UAs, Barnacles & More Thread 5 - The Canonn

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Yeah and we did not even test for significance... The sample is still very small.

I know it's small, I'm just presenting what I have so far. I keep seeing people complain about how much of a "needle in a haystack" these barnacles are. The only way to reduce the haystack size is to look at the data we have, and attempt to find a pattern. Finding even ONE more planet (in a different system) with a barnacle would go a long way to help confirm or deny the habitable zone theory. I, for one, am not willing to randomly search without some kind of metric to go-by. The odds are just too astronomical (see what I did there?)

That said, I'd bet real money that there are barnacles to be found on Merope 5A and 5B, as well as the rest of the moons orbiting Pleione 11 (beyond 11A). Moons orbiting further out from a planet seem to be roughly the same temperature as the innermost one, and decrease only slightly as you get further from the planet.

What would help this theory, however, is checking out some of the planets listed in the chart I posted.

edit: the graph was just a simple way to convey approximately how far out to expect planets with temperatures in this range, based on the star's temperature, so you don't have to detail-scan each planet. I've already said that the confidence is somewhat low because of the small sample size.
 
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I want to have fun playing this game, and For me at least, banging my head against a wall that may or may not exist/work/show up in the mode I'm in at the time, just isn't fun.

Call me old fashioned, but I am desperate for some well thought out, addictive and compelling gameplay. I genuinely thought that the Barnacle thing looked interesting, then we found them, heard about the bugs

I guess I shouldn't be holding my breath.

Well said.
 
Rather than explore further nebula decided to head to the CG , delivering meta's to OO. Although not registering any deliveries yet,not sure if bugged but some CMDRs getting deliveries others including me not. Filled a bug rep to find out if selling more registers.
Finally Pallin has got his ass into gear, although it took some tech or repair guy on OO and several days for Pallin to go Eureka,, maybe i should do some scienceing thingie maybe , heh.

One thing did notice , made a recording i need to review in slow motion later, Similar to destruction of UA's the warp effect and distortion , usually only was 2 frames in the recording , there is some similar effect on each tentacle death.

Will need to review my data later, but appears to be similar with electric spark effects , I will try get some stills if possible.

on another note,, i get the feeling the UA and barnacle are just tools, The Blue Flies i feel which connect them may be some type of self replicating Nanobot but organic lifeform.
They need us as they are so small, they possibly are far more advanced than us and we are the cattle being led , shown the way, given the materials needed for some purpose.
Not too dissimilar to symbiotic lifeforms.
They are ineffective themselves but can utilise other entities to their goal. maybe the barnacle is part of them or maybe some other entity utilised by them.
We are required for something, and being shown the tools we shall need in respect of the barnacles. Lots of materials for various purposes,

Given the problem by them of station degredation, given the technology although untested but put on the right path to counter it, given materials for various tasks and possibly new jumpdrives and technology developing soon.

Pure speculation, but what if we get a Cult of the Blue Flies. hehe./
 
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1) DO NOT RISK OPEN - UNLESS YOU'RE ARMED TO THE TEETH, WITH WING MATES AND VERY GOOD AT PvP. You won't get a chance to ask questions or talk your way out of it; the SDC are not the Code.
2) If you're getting bored and can't find a reason to carry on - except fishing for a dev to come in and give you a reason. I suggest heading back to the bubble!
 
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Ah, so there's a meta-alloys CG now? I got feedback on my UA CG submission the other day. The feedback was good and but the ultimate reason it didn't get taken on was it was "too close to something else already planned" so I guess this is it, which is fair.

I do wonder if this will be another Antares though.... the most effective way to collect the wreckage for that was to go to the salvage site, scoop the salvage, log off, log back on, or, exit the stie and re-enter.

The same basic mechanic (whether intended or not) exists for Meta-alloys. The difference between that and collecting UAs is that in the UA shell they're fairly frequent SSS, and once you scoop one, if you log out and log in you're just in deep space. Not to mention due to the corrosion they make for a fun and dangerous trek. Plus, well, we know how and where UA's spawn to be able to "move between" them. We don't know *for certain* what the logic of barnacles is i.e nobody can say "look in this specific location and you'll find a barnacle we've not found before".

Since it's not going to get used now, here's what I had for the UA, warts and all.
Unknown Artifact Community Goal – Operation Deep DiveDescription: The Sitakapan Expeditionary Forces has announced it's intent to conduct large-scale
scientific research on Unknown Artefacts. The Sitakapan Expeditionary Forces have cited the recent
CIRG advice to stop supplying UA's, due to their apparent links to recent station failures, as a knee-jerk
reaction to a challenge that should be confronted directly. A contract has been issued to deliver a large
volume of the mysterious Unknown Artefacts to Kubokawa Terminal in the Sitakapa System.
System: Sitakapa
Station: Kubokawa Terminal
Objective: Deliver Unknown Artefacts to Kubokawa Terminal
Ends: 1 Week
Reward Tiers
20,000 units – Kubokawa Terminal becomes a High Tech economy
50,000 units – Kubokawa Terminal gets a rare good @ 5t Max Supply – Pervasive EMP
100,000 units – Rare good supply of 15t
150,000 units – Rare good supply of 25t
200,000 units – Glean some sort of hint about the UA and it's relation to the station failures
Galnet Article:
Despite recent warnings from the CIRG about Unknown Artefacts being linked to recent station service
failures across the galaxy, the Sitakapan Expeditionary Forces have announced Operation Deep Dive,
an effort to procure and study Unknown Artefacts en masse. The Expeditionary Forces issued the
following statement:
“The SEF has long held an interest in Unknown Artefacts, with it's associates working alongside the
CIRG for some time now. CIRG's recent announcement is a passive, knee-jerk response to a situation
we should be facing head-on. We know these things can be found in a shell around the Merope system,
so we have the ability to deal with this problem now. The SEF have chosen to take the lead on this
where others have faltered.”
Pilots willing to take up the SEF's challenge can sign up to the operation at Kubokawa Terminal in the
Sitakapa System.
Notes:
 Kubokawa Terminal would need a Black Market added to it, or some mechanism to sell UA's
on the standard commodity market.
 All reward tiers and levels are just 'relevant' suggestions; since I don't know the ultimate endpoint
for the UA plot, any of these could be a bad idea. That said, the numbers of units required are
based on the fact that I can collect 10 UA per hour on an average day of searching, so 200,000 = 20,000
player hours, and CGs seem to get 2000-3000 players on average, that's roughly 10 hours contribution
per player.
 Pervasive EMP item description: An EMP weapon developed in Sitakapa through thorough
observations of mysterious artefacts damaging nearby electromechanical systems. Scientists were able
to simulate the effect to create a type of EMP 'virus', which spreads from system to system, where
normal EMP would dissipate over time. Due to the difficulty to control the effect and the potential
disastorous effects it could have, this weapon is outlawed in most civil systems. (Weapon, Illegal
everywhere except Anarchy, Sitakapa)
 
I know this was touched on before, in a slightly different way, but drawing a line from the crashed anaconda, which we were directed to find BTW, to Merope, gives a possible route that ship was taking.

There is a strong possibility it was either coming from the Taurus Dark Region Nebula, or going to it.

Although there is really nothing more that can be gleaned from the ship itself, it is a major player in the story, given the way it was implemented. It happened straight after the barnacle find, was on Galnet and has barnacles growing around the crash site, inferring that they may have come from it, unless other info has come to light that I missed.

So, if people are itching to find more barnacles, in nebulae, that nebula may be a start. I was planning on going myself (and still will), but the CG came up, so I am holding off until I get bored with it. Like the Pleiades stars (except Maia), most of the stars are just outside the nebula, rather than in it.

It may be another red herring. But the option is there for interested parties.
 
Just as a thought, but has anyone taken a look at the Pipe (BOWL) nebulae region? They have multiple small dark clouds which, from the right angle, look a bit like the marking on the barnacle (on the galactic map, anyway, but a bit hard to orient there). This has to be a visual key of some kind, it is just a matter of finding the lock...

TINFOIL ALERT: Perhaps the Pipe nebulae have already been mined out...?
 
Although there is really nothing more that can be gleaned from the ship itself, it is a major player in the story, given the way it was implemented. It happened straight after the barnacle find, was on Galnet and has barnacles growing around the crash site, inferring that they may have come from it, unless other info has come to light that I missed.

I think the Anaconda wasnt really intended to appear right after the first barnacle discovery. The Galnet info on it was released 1 week after the initial 'confirmation' that the barnacles existed in the 7 sisters, and the huge hunt began. Even MB commented that the barnacle that WAS discovered was actually one of the harder ones to locate.

To me, the Anaconda and Galnet post were intended to be a time-based launch to sort of nudge players into deliberately finding the barnacles. I think it was just a coincidence the first one was found JUST before it
 
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Ah, so there's a meta-alloys CG now? I got feedback on my UA CG submission the other day. The feedback was good and but the ultimate reason it didn't get taken on was it was "too close to something else already planned" so I guess this is it, which is fair.

I do wonder if this will be another Antares though.... the most effective way to collect the wreckage for that was to go to the salvage site, scoop the salvage, log off, log back on, or, exit the stie and re-enter.

The same basic mechanic (whether intended or not) exists for Meta-alloys. The difference between that and collecting UAs is that in the UA shell they're fairly frequent SSS, and once you scoop one, if you log out and log in you're just in deep space. Not to mention due to the corrosion they make for a fun and dangerous trek. Plus, well, we know how and where UA's spawn to be able to "move between" them. We don't know *for certain* what the logic of barnacles is i.e nobody can say "look in this specific location and you'll find a barnacle we've not found before".

Since it's not going to get used now, here's what I had for the UA, warts and all.
Unknown Artifact Community Goal – Operation Deep DiveDescription: The Sitakapan Expeditionary Forces has announced it's intent to conduct large-scale
scientific research on Unknown Artefacts. The Sitakapan Expeditionary Forces have cited the recent
CIRG advice to stop supplying UA's, due to their apparent links to recent station failures, as a knee-jerk
reaction to a challenge that should be confronted directly. A contract has been issued to deliver a large
volume of the mysterious Unknown Artefacts to Kubokawa Terminal in the Sitakapa System.
System: Sitakapa
Station: Kubokawa Terminal
Objective: Deliver Unknown Artefacts to Kubokawa Terminal
Ends: 1 Week
Reward Tiers
20,000 units – Kubokawa Terminal becomes a High Tech economy
50,000 units – Kubokawa Terminal gets a rare good @ 5t Max Supply – Pervasive EMP
100,000 units – Rare good supply of 15t
150,000 units – Rare good supply of 25t
200,000 units – Glean some sort of hint about the UA and it's relation to the station failures
Galnet Article:
Despite recent warnings from the CIRG about Unknown Artefacts being linked to recent station service
failures across the galaxy, the Sitakapan Expeditionary Forces have announced Operation Deep Dive,
an effort to procure and study Unknown Artefacts en masse. The Expeditionary Forces issued the
following statement:
“The SEF has long held an interest in Unknown Artefacts, with it's associates working alongside the
CIRG for some time now. CIRG's recent announcement is a passive, knee-jerk response to a situation
we should be facing head-on. We know these things can be found in a shell around the Merope system,
so we have the ability to deal with this problem now. The SEF have chosen to take the lead on this
where others have faltered.”
Pilots willing to take up the SEF's challenge can sign up to the operation at Kubokawa Terminal in the
Sitakapa System.
Notes:
Kubokawa Terminal would need a Black Market added to it, or some mechanism to sell UA's
on the standard commodity market.
All reward tiers and levels are just 'relevant' suggestions; since I don't know the ultimate endpoint
for the UA plot, any of these could be a bad idea. That said, the numbers of units required are
based on the fact that I can collect 10 UA per hour on an average day of searching, so 200,000 = 20,000
player hours, and CGs seem to get 2000-3000 players on average, that's roughly 10 hours contribution
per player.
Pervasive EMP item description: An EMP weapon developed in Sitakapa through thorough
observations of mysterious artefacts damaging nearby electromechanical systems. Scientists were able
to simulate the effect to create a type of EMP 'virus', which spreads from system to system, where
normal EMP would dissipate over time. Due to the difficulty to control the effect and the potential
disastorous effects it could have, this weapon is outlawed in most civil systems. (Weapon, Illegal
everywhere except Anarchy, Sitakapa)

Well thought out - shame it didn't get used.

But it was for this same reason I never pushed hard for the Canonn to put one together (in the very early days, I and one or two other councillors initially thought of using a UA CG as the way for us to convert Bond to Scientific + High Tech) - basically that we might put the effort in to design it all, only to find that there were other plans, which I personally felt was likely.

In a way, I'm glad you pursued this and got this answer, as it justified the thinking. Had you got approval, I'd definitely have been pushing for everyone to support it (in my own limited 'Zoltan made me do it' capacity lol) but I'd have been a bit peeved - not with you, you understand; just at a missed opportunity ;)

Thanks for posting this and helping perhaps to give others a template for other efforts in the future. It's very good!
 
Does anybody know if we can see the Perseus Cluster from our ships near Sol (just like the LMC)?
And how are Perseus Cluster (which we can't reach) and Perseus Dark Region (which is reachable by us) related?
Just want to figure out if its worth to travel.
Maybe this has been mentioned before - seeing these Chandra X-Ray soundwave pictures of Perseus I think it fits the symbol on the barnacle quite well.
"The pitch of the sound translates into the note of B flat, 57 octaves below middle-c" - Anyone tried to decode the sound of barnacle with this information?
 
I think the Anaconda wasnt really intended to appear right after the first barnacle discovery. The Galnet info on it was released 1 week after the initial 'confirmation' that the barnacles existed in the 7 sisters, and the huge hunt began. Even MB commented that the barnacle that WAS discovered was actually one of the harder ones to locate.

To me, the Anaconda and Galnet post were intended to be a time-based launch to sort of nudge players into deliberately finding the barnacles. I think it was just a coincidence the first one was found JUST before it

Same difference, really. Still linked to them :D
 
I have to admit to having lost the thread a bit recently, but in the context of the science I wonder if it's also worth putting a little bit of design, specifically branding theory in here.

As we've seen mentioned the icon on the barnacles is sufficiently generic as to fit a number of nebula shapes and is a clearly destinct shape on-game. The consequence is that we already have a well shared and well known brand.

If the first offer of this potentially alien contact is a bunch of rares, it may indicate a heigtened awareness of the human space and an intention to engage through potentially peaceable means.

Are we looking at the alien equivalent of a loss-leader here?
 
Updated Detailed Images Incoming.

As i noticed earlier the Tentacle of barnacle death's exhibit some rapid effect not dissimilar to the UA dying warp effect,along with the green splashes prior to detonation.

Made some Video recordings earlier but unable to take stills from that footage, but the old digicam can capture nicely in better res then tied together in a slideshow.
Although missed a few important stills prior to the blast. SRV weapon ( blue ) fires, after a hit ( damage but not tentacle death ) Small green spash at point of impact just like the UA exhibits prior to destruction.
a UA blows out 4 or 5 green spashes from tail to head after it vanishes then overall warp blast.
Barnacle Tentacles seem to have a similar feature.

UA vanishes had 4 frames of different green splash , then in 2/3 frames of warp effect.
Barnacle Tentacle sites are more complex and elaborate, spread over at least 8-10 frames excluding the green splash phase.
Visual warping of the barnacle behind the tentacle. Same effect along with the blue flies.
[video=youtube;RWxfVFrFvaE]https://www.youtube.com/watch?v=RWxfVFrFvaE&feature=youtu.be[/video]
 
Does anyone have a link to the sound of the signal barnacles give off on the wave scanner?

Ive seen plenty on the image representation, but tbh I have trouble differentiating between it and most other wave scanner images, admittedly I am doing this from memory at the moment as I'm away from the game till later tonight, but a sound clip of the barnacle signal would be greatly appreciated if anyone has one :)

Here is my 25 min video showing the approach to the Barnacle and all the sounds it can make on the wave scanner at different distances, as well as comparison of the Barnacle to a common wreck site:
https://youtu.be/3nSGJdu2Slw

I want to have fun playing this game, and For me at least, banging my head against a wall that may or may not exist/work/show up in the mode I'm in at the time, just isn't fun.

Call me old fashioned, but I am desperate for some well thought out, addictive and compelling gameplay. I genuinely thought that the Barnacle thing looked interesting, then we found them, heard about the bugs, and then nothing. Everything just stopped.

I guess I shouldn't be holding my breath.

I've said this before, and I'll say it again because I keep seeing people complaining about a lack of the instant gratification they're used to from other games:

Take a break. You don't have to be the first to discover something. If you're getting burned out, take some time off, play something else, and see what happens next. Even if what you're looking for is in the game to be found, you may not be able to find it if you just grind away. Sometimes you have to take some time off, and come back to it with a fresh mind or fresh ideas. Or just let someone else do some of the work. As a game designer myself, I have learned to be patient with everything. When you work too hard, you sacrifice ingenuity and creativity. Those aspects are as important to playing and enjoying a game like this as they are to creating it. There's no rush. It's just a game, and it can be a fun part of your life if you don't treat it like a grindfest.
 
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Here is my 25 min video showing the approach to the Barnacle and all the sounds it can make on the wave scanner at different distances, as well as comparison of the Barnacle to a common wreck site:
https://youtu.be/3nSGJdu2Slw



I've said this before, and I'll say it again because I keep seeing people complaining about a lack of the instant gratification they're used to from other games:

Take a break. You don't have to be the first to discover something. If you're getting burned out, take some time off, play something else, and see what happens next. Even if what you're looking for is in the game to be found, you may not be able to find it if you just grind away. Sometimes you have to take some time off, and come back to it with a fresh mind or fresh ideas. Or just let someone else do some of the work. As a game designer myself, I have learned to be patient with everything. When you work too hard, you sacrifice ingenuity and creativity. Those aspects as as important to playing and enjoying a game like this as they are to creating it. There's no rush. It's just a game, and it can be a fun part of your life if you don't treat it like a grindfest.
Rep'd.

Sometimes a little blast of Skyrim or Civilization or StarCraft is just what the Dr. ordered.
 
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