UAs, Barnacles & More Thread 5 - The Canonn

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This isn't particularly related to the current barnacle discussion, but I thought I'd throw this out there.

This is what I'm hearing in the UA sounds, in visual form. I now believe that the purrs are simply random high or low, and that they are regular, and don't contain any hidden code. It's a shame really, because FD has a way to hide more than 1 code (the ship drawing + more) in this sound. The only reason we are hearing "sets" of high and low purrs is due to a volume layer that is also applied to the purrs, which also explains why sometimes the leading purr is quieter than the rest, since it sometimes occurs where the "volume wave" tails-off. The trailing purr is also probably quiet sometimes, but we don't notice because it is often obscured by the honk/wail.
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Aye, this is how they are.

Yes they are regular, (except immediately after UA deployment while they ramp up) yes it's just you can't hear some of them as other sounds overlay.

Pretty sure it's not random, more pseudo-random.

Imagine a bunch of constructively interferring sine waves, anything above 0 manifests as a high purr, anything below is low purr.

It was a long time ago now but https://docs.google.com/spreadsheets/d/1hYabz1D5HUsmj45kl0gdr_7aCMoqKspwHGwcZDyvA4E/edit#gid=0

You can see the apparent wave effect in that spreadsheet, 1 in the ss indicates high purr, -1 low purr, the orange are the ones you can't hear so fill in 1 or -1 till you think it looks right. Essentially you can predict some of the purrs you can't hear.

The barnacle seems to manifest the same sort of pattern but much much slower, you have to speed the audio up x10 to hear it.

On "the purrs you can't hear" this is because they're stifled by the morse/honks. So I took the UA to IO, where the more portion is incredibly short (this was when the UA did the local bdy name, not the ship map as it does now) , to produce recordings which maximised the number of audible purrs in an attempt to obtain a "full" purr track.

Then after that kinda evolved the process to the point where I could obtain pretty much every purr consistently(from memory, don't have the spreadsheets with me) there are almost exactly 100 purrs you can record, I'd recover the UA with literally 1-2 seconds of lifespan left (this is when UAs were rare, you might as well let it pop now and just grab another)

I then transcribed 10 such recordings giving over an hour of purrs and I never saw a repeat. :(
 
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NecoMachina

N
My head canon is such: The ship's sensors were designed to detect things in space, and a variety of factors (including physical geography and interference from your power plant) further reduces the ship's ability to detect things on the ground, which often seem to have a much weaker signature (almost everything on the ground appears as a grey dot on the scanner). The SRV is designed solely for surface operations. It uses what seems to be a phosphorus acid fuel cell (primitive but cheap, easy to maintain, and low-interference), and has a low-mass frame. It's kinda like the difference between using a telescope as opposed to a magnifying glass. The telescope is much bigger and much more powerful, but you don't use a telescope to see fingerprints or read the fine print on a tax document.
Ya, I mean you can try to make up reasons, but even then there are weird inconsistencies. My ship can detect a small crashed SRV. I can detect small ship wreckage. It can't detect a crashed Anaconda. We all know why this is - it has to do with whether the POI is random or hand-placed. But it makes no "in-game" sense. It's inconsistent, confusing, and IMO kinda dumb.
 
Interesting that a galnet with freshly infected stations crops up the day after I start selling to a mystery station again (and once again, said station not on the list).

I've "only" done one run of 15 UAs so far, if you saw from my screenies I'm out in California Nebula at the moment, and my second account doesn't have the finances to safely do the 300LY UA runs themselves.

Apart from Government/Economy type, this station is functionally the same as Talos 2, so if UA sales alone cause this then this should work. Not holding my breath,, though fortunately selling the 15 contributed to a larger than average shift of influence away from the enemy faction (6%!), most of which landed in my supported faction, so at least that works!
 
You missed my point, then ;)
When I said that the story is somehow already written, I meant we need to do some actions first: selling the meta-alloys to stations, to heal them first, to discover later that there was a price to pay...
Not doing it, will simply bring more and more stations to shut down...

Well ok I admit I didn't follow the discussion closely. I am more likely to agree with those that stated that no matter what we do, FD is likely to take the story to another chapter and it is already decided what it will be - after all we will never know if a single commander sold the alloys at a given station, we can't check it. Or perhaps FD will at some stage clearly state to us how to fix the stations, maybe by crating special CGs (well if this theory hasn't been presented yet then sorry again, I am presenting it right now).

But you may be right, maybe even at some point there will be a deadline to save this stations that we do not know about.

So if there is a station that I can sell them to at least partly check which theory is right and thsi station is not too far from ALD space, please let me know and I will sell them there and report it here.

On a sidenote, I may be missing something, but how are we supposed to sell something at a station that has its services closed?? Should we aim at those that are reported to be operational but having issues?

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My intention is to carry them around, looking for Meta Alloys missions to sell them at. You can get 400k+ for them per mission. I've heard rumors they can go even higher, like into the millions, though I've never seen it. I don't run cargo, but I like to have a cargo hold just in case I come across something I'd like to hold on to for a while, or for just padding my income with some liberated tea from time to time. I probably wont find too many meta-alloys missions but right now I only have 2 meta alloys, and that doesn't really take up much space.

Sounds reasonable. The thing is I try not to have anything in my hold when I do bounty hunting at a RES cause it makes pirates attack you when they scan you which can be pretty uncomfortable as at one time you can have a lot of big ships firing at you...But isn't it a pointless argument from me anyway - I can transfer cargo from my current ASP to my parked Python, can I? So before I am back in the Python I have to get rid of the Meta Alloys one way or another.
 
I think you have to scan them to get their exact temperature. I haven't equipped a DSS yet. If you can see their type then you can know the temperature within a range.

universalcartographics.org has some min/max temps of each star type that has been found, though they are probably outliers.
http://universalcartographics.org/stellar-quick-ref/

Wikipedia might be a more accurate list of "typical" stars of each type.


UC star temperature (K)wikipedia star temperature
maxminmaxminmean
O115,90528,23752,00030,00041,000
B39278/8,182300001000020,000
A15,8645,6801150076009,550
F12,8415,247760060006,800
G13,7003,649600053005,650
K15,2583,410520039004,550
M4,1191,103390001,950

note: the "0" for wiki minimum temp for M stars is inferred and probably inaccurate. It didn't list a minimum that I could see.

This will help. Thanks :) No rep left for u though...
 
this isnt directly related, but with the recent expansion of the ant hill mob in maia, im sure Fdev could add a small nearby planetary settlement as a reflection of all the player activity in that sector of space. Perhaps a very basic affair in one of the other nearby systems (even a small community goal would surfice)
 
Maybe, but definitely there must have been someone who "branded" it. So there actually was a "creator". Consequently, the most probable explanation for the barnacles presence in merope is that they were placed intentionally.

Lots of creatures in nature mutiply by making exact genetic copies of them self. Either by splitting in two or by bithing unfertilized offspring.

Some species can 'choose' to do this when no male is available.

Identical beings does not mean that there is a creator. Just a common backgrond.
 

Ozric

Volunteer Moderator
this isnt directly related, but with the recent expansion of the ant hill mob in maia, im sure Fdev could add a small nearby planetary settlement as a reflection of all the player activity in that sector of space. Perhaps a very basic affair in one of the other nearby systems (even a small community goal would surfice)

Is this in addition to the research station that's going to be built in Maia :D

Well whenever Palin gets off his backside and builds it using all those evacuation shelters I shifted for him...
 
Sci Fi ships I'd love to see reimagined for Elite

Ships from The Last Starfighter, Battle Beyond the Stars and Space Above and Beyond.

C__Data_Users_DefApps_AppData_INTERNETEXPLORER_Temp_Saved Images_hammerhead.jpgC__Data_Users_DefApps_AppData_INTERNETEXPLORER_Temp_Saved Images_space_cowboy.jpgC__Data_Users_DefApps_AppData_INTERNETEXPLORER_Temp_Saved Images_images.jpg

Sorry, please move to new thread! My bad!
 
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Is this in addition to the research station that's going to be built in Maia :D

Well whenever Palin gets off his backside and builds it using all those evacuation shelters I shifted for him...

YA a base made out of evacuation shelters ... I am starting to imagine shipping containers and lots of blue tarps ..... Although after watching The Martian - I loved all the use of duct-tape and tarps :)
 
this isnt directly related, but with the recent expansion of the ant hill mob in maia, im sure Fdev could add a small nearby planetary settlement as a reflection of all the player activity in that sector of space. Perhaps a very basic affair in one of the other nearby systems (even a small community goal would surfice)

I think Maia has a planet settlement, or some outposts but not certain now i'm out of game, i've come across Ant hill mob buildings on the planets of Maia after finding out i've a lot of bounties aquired when i returned to OO.



Main point.

SRV Scanner - Could be a lot better along with the data scanner thing. Although this SRV type is the first i imagine it as a exploratory vessel,minimal cargo for samples but does lack any useful tools.
I expect as we get more game updates we will get more SRV types and equipment for the other planets we will be able to land on.

I was thinking may be useful for those asking about the barnacle wave signals, while set near barnacle near the crashed anaconda i'd record the wave signal and sound.
Not a massive use as was just over 1 km away couldnt get further due to terrain but the wave signal had spread out and getting less defined already. recorded from there.

1. Notice the main signal is 2nd from top bar 3 lines thick, usual associated with crash ship sites.
2. only just noticed this after rewatching my vid, material line near the bottom. a single line at the top of the material bar. different from regular materials which have many bars and static. one is noticable to the right side nearer the start of video. Wreck sites also have a material bar but two bars in materials.. Barnacle has just one line in materials.
3. Main thing i noticed is the sound is different to regular wreck site.
I've seen hundreds of wrecks in my driving around and noticed the sound is different, hard to describe. less metallic more crystaline like making a wine glass sing running wet finger around a wine glass to make it vibrate.[video=youtube_share;6kEJKLZyKjc]https://youtu.be/6kEJKLZyKjc[/video]
 
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... Although after watching The Martian - I loved all the use of duct-tape and tarps :)

at 14psi, and the tarp covers a 10 foot diameter opening... let me do the math... carry the 1... yeah that doesn't work.
(it's almost 160,000 lbs of force)

don't get me wrong, I loved the movie, and the footage of Orion's real-life test flight at the end, which I worked on :)
 
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at 14psi, and the tarp covers a 10 foot diameter opening... let me do the math... carry the 1... yeah that doesn't work.

ya ... but in the Elite Universe ... we have meta-alloy tarps ;)


Edit: They are called MATs and sold on late night Holo-Vision by a guy with a vaguely Australian sounding accent
 
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Well ok I admit I didn't follow the discussion closely. I am more likely to agree with those that stated that no matter what we do, FD is likely to take the story to another chapter and it is already decided what it will be - after all we will never know if a single commander sold the alloys at a given station, we can't check it. Or perhaps FD will at some stage clearly state to us how to fix the stations, maybe by crating special CGs (well if this theory hasn't been presented yet then sorry again, I am presenting it right now).

But you may be right, maybe even at some point there will be a deadline to save this stations that we do not know about.

So if there is a station that I can sell them to at least partly check which theory is right and thsi station is not too far from ALD space, please let me know and I will sell them there and report it here.

On a sidenote, I may be missing something, but how are we supposed to sell something at a station that has its services closed?? Should we aim at those that are reported to be operational but having issues?

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Sounds reasonable. The thing is I try not to have anything in my hold when I do bounty hunting at a RES cause it makes pirates attack you when they scan you which can be pretty uncomfortable as at one time you can have a lot of big ships firing at you...But isn't it a pointless argument from me anyway - I can transfer cargo from my current ASP to my parked Python, can I? So before I am back in the Python I have to get rid of the Meta Alloys one way or another.

Don't want to burst your bubble ...... But you can't store ships with some cargo in it.
 
Given the trouble we had finding the first Barnacle, and not knowing what to look for, I decided to run a discovery mockup test around the original Barnacle site - what I like to call Site Octo. My experiment was to determine whether the Barnacle is easier to detect by air or by ground. To start with, I did flyovers of the site from several directions and at a multitude of altitudes. While the Barnacle is technically visible from beyond 1km up, it is so small it is very hard to see (I had to lean in close to my monitor just to see it from 600m!). This may just be my bad eyesight, but if it was hard for me to spot it, it's the sort of thing that could have been easily missed by a number of people. The next experiment involved landing a considerable distance away, and then see if I can locate the barnacle with the SRV's wave scanner, and differentiate it from the myriad other things that spawn and get detected by the wave scanner.

This experiment was more interesting. Initially, I did a few wave scanner tests around the Barnacle at different disances in order to get an idea of what it would sound like. It does produce a distinctive howl which is just slightly different from other, manmade objects. It almost sounds like a ufo. Following this, I landed my ship far enough away that the wave scanner could not detect the Barnacle. I deployed my SRV and proceeded to drive around randomly in the general direction of where I thought the Barnacle was. Along the way, I found some minerals and a crashed drone and then picked up the distinctive ufo-like howl of the Barnacle. I drove to the cliff face overlooking the Barnacle valley and could not see anything where the Barnacle should be. But the wave scanner was detecting it.

I made my way in that direction and still could not see the Barnacle until I was actually quite close, though much of that had to do with the terrain. But the Wave Scanner never lost the signal. Along the way I picked up another wreck site and was able to compare the Barnacle's scanner sound to the manmade site scanner sound, and there is a distinct difference.

I think this information will be helpful in the future, should we need to locate alien objects again. We know that they will sound different, though the differences can be subtle. It seems the wave scanner is far more useful than one's own eyes, even from the sky - it can detect things quite far away and once you are familiar with it could be potentially far more useful than an aerial flyover.

I recorded the SRV experiment. It's a good 25 minutes, most of which is not very interesting, but those of you who are die-hard Barnacle Hunters may find this video informative.

https://youtu.be/3nSGJdu2Slw

Video index:
12:30 - First distinct Barnacle detection on wave scanner (audio only: faint ufo like howl with no visual signal)
20:05 - Comparison of wave scanner audio: Barnacle and drone wreck
22:30 - First clear visual of Barnacle from drone wreck


Excellent work and just what I needed, having never been to the original sites.
 
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