Nitek [pl]
Banned
If the PvP experts want their victims to stick around and put up a fight instead of running or combat logging, get rid of insurance for PvP encounters. Pretty simple.
Learn to fight insteald of logging. Simpler :]
If the PvP experts want their victims to stick around and put up a fight instead of running or combat logging, get rid of insurance for PvP encounters. Pretty simple.
Without putting yourself in the perspective of BOTH parties how can you you come up with a balanced solution?
PVP'ers want more people to PVP with and better, more interesting battles that require tactics and gameplay.
PVE'ers want interaction with people that is balanced and interesting but also fair.
Unless you can view both sides then you cant come up with a solution. Your answers so far have been criticising without depth. Please either refrain from responding or come up with some solutions that are balanced from both sides?
Sort out the Nav points. Mentioned elsewhere. These should be choke points into a system
I already have, I don't think you have read it, though.
High-sec = low profit/High police presence
Low-sec = High profit/Low to none police presence
And this idea isn't even original, it's been tossed around quite often.
The PvP in main game ED isn't a balanced arena. Those willing to take up the challenge will play in Open, those who do not won't. The difference in attitude is basically this:
PvP:
Hm, I didn't do so well, I should research and learn about how to be competitive in this environment and study my opponent's build and take time to reflect on my own build.
PvE:
Unfair, unfair, I'm so done with this, I'm out. I don't want to put in the hours those people that beat me did to become informed of the current meta and counter methods.
This mentality difference is usually immutable.
- As suggested elsewhere, let PLAYERS be police....
So basically your view of open : screw anything PVE as there is no point having a ship not outfitted for PVP. Never use a T6 or an hauler or anything not fit for heavy combat, as the game here is "I'm a psychopath in 100% anarchy systems". Of course, if you want to test your pvp abilities you could just play CQC but then again, it might not be as easy as shooting an unarmed trader with your FDL because of "the warm glow of ships going pop"
Funny how you and other pure PVP players strictly oppose stronger police forces or penalties for wantonly destroying ships, but don't tire of putting down people who actually enjoy the PVE side of the elite universe.
Virtual impossibility due to FD's instancing mechanic.
The PvP in main game ED isn't a balanced arena. Those willing to take up the challenge will play in Open, those who do not won't. The difference in attitude is basically this:
PvP:
Hm, I didn't do so well, I should research and learn about how to be competitive in this environment and study my opponent's build and take time to reflect on my own build.
PvE:
Unfair, unfair, I'm so done with this, I'm out. I don't want to put in the hours those people that beat me did to become informed of the current meta and counter methods.
This mentality difference is usually immutable.
As long as people are fine with having their profits reduced in these so-called "safe systems," otherwise it's just a shameless request to make the game easier.
Lol that is EXACTLY what FD does:
They treat Players and NPC's differently.
How else does one explain the hollow orange square vs solid orange square, which is incidentally probably the biggest single design faux pas FD could have and indeed did make? Oh well, the cracks are now beginning to develop into fractures.
I don't agree.
Surely the point here is that a player doesn't like being ganked by a PVP player in Open Play?
If other players were police, how long would it be before the ganker get's bored of being chased into solo play?
This ^ - I'd be happy with system security status meaning something, i.e. a stronger, weaker system security forces response so there was risk/reward. We'd also have to do away with solo and private group - coz there wouldn't be any need for it.
Players not being visible to one another wouldn't help the games claim to be multiplayer or an mmo. In fact the game would appear very dull and empty for those expecting to play the game with other people.
The reason PvP sucks is because the developers created mechanics with obviously superior options. Submit and high wake is objectively better than not, heat sinks HRP and a FAS are objectively better than not, pirating in a wing is objectively better than not, killing the defenseless is objectively better than not. There's little option but to do these things in most situations, if you don't want to be forced into that free Sidewinder.
You must have been dreaming.Funny, I've been playing from the very beginning and never had any probs. Long time ago I was chased and serially interdicted, cauight with my pants down, by a much larger force and managed to give them the slip and not by high waking either. I got to the station and reflected upon how much fun and exhillerating it was. Sense of accomplishment means more if there is something to lose.