UAs, Barnacles & More Thread 5 - The Canonn

Status
Thread Closed: Not open for further replies.
this is a large part of the reason why I went down the path of trying to find the barnacles' habitable zone...To shrink the haystack significantly. I added a bunch of data points last night, but I still need more, esp. for hot stars like B and O.

I found a B star with planets in the barnacle's 194-379K temperature range. Star temperature was 10,140K, candidate planets were between 1876 to 3465 ls out from the star.

Say you manage to reduce the possibilities by 99%.. That still means that it would take 500 players, searching 8 hours per day : 773 years
 
I really wish we knew how rare they were before we give up on one nebula for another.

Does anyone have any notion of how close to the nebula the planet should be? I'm at NGC 1333 and there are plenty of planets that are reasonable candidates, but nothing is actually in the nebula according to the galaxy map, but there are many within 5-10 LY.

Oh for sure. Nothing is being given up on though. I'm still mapping the hell out of the Pleiades...

Just that some CMDRs are on the hunt for new nebulae with barnacles simultaneously. ^^

I have some development on the logo managed to match it up with the ophiuchus dark region not sure if I'm the first, If I'm not then I apologise

It's the exact same as the logo... only upside down.

Ai3TSgk.jpg
 
Say you manage to reduce the possibilities by 99%.. That still means that it would take 500 players, searching 8 hours per day : 773 years

I can only say that we need to find a pattern to the "parts of space" to reduce it by 99.99% then.

So far, these are my observations:
-In or around nebula
-Mild surface temperature planets (194-379K)
-Low-gravity planets (But I'm not convinced of this one)
-Non-icy planets (icy planets are not likely to have mild temps anyway, nor do they have mineral deposit zones)
-Within "mineral deposit" colored zones
-Flat-bottomed, deep canyons, with sandy looking ground, fairly close to the walls

On Pleione 11A, there is really only one area that matches this part:
-within "mineral deposit" colored zones
AND
-flat-bottomed, deep canyons

...which is where the barnacles are. Yes there are several colored zones and several canyons, but when I was looking at the barnacle area from orbit, it does look unique, but it's very subtle.
 
This quote makes me think of the joke about the dog with no nose :D

I can only say that we need to find a pattern to the "parts of space" to reduce it by 99.99% then.

So far, these are my observations:
-In or around nebula
-Mild surface temperature planets (194-379K)
-Low-gravity planets (But I'm not convinced of this one)
-Non-icy planets (icy planets are not likely to have mild temps anyway, nor do they have mineral deposit zones)
-Within "mineral deposit" colored zones
-Flat-bottomed, deep canyons, with sandy looking ground, fairly close to the walls

On Pleione 11A, there is really only one area that matches this part:
-within "mineral deposit" colored zones
AND
-flat-bottomed, deep canyons

...which is where the barnacles are. Yes there are several colored zones and several canyons, but when I was looking at the barnacle area from orbit, it does look unique, but it's very subtle.


But it in the other nebulae we might not be looking for barnacles, maybe stations or outposts or farms that are in completely different locations.... Anyway I am not convinced that the answer we are looking for is not much closer to home
 
Hello fellas.

Meaby it is nothing but this is what i have discovered at barnacle in Merope system.

After looking around from inside out the barnacle its clearly point to the Celaeno system.....though this one has only 2 planets.... one is High metal rich planet ( probably with some vulcanic actievity by looking at planet ) and the secont star about 13000+ LS away.

The second star is High metal content world....but both are not landable.... (yet? bug? ).

So as i sayd meaby its nothing and just random position of the barnacle and probably need to test with other barnacles in difrent systems.

So here is the images below so you cant look by you self how precisly this one pointing towards Celaeno system.

1.jpg2.jpg3.jpg4.jpg
5.jpg
 
Last edited:
But it in the other nebulae we might not be looking for barnacles, maybe stations or outposts or farms that are in completely different locations.... Anyway I am not convinced that the answer we are looking for is not much closer to home

I doubt that very much. Putting my game-designer hat on, I think FD wants us to find another nebula with barnacles, which will help us find yet more nebula with barnacles (maybe the symbol will be different?) which will develop into a pattern or advance the story. THEN we may find stations or outposts that would've been found no other way. Exactly the same way the UA shell was found.
 
Last edited:
Hello fellas.

Meaby it is nothing but this is what i have discovered at barnacle in Merope system.

The barnacle objects are made with that tilt and layout, then dropped on planets. As the planets rotate and/or revolve, they would always point at something different in the sky. I highly doubt the models actually move. It's just a coincidence of when you happened to be there.
 
The notes between the purrs/rumbles are of equal length and at notes B, C, C#. Suggesting a code based on 3 as opposed to 2.

I did some "musical" analysis of the UAs and also Barnacles. The purrs emit 7 notes per cycle. Those notes are a tonic/base note pair and step up a half-tone after each sequence as you noticed - (Ebmaj, Emaj, Fmajor scales, to me). We probably are listening to different sped-up sequences, explaining the tone differences but the intervals stay the same.

Overlapping the UA purrs with the Barnacle purrs doesn't reveal any musical progression, hidden notes or sequences or mathematical musical sense.

The musical decoding gives T(tonic/base) and 5(5th; 7 semitones apart) and a series of 7 notes. There are no other notes in the sequences, just the tonic & 5th. They do change in each sequence, so you can have:

T-T-5-T-5-5-T or
5-5-T-T-T-5-T or other examples

... which kinda remind me of the DNA's building blocks - adenine (A), cytosine (C), guanine (G), thymine (T)

Both the UAs and the Barnacles have the same intervals between notes; your pitch might vary depending on how much you've sped-up the sequences but the intervals do not.

I tried converting the base/5th to Morse dots-and-dashes but no data was found. I tried setting the notes out on a musical staff to see if they spelled anything visually, like Bach's hidden signature in some of his works (no). I looked for other, obscured notes (no).

At this point, what I believe I am hearing is how the sound designer created the purrs, simple as that. 7 notes of base/5th and then up a half-step and repeat again twice, then slow it all down.
 
Last edited:
Has anyone tried overlapping both the UA and Barnacle sounds? Both soundtracks could be two pieces of a puzzle.

I have; see my post #8502 above


For example, do the tuba sounds on the UAs and the Barnacle happen at the exact same intervals?

The "tuba sounds" sound to me (sped up 4-10x) like a "brass" preset on a synth.


Maybe they actually complete some kind of "tune".

Again, see my post #8502

Good to have more ears listening though. Tell us if you find something!
 
Last edited:
Wave Scanner site: http://wavescanner.net

It's helpful but it only includes the up close sounds, not the sounds from a distance which for at least the barnacle is very different.

The long range sound on the barnacle is what I found most helpful. Those of us exploring have just been driving for days with no luck.

From the developer:
"You know, I actually have that in my backlog ...
<snip>
So, what I need to do, that I've so far done only in part yet, is to record the different signatures at different distances, which admittedly takes a little bit of time for setting up. My plan is that I will start with a simple Close/Far toggle and then sork my way into perhaps a Mid level as well, time allowing. I'll be starting that job next week, after having travelled a bit to our 3rd waypoint on the Distant Worlds picnic trip."
 
Last edited:
I don´t think so. We have a couple of bugs now, and who really knows what we are missing here.

All we really need is a posting like:

"Hey Commanders, you can be sure that we have implemented a storyline regarding that barnacle-stuff, and you can be sure it is working cause we triple-checked it. And yes, it´s YOUR choice, we don´t have to trigger something manually, its already there - its all in the commanders hands."

Thats all I need to continue. Otherwise I will not waste my time, sorry.


Me too. My time is valuable.
I'm here to play a working game, not be inadvertently beta testing due to FDev dropping the ball.
 
Last edited:
Does anyone have a link to the sound of the signal barnacles give off on the wave scanner?

Ive seen plenty on the image representation, but tbh I have trouble differentiating between it and most other wave scanner images, admittedly I am doing this from memory at the moment as I'm away from the game till later tonight, but a sound clip of the barnacle signal would be greatly appreciated if anyone has one :)
 
I want to have fun playing this game, and For me at least, banging my head against a wall that may or may not exist/work/show up in the mode I'm in at the time, just isn't fun.

Call me old fashioned, but I am desperate for some well thought out, addictive and compelling gameplay. I genuinely thought that the Barnacle thing looked interesting, then we found them, heard about the bugs, and then nothing. Everything just stopped.

I guess I shouldn't be holding my breath.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom