Dons asbestos suit.. (Note that I'm not actually against PVP, I quite enjoy it) but it's currently unbalanced.
We have crime but no punishment.
The victims of the crime are punished.. traders lose their whole inventory + insurance every time they are destroyed, however the attacker has a bare minimal slap on the wrist.
So the victims run or combat log. Reporting people that combat log does not help, because they will get told off once and then
This means that there are less people for the PVP'ers to attack. So they go off and kill newbies in sidewinders or just get bored.
Wings made things worse because now a trade anaconda that *might* have had a chance to fight back against a single player, is instead being attacked by wings of 3 players.
The victims in the trade ships see this as griefing because they are being attacked and losing (up to) everything they own, while they know that the attacker is risking nothing.
I think that if PVP was made to be riskier it would actually be more fun for the attacker. If traders knew that the law was on their side it might bring more of them back to open. HOWEVER it would need big changes. Big fines for PVP, big bounties and immediate and escalating police response to ships being attacked. This results in more difficult fights, more risk, more reward. Make the police response relative to the system politics etc, so that core empire systems have more police than independent anarchy systems, completely empty systems have no police. Increase the trading reward for going into more dangerous systems.
As I'm writing this I'm realising that as you try to fix a single point it leads on to more points that are broken, that need more fixes to fix up the core gameplay that lead to dead ends in the core gameplay that cannot be fixed due to the way the game is written. If you increase the rewards in anarchy systems so more PVPers go into the system to catch the traders then the traders that are in solo have an unfair advantage, unless you have more NPC pirates. All of this is broken because the bigger ships can just submit, boost away and jump (especially from the npc's)
To be honest I dont think this can be fixed without a complete overhaul of everything from the ground up with input from the players. But for now, The PVP balance is so far on the attacker's side that there is no reason to participate in it.
Maybe some of this would help...
I know this *seems* like nerfs to PVP, but if the sides are balanced then more people might participate..
We have crime but no punishment.
The victims of the crime are punished.. traders lose their whole inventory + insurance every time they are destroyed, however the attacker has a bare minimal slap on the wrist.
So the victims run or combat log. Reporting people that combat log does not help, because they will get told off once and then
- Go to Solo
- Go to Mobius
This means that there are less people for the PVP'ers to attack. So they go off and kill newbies in sidewinders or just get bored.
Wings made things worse because now a trade anaconda that *might* have had a chance to fight back against a single player, is instead being attacked by wings of 3 players.
The victims in the trade ships see this as griefing because they are being attacked and losing (up to) everything they own, while they know that the attacker is risking nothing.
I think that if PVP was made to be riskier it would actually be more fun for the attacker. If traders knew that the law was on their side it might bring more of them back to open. HOWEVER it would need big changes. Big fines for PVP, big bounties and immediate and escalating police response to ships being attacked. This results in more difficult fights, more risk, more reward. Make the police response relative to the system politics etc, so that core empire systems have more police than independent anarchy systems, completely empty systems have no police. Increase the trading reward for going into more dangerous systems.
As I'm writing this I'm realising that as you try to fix a single point it leads on to more points that are broken, that need more fixes to fix up the core gameplay that lead to dead ends in the core gameplay that cannot be fixed due to the way the game is written. If you increase the rewards in anarchy systems so more PVPers go into the system to catch the traders then the traders that are in solo have an unfair advantage, unless you have more NPC pirates. All of this is broken because the bigger ships can just submit, boost away and jump (especially from the npc's)
To be honest I dont think this can be fixed without a complete overhaul of everything from the ground up with input from the players. But for now, The PVP balance is so far on the attacker's side that there is no reason to participate in it.
Maybe some of this would help...
- Remove ship scans from supercruise so that players cant tell if they are attacking a combat-conda from a trade-conda.
- Increase the penalties for attacking other player ships
- Allow traders to insure their cargo?
- Quick (NPC Viper System Authority?) Response to attacked ships. (Variable. Sometimes quick, sometimes longer.. )
- Make insurance null and void on ships that attack in PVP. (and are reported.. say for 24 hours).
I know this *seems* like nerfs to PVP, but if the sides are balanced then more people might participate..
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