I am really, really happy to hear you advocate that philosophyElite is about the journey, not the destination. With a point to point jump you skip over any potential game play where as supercruise can provide opportunities for encounters and exploration.
Very old thread![]()
Elite is about the journey, not the destination. With a point to point jump you skip over any potential game play where as supercruise can provide opportunities for encounters and exploration.
What I wonder about is orbital mechanics. When using the frame-shift-drive to approach a planet something unusual will need to be done. Orbital speeds and re-entry velocities are way above normal maximum speeds of the Elite ships. Presumably, before landings are implemented the FSD will have to disengage when you get near a planet, leaving you at the closest to a high orbit.
When planetary landings are implemented it seems like there will have to be a transition from FSD to subsonic or low supersonic flight in real space... Problem is that at those speeds it takes hours to get anywhere on a planetary scale.
It's a mystery :S
I didn't want to start a new thread.![]()
This makes my Beluga yachting business much more profitable! Who fancies a trip to see a double eclipse behind two volcanic moons in a binary system?![]()
I suppose if you're playing with friends and you can keep up with them while having your engines shut down while they're running at full speed that could be an indicator.good luck determining if you've hit an invisible wall or not on the outskirts of a system.
Elite is about the journey, not the destination. With a point to point jump you skip over any potential game play where as supercruise can provide opportunities for encounters and exploration.
Well in general yes but we're thinking a more nuanced system is required to allow jumps to significantly isolated and huge masses that for the most part just means a systems star but can include jumping to binary stars, or isolated gas giants etc.
The highlighted sentence is the most succinct description I've read to capture the spirit of the Elite series, cheers Mike.
Can't wait for Alpha 4!
Perhaps make micro jumps within systems still possible, but very costly in comparison to an FSD trip.
Perhaps make micro jumps within systems still possible, but very costly in comparison to an FSD trip.
I think that was what he said some pages ago.
Because a tachyon would always move faster than light, it would not be possible to see it approaching. After a tachyon has passed nearby, we would be able to see two images of it, appearing and departing in opposite directions. The black line is the shock wave of Cherenkov radiation, shown only in one moment of time. This double image effect is most prominent for an observer located directly in the path of a superluminal object (in this example a sphere, shown in grey). The right hand bluish shape is the image formed by the blue-doppler shifted light arriving at the observer—who is located at the apex of the black Cherenkov lines—from the sphere as it approaches. The left-hand reddish image is formed from red-shifted light that leaves the sphere after it passes the observer. Because the object arrives before the light, the observer sees nothing until the sphere starts to pass the observer, after which the image-as-seen-by-the-observer splits into two—one of the arriving sphere (to the right) and one of the departing sphere (to the left).
Just wondering how you plan on solving that, not critique on the solution itself.
More on Tachyons (basically hypothetical particles that travel faster than C ) :
http://en.wikipedia.org/wiki/Tachyon
Important case on that page:
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