Hey FD, I combat log against people that me off, if you choose to ban me from playing the game you break a few laws by doing so as according to the tos and eula they wrote its not illegal or bannable. https://www.frontierstore.net/eur/ed-eula/ and thus can you not revoke me from playing the game.
But yes, it does make me a scumbag, I would say it puts me on the same level as someone griefing, the difference is I guess i Have the balls to admit it, and say what I do. thats how much of a problem and annoyance those kind of PVPers are to me in games, they are allowed to grief and aimlessly be s, but doing the one thing against them that es them off, the only one thing you can truly to do give them the same feeling, and its shunned upon like saying the unholy words in a church. I find that amusing![]()
Well, FD did say that griefing is a valid form of gameplay, while specifically saying that combat logging is essentially cheating.
At this point in time, I have not heard of enforcement against CLs yet. Probably because of the very delicate griefer/CL issue.
But that could change.
Imagine how ironic it would be if a trader was given a 3 day lockout/ban for CL'ing from another player whom PvE'ers would consider a griefer.
That would cause quite an outroar, I would imagine.
- - - - - Additional Content Posted / Auto Merge - - - - -
Sorry you were right, insurance removal was a bad example, however it could be reserved for the 'worst of the worst' persistent offenders.
I'm glad to see you have come around to my way of thinking (Big cheesy grin) Your examples are great above. As was the suggestion from someone earlier in the thread about a broadcast saying how long till police intervention 'Aggression detected, police en-route, expected ETA 30 seconds' or whatever. Really builds the immersion in the game.
A reputation system might work as well. Something that varies between 'Upright Citizen to Dastardly Pirate' (I'm sure there's lots of people out there that would love to be an "Elite Dastardly Pirate" on the run in every system they visit, KOS for the authorities, the worst of the worst and scum of the universe getting away with murder at a price.
Wait just a minute there...
While I've always been a proponent of free play and killing, I have also supported the notion of more realistic in-game (emphasis: not real life) penalties against players with a penchance for risky and aggressive playstyles.
It's simple actually. Live by the sword, die by the sword.