Hello Commanders!
Usual caveat: no guarantee, no ETA! This is just another thought experiment.
A quick question regarding player-versus-player (not AI) in open:
Currently there is no real difference between crime against AI and crime against humans.
Do folk think that additional, relatively severe in-game penalties for illegal ship destruction where there was a large disparity between rank/power of murderer to victim would be a worthwhile thing?
As an example suggestion: a high combat rank player in a combat capable ship boils a low combat rank player in a trade vessel. In addition to a bounty, the murderer is unable to dock at high security systems and suffers an increased insurance premium excess for an amount of time.
Continued offences of this nature increase and prolong the punitive measures.
Would a system like this help reconcile the two factions of the PVP and PVE, or would it not really address the issue?
Thoughts?
Let's put it this way. Many PVP proponents have stated stuff like "Blaze your own trail", and "in the real world, there are risks and loss", when the PVE'ers complain about being ganked and losing credits, time and effort.
Yes, well true. Life is harsh indeed. And IRL, no one owes you a living. Even worse, there are bad guys out there IRL who will do bad things to you that will cause you to lose time, money, and effort.
But the reverse is also true. IRL, if you do the crime, you do the time, or live your life on the lam.
If you rob someone in Detroit, you're not only gonna be wanted in Detroit. The PD is gonna be looking for you, and sharing your APB with state police.
So you're also gonna be wanted in Michigan. But then, they're also gonna be sharing your info with other states, and if the crime is serious enough, the FBI.
In short, you're gonna be wanted all over the USA.
So in the game, if you've committed a crime in a faction (Fed, Emp, Alliance), you should have that status attached to you throughout the faction.
So depending on whether it'd be a minor or major crime, you'll be penalized accordingly.
https://forums.frontier.co.uk/showthread.php?t=227085&p=3480291&viewfull=1#post3480291
Though I've added a few extra suggestions.
- If you kill a Clean player/NPC in a faction's (Fed/Emp/Alliance) system, you should be wanted in all of the faction's system. Not just local.
--- But it shouldn't count in another faction, or for independent systems/ports. (ie. You're wanted in Fed, the Empire or Alliance shouldn't care. Not their problem.)
- If you accrue a bounty above a certain amount, (Eg: 10000cr), you should be denied docking rights completely by all of the faction's ports
--- You will also be attacked on scan/sight by the Popo.
--- If you're below that limit, then you may be ignored until a time limit to pay that fine has been exceeded.
--- Also, if your bounty is below that limit, you can dock, but you cannot launch again without paying the fine.
--- If you're deep in the core systems with a high bounty, you will run low on fuel or supplies eventually. So think before you act.
- Bounty amounts and duration need to be increased drastically for murder. Makes it more challenging for the killer/pirate.
--- Bounty for firing on, but not killing another player (assault) can remain the same. So piracy is not affected drastically as a play style.
--- This will incentivize and bring PvP Bounty Hunters into the mix. Both sides crave PvP action after all. Win-win.
- For all non-anarchy system, NPC police needs to be brought up to speed and volume
--- You need more cops patrolling stations, RES, and in SC
--- Cops need to be brutal. They should be the type you feared in FE2. Badasses with beam lasers that DO NOT miss.... ever.... and they swarm you 10 on 1.
PVP'ers, you can't complain, seriously. You wanted action, you can still have it. But just like the RL arguments that some of you use, it also comes with consequences.
So you can either take your aggression to anarchy systems, or to the fringes of the core systems where you are only a few jumps from anarchy. Or maybe even at the faction borders, where you can move between borders to resupply and dodge enforcement. But you'll find it a bigger challenge to PVP and murder players around Achenar or Sol.
Fair?