Nitek [pl]
Banned
Is this patch introducing new player minor factions?
Some bugs take longer to fix simply due to the complexity and other outlying issues. In the development process, it goes something like this: Bug is posted on forums/Customer Support Ticket -> Bug is then inputted into our internal tracker -> QA investigates bug -> QA attempts to replicate bug -> QA sends replication steps over to engineering -> engineering attempts a fix for said bug -> Back to QA to validate or reject the applied fix in the code. If it fails, back to QA and Engineering loop. It's a long process.![]()
- Fix Imperial Cutter schematic
No they will go in with the 2.1 update I imagine, they normally are added into the major releases.
As well as working towards the 2.1 we’re also preparing a minor update to be released next week (assuming testing goes well) with fixes for season one and two clients. We’re also processing the latest batch of player group minor factions (batch 4) and the approved changes and additions should be added to the game next week.
Some bugs take longer to fix simply due to the complexity and other outlying issues. In the development process, it goes something like this: Bug is posted on forums/Customer Support Ticket -> Bug is then inputted into our internal tracker -> QA investigates bug -> QA attempts to replicate bug -> QA sends replication steps over to engineering -> engineering attempts a fix for said bug -> Back to QA to validate or reject the applied fix in the code. If it fails, back to QA and Engineering loop. It's a long process.![]()
Player registered minor factions will be updated as well?
I too am waiting on the SRV throttle bug and all the new missions being fixed so we can play them.
Morning Commanders,
We're adding minor factions in batches. Those take longer to process due to the validation process that we do.
- Fix Darnielle's Progress in the Maia system
Hm, I don't seem to see a fix for the bug that mission specific cargo salvaged from space isn't accepted (i.e. amongst others hostage rescue missions).General Changes
- Fix for crash when approaching some settlements (AZRAEL - SEARLE PORT)
- Fixed a crash in drone component
- Fix for crash during outfitting
- Added guards for a door manager related crash
- Fixed Mine/Missile malfunction causing the client to crash
- Added guards to help prevent a Capital Ship related crash
- Ensure cargo is transferred when re-buying a ship from an orphaned SRV
- Limit Galnet to only displaying recent articles in the game
- Fix Darnielle's Progress in the Maia system
- Fix some names in local trading report news articles.
- Stop requiring the Phekda permit to travel to that starsystem
- Rank missions should no longer instantly fail for no apparent reason
- Ammo store shouldn't show drones as purchasable if there is no stock
- Galaxy map now remembers the previous Cargo Mass slider setting, unless enough real cargo is added to the ship to exceed the slider setting
- Don't replot the current route just because the Galaxy Map is opened. Fixes the route being forgotten sometimes if viewing the galaxy map during FSD charge, and helps to avoid forgetting the in-system target at the end of the route
- The SRV is now refuelled when it docks at a port
- Fixed an issue when deploying the buggy to a garage in a port, the buggy started slightly below the ground.
- Fix Imperial Cutter schematic
That's coming with 2.1.Will the Engineers be introduced in this patch or is this still being tested before release
Is this permanent? I'm literally in the limbo between where I've grinded enough rep at Brizo to get this, but the mission was not available at the time I was last there, so haven't got it.Stop requiring the Phekda permit to travel to that starsystem
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Is customary to delete star systems?
"Stop requiring the Phekda permit to travel to that starsystem"
That's interesting![]()