Barnacles are the central "Husk-like" structure. This does seem too e protecting something that is being fed by the underground structure. Again this is an area several commanders are theorising on and I think it does need more thought. Again, what is in there and where will the potential out comes lead us?

Has anyone tried shooting at it with 'Premium' Upgraded plasma weapons/Rail Guns etc?
 
...Snip...

I agree we need a common enemy in this game and war in games is really fun. However, I agree with Drew on that we should not be the aggressors but the defenders for it to be a really fun prospect. Otherwise it'll be just bitter war which no one asked for but has to fight anyway. I want to feel like the good side when fighting. It's more about the 'romanticism' of war rather than the reality of it, where no one is really the good side but the sides of the same coin.

In game, I think, we should not shoot first against the first extraterrestrials we encounter but instead wait for FD to implement some aliens who 'will' shoot first. Which probably will come but not be Thargoids from a game design point of view. A third and really violent society is what we need imho.
 
I agree we need a common enemy in this game and war in games is really fun. However, I agree with Drew on that we should not be the aggressors but the defenders for it to be a really fun prospect. Otherwise it'll be just bitter war which no one asked for but has to fight anyway. I want to feel like the good side when fighting. It's more about the 'romanticism' of war rather than the reality of it, where no one is really the good side but the sides of the same coin.

In game, I think, we should not shoot first against the first extraterrestrials we encounter but instead wait for FD to implement some aliens who 'will' shoot first. Which probably will come but not be Thargoids from a game design point of view. A third and really violent society is what we need imho.

There can also be that no-one "shot first" but that the entire war is an accident due to how we interpret another species actions.

-We mine Barnacle for science

-They murder our children and grind them up for space station wall plating.
 
There can also be that no-one "shot first" but that the entire war is an accident due to how we interpret another species actions.

-We mine Barnacle for science

-They murder our children and grind them up for space station wall plating.

They shouldn't have left their UAs hanging around, seeing they destroy our technology... ;)
 
In game, I think, we should not shoot first against the first extraterrestrials we encounter but instead wait for FD to implement some aliens who 'will' shoot first. Which probably will come but not be Thargoids from a game design point of view. A third and really violent society is what we need imho.

You don't get much more violent/warlike than Humanity :D
 
Theory Time:

1). Anaconda's came from a company that have been experimenting on leftover thargoid biological material, growing a site in secret that creates the UA's for scientific/weapons research.
2). Broken/Damaged stations are caused by 'weird emanations' this research station inside the bubble.
3). The crashed anaconda was transporting the biological samples to the nebula for further research and/or testing and the stuff that escaped from the ship caused the alien growths (not the alien growths caused the ship to crash).

Has anyone plotted the locations of the broken damaged stations and determined if they are centred around a particular system or area of space?
 
I had a dream about the barnacles last night !
In the dreams the barnacle structures had grown as big as the huge settlements on the human bubble and there were green lights everywhere ! I was on my srv with another commander , it almost looked like a fortress or the temple of doom we were talking about . It was very creepy though
 
3). The tea plantations, canisters of gold guarded by terrible sentry bots and wrecked and running data points that I'm continually finding on rocky moons over a thousand light years away from make no sense and continually break my immersion in the game. There's no reason for them to be out there, you cant interact with them, reasonably if you find *anything* that far from known space then it should be important/interactable/valuable.

Maybe we are supposed to bring the UA's to the tea plantations to feed them ;)
 
If that data point was rarer, and had some use, could point me to a different planet or co-ords to go look for something more valuable... that might be useful. Or to point me at thargoids, even if its a vague direction. It needs to have some kind of reasoning behind it or it just points out again and again that it's procedurally generated.

This is one of my biggest gripes, we have spawns called data points but we get no data from them. How frontier could pass up a golden opportunity to make interesting missions that could almost be like a treasure hunt I can't understand. Also the data link scanner is all but useless, if it could scan say the barnacles and tell me something more about them, but sadly it does nothing.

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-We mine Barnacle for science

Not like we have any other way to interact with them
 
Theory:

UA and Barnacles are dedicated alien constructs
using bio-engineering and technical knowledge,
to serve an insectoid colony.

The barnacle is a static, self replicating mining platform, used to harvest
minerals and metal ores, refining them through bio-chemical ractions to
meta alloys. The barnacles seem to be pioneer constructs, while the UA
seems to prospect systems and communicate the data via morse to remote
locations.

Sticking with an insectoid idea, today's nature has many examples for sophisticated
organs insects posses. The fine antennae of butterflies are an example.
In case of an alien lifeform able to travel through witchspace, it would
require heightened senses to navigate witchspace, granting the ability to
aquire morse code over vast distances with high precision.

Meta Alloys are a prefab building component or a ressource in a crystaline shell,
produced by the barnacles. The Alloys are alike to bees wax or cocoons (construction component),
or could be close to honey or gelee royal (ressource/food).
I suspect a clear division into functions or castes here,
alike to a bee-hive, where barnacles are workers or "farmers" (ants who are static and grow mushrooms on their back to feed the colony)
and UAs are drones, scouting the vicinity, marking food and ressource locations.
 
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