Yes PVP is unfair.

Surely your statement is equally appropriate to the combat logger in the Python in a wing that combat logged against the Clipper.

So it's ok for you to play the game how you want to play it but as soon as someone else plays the game how they wish to play it and their playstyle does not satisfy you, you take issue with it?

I hope not.
 
Not if they're any good at it :D

(Unless we're playing school yard 'No means none, never, ever, EVAR', in any concievable form. Rather than the sensible reading which would be 'minimal in comparison to X, to be safely considered practically none' But then..)

Oh I can assure ye pirates take on quite a lot o' risk. Moreso than any other profession. 'Tis a hard life when everyone hates ye.
 
This! I love this idea! He gets it.


I love the idea as well but it doesn't work very well/if at all within the game system we have, which features peer to peer sessions and the ability for folks to select their level of player interaction.

This is not to say the kernel of the idea isn't something we shouldn't nuture, but rather to suggest that, where possible, work with the system we've got, rather than the one we'd like/think we've got. Of course, we can always aim to change the system but a few technical and developmental variables (peer to peer and modes) should be considered givens.
 
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was interdicted yesterday after leaving a combat zone at ~50% hull. was all good but i had to run for repairs just waked away, it was a FDL vs my python set up for pve.
So i docked repaired and headed out to find the guy.
Probably should have swapped to fixed lasers to be fair. the ammount of chaff he had was much more than i had anticipated.
And i had recently changed my 3x frag cannons to 3x PA. (no excuses here, but i cant hit much of anything with the pa's and they dont seem to do as much damage as 3x frags when they do hit any way)
all in all i made a lot of bad choices. and paid the price for it.
lost my fsd drive. lost my power distributor. and canopy was gone. reboot/repair wasnt fixing my fsd drive.
So i congratulated the guy, and he told me to think about my life before i died.. and left

i wasnt gonna give up that easy so i powered off everything and then powered thrusters and fsd drive back on.
It let me SC..
But i ran out of oxygen right at the entrance to the dock.

I dont see why you would want to combat log when you can have good interactions.
Regardless of them Sending a message prior or during combat. its still interaction, and even knowing i made mistakes and i could see i was never going to win. i never felt the need to combat log.
he attacked me. i went back for vengance. he won..
things like that make the game.
also was the 1st time for me to lose vs a fdl. i think he had scb and sheild boosters stacked or something lol.

Still beat me hollow

Sounds like great fun - but in a lightly shielded freight carrying ship, in safe space, minding your own business would you feel the same if a combat equipped Corvette dragged you out of SC and blew you to dust for the lols costing millions in lost cargo?
Shouldnt happen in safe space to non wanted CMDRs with no consequence to the attacking party!

I myself have witnessed winged up Corvettes/Pythons and Condas cherry picking the weakest of ships (non wanted) CMDR's just to pop them for the lol's with impunity
As someone who doesnt wing up or want to there is little option than switching modes when safe space areas are the exact opposite
 
was interdicted yesterday after leaving a combat zone at ~50% hull. was all good but i had to run for repairs just waked away, it was a FDL vs my python set up for pve.
So i docked repaired and headed out to find the guy.
Probably should have swapped to fixed lasers to be fair. the ammount of chaff he had was much more than i had anticipated.
And i had recently changed my 3x frag cannons to 3x PA. (no excuses here, but i cant hit much of anything with the pa's and they dont seem to do as much damage as 3x frags when they do hit any way)
all in all i made a lot of bad choices. and paid the price for it.
lost my fsd drive. lost my power distributor. and canopy was gone. reboot/repair wasnt fixing my fsd drive.
So i congratulated the guy, and he told me to think about my life before i died.. and left

i wasnt gonna give up that easy so i powered off everything and then powered thrusters and fsd drive back on.
It let me SC..
But i ran out of oxygen right at the entrance to the dock.

I dont see why you would want to combat log when you can have good interactions.
Regardless of them Sending a message prior or during combat. its still interaction, and even knowing i made mistakes and i could see i was never going to win. i never felt the need to combat log.
he attacked me. i went back for vengance. he won..
things like that make the game.
also was the 1st time for me to lose vs a fdl. i think he had scb and sheild boosters stacked or something lol.

Still beat me hollow

That sounds like a great experience, it's the kind of experience we should have in the game. But One experience like that does not make a balance.
 
well thats a big thing as to why i think combat logging needs to be the very next thing they fix properly..

if no one can combat log you can then vigilante the people who attack the weak.
I know there are plenty of people who are more than willing to do it.

as has been said, it is pretty much the wild west out there.
And the only way to fix it is to make sure that you can deliver swift and meaningful justice, But combat logging stops that.

A lot of people seem to be under the false impression that only poor sweet baby kittens umm.. i mean traders and explorers, combat log.
But the tolliest trolls. they kill the weak and combat log to the strong and manage to troll both parties doing so.
 
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No it's a request to make the game more difficult and interesting for the people who would like to use the sandbox for PVP and to attempt to draw people back to Open instead of forcing them to solo due to the unbalanced mechanics around PVP.

This - as a fairly new player (bought mid-Dec) I tried open for the first few hours. I was killed leaving space-doc in my stock Sidewinder 3x by some idiot sitting outside in an Anaconda. It forced me to say F-it and just play solo. So - the stupidity IS forcing players out of open to solo, which is a shame as this is SUPPOSED to be an MMO game right? I am on the verge of dipping back into Open with my Vulture to see how things go. But I GUARANTEE there are people that quit the game in the first 20hrs because of "griefers" in open play...I was " " this close to doing the same, but having just spent $50 on the game wanted to get SOMETHING out of it.
 
How about having a player reputation system?
The more crimes you commit, the worse your reputation becomes. The worse your reputation becomes, the more things you are refused access to, like high powered weapons, A rated modules, insurance for your ship etc. If you stay out of trouble your reputation is slowly restored over time, and you regain access to the things that you lost.
Any regained access could have a cool down period, where if you re-offend within a certain time frame the ban on using certain items is immediately reinstated.
This could be extended to other areas of the game. For example you would only be able to take promotion opportunity missions if you had a good reputation. If you obtained a high rank and then started murdering people you would be demoted to a lower rank. This could have a knock on effect of making you unable to fly certain ships that you own.
 
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Surely your statement is equally appropriate to the combat logger in the Python in a wing that combat logged against the Clipper.

Yes of course it is.

Point is, given the current state of affairs, leave it up to FD to police player behaviour. How another party plays their game is their business alone: Not ours.

If one has a problem with that, then find another game to play. Until then, Play Your Way.
 
ok so im not rying to defend the people that pick on the weak.
But. they are allowed to play like that if they want to, "although we should be able to kill them without them combat logging)

HOWEVER
what you can do is go to solo. fly out of the starter system. dock some where, then go back to open. you dont have to stay in solo all your life.
 
pirates arent common becauw traders arent common, and traders on open are even less common because, let's face it, why should a trader puthimself in an unrewarded potential threat? We get interdicted pretty much as it is, every two jumps, by NPCs.

What's in for me to let you guys play?

Find my reward and youll have your rabbit to chase. There's no free lunches here.
 

Majinvash

Banned
Wake scanner, keep hunting them down, pass warranted CMDR names around the group.
Proper BH mechanics

Do you play in open enough to know how stupid a solution wake scanning is?

Rarely works due to instancing or if the player jumps and drops into normal.
Even if it did work is your idea to chase another player system to system until one of you runs out of fuel?
Seeing as if you catch them again, They just Braben freedom drive away from your 4 Cutters, while he lols at you in his FDL.

Majinvash
The Voice of Open
 
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pirates arent common becauw traders arent common, and traders on open are even less common because, let's face it, why should a trader puthimself in an unrewarded potential threat? We get interdicted pretty much as it is, every two jumps, by NPCs.

What's in for me to let you guys play?

Find my reward and youll have your rabbit to chase. There's no free lunches here.

The reward is that it's entertaining gameplay. Most pirates have made their money so are not interested in the profit from your cargo, its about the role-play. If you choose to be a trader you should be happy when you get the chance to role-play against a CMDR pirate because however these posts make it sound, its only on a rare occasion that it happens
 
Where is all this talk of "safe space" coming from? There is no safe space. There is no security rating to a system. The only changing factor is "is it anarchy or not?" when browsing the galaxy map. Anarchy systems themselves are so few and far between as you move further into the bubble that using them to justify whether or not a system is in "safe space" or even calling space "safe" is asinine.

Space is space. It's all dangerous. If you guys want high, low and null then there's another game out there for you.

Aside from all of that, system security response times could use a bit of a buff and should be triggered by the interdiction rather than the first shots fired. I'd also be onboard with a player reputation idea but without all of the "lose access to X" stuff because now you're cutting out a segment of the population solely because they enjoy engaging other players more than they do NPCs. If there were actually a budding pirate environment/group of systems that encouraged the type of gameplay that would support a reputation based commodity/module system then I might be able to get on board with the whole thing. Unfortunately, the kind of space Pirates would have to relocate to in order to retain any kind of profit from their chosen profession does not currently exist.
 
Do you play in open enough to know how stupid a solution wake scanning is?

Rarely works due to instancing or if the player jumps and drops into normal.
Even if it did work is your idea to chase another player system to system until one of you runs out of fuel?
Seeing as if you catch them again, They just Braben freedom drive away from your 4 Cutters, while he lols at you in his FDL.

Majinvash
The Voice of Open

Same mechanics/faults apply for pirates and traders too
Yes I play in open and nope, you got me, I never used a wake scanner, just stating the way it should play out
 
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Wings made things worse because now a trade anaconda that *might* have had a chance to fight back against a single player, is instead being attacked by wings of 3 players.

Hear hear.

My proposal would be to stop the wing beacon/navlock working for ships that have performed an interdiction. The interdictor would be by himself until his wingmates can do the slow-approach to the normal low-energy wake. The interdictee could retain his wing beacon and navlock.

-BW.
 
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