Hello Commanders!
Usual caveat: no guarantee, no ETA! This is just another thought experiment.
A quick question regarding player-versus-player (not AI) in open:
Currently there is no real difference between crime against AI and crime against humans.
Do folk think that additional, relatively severe in-game penalties for illegal ship destruction where there was a large disparity between rank/power of murderer to victim would be a worthwhile thing?
As an example suggestion: a high combat rank player in a combat capable ship boils a low combat rank player in a trade vessel. In addition to a bounty, the murderer is unable to dock at high security systems and suffers an increased insurance premium excess for an amount of time.
Continued offences of this nature increase and prolong the punitive measures.
Not a PvPer, but I think harsher penalties for crimes should come in, especially with the craziness with being able to dock at a station where you are wanted. On top of that, I think if someone is wanted, and the size of the bounty grows:
1)
(Medium) They should attract a suitable NPC response from the authorities. Get the person hunted down, at first by weaker police, and if they kill those, bigger and higher ranked ones. Keep it going with more and more until they are forced to leave the system or die.
2)
(Major) Please! Close the exploit with jump into a sidewinder, get killed, go back to old ship. Its a serious loophole that effective removes the meaning of bounties. One way is simple, do not allow bounties simply to expire due to death. Because you don't die, you escape, in your escape pod, and then go file your insurance claim and get a replacement sidewinder, and then hop back in your old ship, and magically the cops have magically forgotten about all those murders you commited. Ok, they do that anyway with the bounty expiration thing... but suppose the cops have lots of cases on their desks, too many criminals, not enough cops
3)
(Minor) If possible, some sort of police scanner module for PvPers that will alert them to players commiting crimes in the same system. If report crimes are on, then the police are hearing about this, and transmitting it across space... let the bounty hunters get in on the act. Maybe make it illegal to own one though, and if scanned by the SA they will give you a fine (not bounty!).
HOWEVER!
I would say a number of things would need to be addressed first, because making PvP and PvP piracy more punishing, without something in return is probably too much.
Some suggestions:
1)
(Medium) Bounties for accidental and non-lethal shots that do not kill. Its rather unforgiving. I'm a big proponent of the old "Check your target, control your fire", but the single hit against someone causing a bounty is a little much. Also means a PvP pirate wanting to send a message (warning shot) to target cannot fire even a single shot at them without the bounty. Make it hull damage and it would be much better (doesn't help with shieldless traders of course). Make it a fine perhaps?
2)
(Minor) Kind of not required, but do we really need "on h-jump" when a bounty expires? What function does it serve? Very annoying for those 5 minute bounties.
3)
(Major) For the PvP pirates, make hatch breakers work better, quicker, and higher quality drop more cargo quicker. Give the PvP pirates a chance to actually earn some money even as the target is running.
4)
(Minor) In game macros for sending preset text messages. Can be achieved with third party tools, but not everyone knows about them or uses them. Useful for pirates to have an in-game option for sending "Stand and deliver! Prepare for a cargo scan" or whatever.
As for...
Would a system like this help reconcile the two factions of the PVP and PVE, or would it not really address the issue?
No, i don't think it will much. Dedicated PvEers simply have no interest in PvP no matter what punishment is given to the other player. What it might help with is stop gankers sitting in a system noob killing, and get some of those moderate PvEers back into open or retain some of those who might be pushed away by random kills.
Just my thoughts, as i was recently told on reddit, i have no rights making suggestions for improving PvP in the game being a Mobius carebear.
