X-Terminator
Banned
1. No Insurance for PvP kills - therefore fewer Combat Logging thus more stable servers. More PvP without crying too much but still with damage and lost cargo consequences. More experienced players get away if needed via High-Waking.
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2. SOLO & GROUP modes to have no progress in ranks nor credits and thus now put players together as a proper MMO and bring more players into OPEN when they are ready. We are the life and I rarely see more than 4/32 possible players in one instance (shame). The first idea makes this work.
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3. Trade credits between Players. Who seriously wants to be bothered about any such eBay CMDRs when they can make their own progress. We all know that having tons of credits but no experience means you lose it all fast! So no excuses here.
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4. Upon the Insurance Screen after losing a ship (let me stress NOT a LIFE so add a visual Escape Pod ejection) then allow us to access any of our stored ships as well as pay to store a replacement. We need to feel we can use our ships at will for gaming and not to get bored or grind our way around nor restrict ourselves to a home base.
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5. Missiles and Torpedos need buffed - why are they so powerful on planet turrets but not so on shieldless ships? Get this sorted because then you create a use for ECM (besides griefing mining Limpets!)
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6. Make same rule applies to NPC as Players - chaff & scan, FSD range, same ship moving between Systems, most hits on target gets bounty (even if just 1 player so no last shot sniping!)
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7. No Cargo scan to docked ships. If no visual contact then that griefing method should not happen for Smugglers getting fined for Illicit cargo.
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8. Make exit from SC smooth transition view of Star and Station/Outpost.
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9. Add a Yellow flashing WANTED status for the first 10secs of becoming so. Just as the FSD Cooldown warning is but with an alarm sound (adds a scare too!) At times you do not notice you Murdered a CLEAN in the heat of battle.
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10. Improve the UI for integration of VOICEATTACK by having the Power Management screen pause once you hold LEFT or RIGHT menu (as is Up & DOWN) so we can target functions on it better or add other macros to do this that are in our SETUP. Also add similar integration for FACETRACKNOIR/TRACKIR so that once we enter Starport then it is toggled automatically.
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11. CZs around Stations, Outposts, and Settlements - why non? Of course the Security would not be needed but the Navy would be there. We have a choice to either avoid them to dock or join in and win a wave of attack. No more endless CZs either.
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12. List Nearest Present Online WANTED Players for a Bounty Hunt List instead of a possible off chance of finding a WANTED player. Upto date last seen location.
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Simple stuff to add and this is what is important to me rather than anything else.
I look forward to Military Roles
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2. SOLO & GROUP modes to have no progress in ranks nor credits and thus now put players together as a proper MMO and bring more players into OPEN when they are ready. We are the life and I rarely see more than 4/32 possible players in one instance (shame). The first idea makes this work.
.
3. Trade credits between Players. Who seriously wants to be bothered about any such eBay CMDRs when they can make their own progress. We all know that having tons of credits but no experience means you lose it all fast! So no excuses here.
.
4. Upon the Insurance Screen after losing a ship (let me stress NOT a LIFE so add a visual Escape Pod ejection) then allow us to access any of our stored ships as well as pay to store a replacement. We need to feel we can use our ships at will for gaming and not to get bored or grind our way around nor restrict ourselves to a home base.
.
5. Missiles and Torpedos need buffed - why are they so powerful on planet turrets but not so on shieldless ships? Get this sorted because then you create a use for ECM (besides griefing mining Limpets!)
.
6. Make same rule applies to NPC as Players - chaff & scan, FSD range, same ship moving between Systems, most hits on target gets bounty (even if just 1 player so no last shot sniping!)
.
7. No Cargo scan to docked ships. If no visual contact then that griefing method should not happen for Smugglers getting fined for Illicit cargo.
.
8. Make exit from SC smooth transition view of Star and Station/Outpost.
.
9. Add a Yellow flashing WANTED status for the first 10secs of becoming so. Just as the FSD Cooldown warning is but with an alarm sound (adds a scare too!) At times you do not notice you Murdered a CLEAN in the heat of battle.
.
10. Improve the UI for integration of VOICEATTACK by having the Power Management screen pause once you hold LEFT or RIGHT menu (as is Up & DOWN) so we can target functions on it better or add other macros to do this that are in our SETUP. Also add similar integration for FACETRACKNOIR/TRACKIR so that once we enter Starport then it is toggled automatically.
.
11. CZs around Stations, Outposts, and Settlements - why non? Of course the Security would not be needed but the Navy would be there. We have a choice to either avoid them to dock or join in and win a wave of attack. No more endless CZs either.
.
12. List Nearest Present Online WANTED Players for a Bounty Hunt List instead of a possible off chance of finding a WANTED player. Upto date last seen location.
.
Simple stuff to add and this is what is important to me rather than anything else.
I look forward to Military Roles
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