Can AFM repair SRV?

There doesn't appear to be a class 3 hangAr... so limited in Asp to class 2 or class 5+.
http://coriolis.io/outfit/asp/04D4D5A4D3D5D5C--------0202113743f3v62i2f.Iw1+gDBQ.AwiMIyudKA==?bn=LREX

Please I know ... fuel tank!
It's a phobia of mine, running out of fuel.
 
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There doesn't appear to be a class 3 hangAr... so limited in Asp to class 2 or class 5+.


There's class 2, 4 and 6 vehicle hangars, for 1, 2 or 4 SRV's. You could either have a class 4 hangar in a c5 internal, or 2 class 2's. You could put a class 6 on, of course, but I'd advise against it, you want the fuel scoop there :)
 
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Coriolis didn't list a class 3???


Because there isn't one, check my post above for a quick run-down. You don't need to worry about running out of fuel, especially not on the Asp that gives you 6.4 full jumps before running out, that's actually quite a lot! There's no unscoopable fields so vast that there wouldn't be a scoopable nearby; only way you can run out is if you're not aware of what stars are scoopable or not, or not paying attention to your fuel levels at all. On the Asp with default 32T of fuel, if you run into 3 unscoopables just bring the galaxy map up and plot to the nearest scoopable. In the very unlikely event one is further than 3 max jumps out, just switch to economical plotting - believe me, you'll get there. Running out of fuel is hard to do once you can safely say you know what you're doing out there, and one of the least justified phobias in ED.
 
Because there isn't one, check my post above for a quick run-down. You don't need to worry about running out of fuel, especially not on the Asp that gives you 6.4 full jumps before running out, that's actually quite a lot! There's no unscoopable fields so vast that there wouldn't be a scoopable nearby; only way you can run out is if you're not aware of what stars are scoopable or not, or not paying attention to your fuel levels at all. On the Asp with default 32T of fuel, if you run into 3 unscoopables just bring the galaxy map up and plot to the nearest scoopable. In the very unlikely event one is further than 3 max jumps out, just switch to economical plotting - believe me, you'll get there. Running out of fuel is hard to do once you can safely say you know what you're doing out there, and one of the least justified phobias in ED.

OK - I heard somewhere there was a vast field of unscoopable on the way to Sag A*
 
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