While doing Bulletin Board missions and jumping to different systems, I still come across systems I haven't yet explored.
This gave me an idea which I was going to post on the Suggestions & Feedback forum, since there is no similar suggestion
to date, but it occurred to me to ask the community what the general consensus is on the idea before I did.
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I understand that not everyone is into exploration and studying the map, though I believe there are quite a few commanders
who wish the map had a few extra features, like a bookmark for an example, so we don't have to park Sidewinders in every
station that we need to find easily on the map...
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The basic idea is to implement an "Exploration" Tab or Filter into the system map. From where you could see the systems
you have fully or partially explored. Using the players exploration data, place a coloured bubble around each system in the
map to indicate whether the system has been "fully explored" (green bubble) or "partially explored" (orange bubble).
Of course you'd be limited as to how many bubbles you can see, by means of having a low draw distance, as you move
around the map, the systems would only highlight within a certain range from the centred system.
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By a "fully explored" system I mean that a player has travelled to a particular system and has scanned every astronomical
body in that system, while by a "partially explored" system I mean that a player has jumped to a particular system, scanned
the main star then jumped to the next system.
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This would benefit the explorers, who want to explore everything within the populated bubble, and those who want to explore
every planet in each system. Originally I thought this would be useful to have only in the populated areas of space, but it could
also be extended to the whole universe. That way it would also benefit the long range explorers who venture out to Sag A or the
other side of the galaxy and want to return on a different route without going through systems they have already been in.
-
I have included a visual mock up of the idea, in an attempt to help illustrate of what I am trying to describe.
Is this something you (as an explorer) would find useful within the map? Also, would it be of any benefit to non-explorers?
This gave me an idea which I was going to post on the Suggestions & Feedback forum, since there is no similar suggestion
to date, but it occurred to me to ask the community what the general consensus is on the idea before I did.
-
I understand that not everyone is into exploration and studying the map, though I believe there are quite a few commanders
who wish the map had a few extra features, like a bookmark for an example, so we don't have to park Sidewinders in every
station that we need to find easily on the map...
-
The basic idea is to implement an "Exploration" Tab or Filter into the system map. From where you could see the systems
you have fully or partially explored. Using the players exploration data, place a coloured bubble around each system in the
map to indicate whether the system has been "fully explored" (green bubble) or "partially explored" (orange bubble).
Of course you'd be limited as to how many bubbles you can see, by means of having a low draw distance, as you move
around the map, the systems would only highlight within a certain range from the centred system.
-
By a "fully explored" system I mean that a player has travelled to a particular system and has scanned every astronomical
body in that system, while by a "partially explored" system I mean that a player has jumped to a particular system, scanned
the main star then jumped to the next system.
-
This would benefit the explorers, who want to explore everything within the populated bubble, and those who want to explore
every planet in each system. Originally I thought this would be useful to have only in the populated areas of space, but it could
also be extended to the whole universe. That way it would also benefit the long range explorers who venture out to Sag A or the
other side of the galaxy and want to return on a different route without going through systems they have already been in.
-
I have included a visual mock up of the idea, in an attempt to help illustrate of what I am trying to describe.
Is this something you (as an explorer) would find useful within the map? Also, would it be of any benefit to non-explorers?
