Hi FD Devs,
How About Making a more Realistic Outfitting Section ?
People here in the Forum are complaining about rediciolous fits and unrealistic comparison of ships and theyr roles.. like the Anaconda is a better Trader then the T9 because of ist internal Setup.. a python is medium and can carry more stuff then a t7 wich only can land on big.. the Courier can load more then the hauler and now even more hilarious the Viper mk 4 can haul more then a hauler.. and now it gets even more wierd.. the cobra mk4 can haul as much as the t6.
to even that out, a very simple solution Comes Handy... 3D Tetris.. as simple as possible and it adds way more playground for the Player.. a minigame that will bind Players to theyr ships and ist Setup even more then now.
And it adds more realistics to the game, what i think is what you want, since the Galaxy is as realistic as possible atm.. and gets even mor realistic with future Patches i think.
So 3D Tetris Build up :
Split in two sections :
Weapon Setup : is good as it is.. not more needed i guess.. the hardpoints are given and the weapons can be choosed.. no more to say i guess.
internal Setup : 3D Tetris with drag and drop. Holding right mouse button fix and spin the ship for 3D view.
The Fitting Monitor Switches to 3D view of the ship with transparenting the Ship out and focusing on the free internal space of the ship.
the free space is made of a 3D grid with blocks of 1x1x1m.
now Comes the clue.. Containers for example, Comes with also different sizes: small 2x1x1m / medium 4x2x2m / large 8x4x4m / Huge 16x8x8m
this leads to finnaly respectable Mission descriptions.. i mean if i read bring me 1ton of artwork makes me sick, but if it would be bring me a small Container that contains artwork would be great.
now you not calculating in tons anymore you calculating in m3. a small Container holds 2m3.. this would perfectly fit for a stasis Container made for slaves ;-)
for example hull reeinforcements could be placed as 1x1x1m blocks at the walls of the grid increasing the hull and the protection of the inner part of the ship
the modules like Powerplant, live supp, Frame drive etc. are highlighted in orange with a given size to be used.
i think the rest you can imagine... it gives so much more Options and more realistics to the game.. the cobra for example has a hight of about 8m.. the hull covers 1m on top and 1m on the bottom leaves 6m in height means 6 blocks in height .. then you have some parts that also consume place like the heat-vents, turbines and the fixed internals like powerplant etc.. leaves you to Play with max medium Containers to Play with etc etc..
i mean how its realized depends how you wanna set it up, its just an idea how the game could be even further improved in therms of realistics and Player playground..
here a vid of ship size comparison and then you would see that a python never can hold as much Cargo as the t7.. this flatfish just doesent have the height.. ;-)
https://www.youtube.com/watch?v=x08skupb8cc
what do you think community ? and please not just nonsence ;-)
Cheers
How About Making a more Realistic Outfitting Section ?
People here in the Forum are complaining about rediciolous fits and unrealistic comparison of ships and theyr roles.. like the Anaconda is a better Trader then the T9 because of ist internal Setup.. a python is medium and can carry more stuff then a t7 wich only can land on big.. the Courier can load more then the hauler and now even more hilarious the Viper mk 4 can haul more then a hauler.. and now it gets even more wierd.. the cobra mk4 can haul as much as the t6.
to even that out, a very simple solution Comes Handy... 3D Tetris.. as simple as possible and it adds way more playground for the Player.. a minigame that will bind Players to theyr ships and ist Setup even more then now.
And it adds more realistics to the game, what i think is what you want, since the Galaxy is as realistic as possible atm.. and gets even mor realistic with future Patches i think.
So 3D Tetris Build up :
Split in two sections :
Weapon Setup : is good as it is.. not more needed i guess.. the hardpoints are given and the weapons can be choosed.. no more to say i guess.
internal Setup : 3D Tetris with drag and drop. Holding right mouse button fix and spin the ship for 3D view.
The Fitting Monitor Switches to 3D view of the ship with transparenting the Ship out and focusing on the free internal space of the ship.
the free space is made of a 3D grid with blocks of 1x1x1m.
now Comes the clue.. Containers for example, Comes with also different sizes: small 2x1x1m / medium 4x2x2m / large 8x4x4m / Huge 16x8x8m
this leads to finnaly respectable Mission descriptions.. i mean if i read bring me 1ton of artwork makes me sick, but if it would be bring me a small Container that contains artwork would be great.
now you not calculating in tons anymore you calculating in m3. a small Container holds 2m3.. this would perfectly fit for a stasis Container made for slaves ;-)
for example hull reeinforcements could be placed as 1x1x1m blocks at the walls of the grid increasing the hull and the protection of the inner part of the ship
the modules like Powerplant, live supp, Frame drive etc. are highlighted in orange with a given size to be used.
i think the rest you can imagine... it gives so much more Options and more realistics to the game.. the cobra for example has a hight of about 8m.. the hull covers 1m on top and 1m on the bottom leaves 6m in height means 6 blocks in height .. then you have some parts that also consume place like the heat-vents, turbines and the fixed internals like powerplant etc.. leaves you to Play with max medium Containers to Play with etc etc..
i mean how its realized depends how you wanna set it up, its just an idea how the game could be even further improved in therms of realistics and Player playground..
here a vid of ship size comparison and then you would see that a python never can hold as much Cargo as the t7.. this flatfish just doesent have the height.. ;-)
https://www.youtube.com/watch?v=x08skupb8cc
what do you think community ? and please not just nonsence ;-)
Cheers